Announced late last week, social video advertising firm Sharethrough has recently engaged in a Facebook Credits program that will allow gamers to earn Facebook Credits for watching sponsored, branded videos within their favorite casual game. This new offering is part of a much larger test program, investigating ways for Facebook users to earn Credits, which may then in turn be used to purchase premium goods and content within social games and applications.
According to Sharethrough, the new program will see an integration of branded video content directly within titles on Facebook. Those that choose to click-click and watch one of the aforementioned videos will receive a pre-determined amount of Facebook Credits for their time. Likewise, Sharethrough points to the direct integration of brand video as a key element to social video advertising, a factor that ultimately drives higher levels of user engagement, as well as the sharing of this brand video content.
“Sharethrough exists to help brands succeed with content, not ads. This program is a huge validation of that vision, as it will create premium opportunities for brand video content to be seen and shared,” said Dan Greenberg, co-founder and CEO of Sharethrough in a statement. “We are thrilled to see Facebook provide game publishers with a powerful new way to monetize their games via Facebook Credits and for the lift that this will bring to the social video advertising industry.”
Up and running since 2008, Sharethrough has already demonstrated the power of in-game social video via top brands including Sony, Xbox, Victoria’s Secret, Nestle, and LEGO. Their unique offering has been proven to deliver significant increases in overall brand metrics. One of Sharethrough’s most recent campaigns netted a 108 percent increase in brand awareness, according to metrics firm Vizu. Building on the power and spread of Facebook, Sharethrough reports that sharing rates for Facebook games are off the charts, some 270 percent higher than in-game advertising on other platforms.
New found monetizer or recycling of a dead horse? Time will be the judge, but, “Those who do not know history’s mistakes are doomed to repeat them.” Or not.




The future of the now closed company will eventually expand it’s offerings and technology to other Microsoft opportunities, but the decision comes in the wake of Microsoft’s decision to work closely with the Interactive Entertainment Business (IEB) and continue developing and expanding the technology employed under the Massive banner. This development will seek to meet the needs of first-party gaming advertisers on Microsoft properties such as Xbox LIVE and MSN Games.
And this isn’t pre/post roll ads were talking about here. Gatorade’s ads ran as arena signs, player’s water bottles, score updates and other call outs (verbal) – actions that only mirror a real-world sporting event. The Nielsen study targeted NHL ’09 and’10, NBA Live ’07, ’08. ’09, and NBA Street Homecourt, all EA titles.
eMarketer states that advertisers spent around $144 million in 2009, and the 20 percent 2010 increase is based on conservative estimates, as eMarketer themselves point out that the social games business continues it’s juggernaut growth pattern.
The Volt IGA will take place within “Kinetic Joy Ride,” Microsoft’s first sans controller racing title. After gamers view the video ad in-dash on Xbox LIVE or the Web, the Volt will be unlocked and available for a test drive. 
It’s no secret that there’s a very viable market in the gaming market, and Massive is one of the big three providers of IGA. They insert (in most cases) non-intrusive ads on billboards in urban landscapes for example, or slide up ads just above the scoreboard display in Madden – something very similar to what a user would see in this environment, or television broadcast. However, while the ads have shown to be popular and consumer motivators, due to the lack of solid data, and their relative newness, advertisers have still been weary to pull the trigger on launching campaigns.
Bundled into the new Fury DLC pack, Sony’s tapped IGA provider 