Posts Tagged ‘holy grail’

IGA Worldwide lands exclusive Cross Fire in-game advertising contract

Wednesday, April 22nd, 2009

G4BOX Inc. and Wicked Interactive Ltd. announced yesterday that the ink is officially dry on an exclusive in-game advertising deal with IGA Worldwide for their hit free-to-play first person shooter Cross Fire.

The counterstrike-esque multiplayer first person shooter allows for up to 16 players to simultaneously battle online.  Objective based missions and scenarios take place across a wide range of real world realistic locations and arenas.  Not simply a point and shoot, Cross Fire also offers up a healthy selection of features and game modes including an exclusive ‘ghost match’ mode, a persistent stat-tracking and ranking system, integrated clan and in-game friends systems, and character customizations and realistic military weaponry.

“The Cross Fire beta launch has proven to be a tremendous success. The scale of the community building around the game has been astonishing and is still growing rapidly,” said Howard He, CEO of G4BOX Inc. “We are delighted to partner with G4BOX on Cross Fire. Its success has allowed us to partner with in-game advertising pioneer, IGA Worldwide, to pursue opportunities in this exciting and ground-breaking advertising environment,” added Garvin Yeung, CEO of Wicked Interactive Ltd.

Utilizing IGA Worldwide’s proprietary Radial 4.0 advertising SDK, Cross Fire will now offer brands and agencies the opportunity to display, update and geo-target their ads to a holy grail: the 18-34, tech savvy, male demographic.

Ed Bartlett, Vice President Europe for IGA Worldwide, said “Having pioneered ad-supported free-to-play premium games over the last three years, we are very excited to extend this model to Cross Fire, which has all of the necessary features for another huge success story in this category. IGA prides itself on a qualitative approach to ad inventory, and alongside contextual in-game billboards, users can also expect a sponsored tournament and leaderboards as well as subsidized branded content including new levels and arenas.”

Given that only a month and a half back IGA Worldwide sent out the ‘we need more money, or a buyer’ message, IGA Worldwide has been making signing a number of deals and agreements.  Perhaps there’s something a bit more going on in the background that we’re privy to?  Has IGA found a new investor?  Are they simply trying to pump the value, prepping for a sale?  Or…are they just doing a great job, doing what they do?  Which ultimately leads us to, what the heck WAS that plea for help all about?  Either way, things seem to be looking up for one of the leading in-game advertising providers.  I guess we’ll simply have to wait and see exactly where they’re headed with these exciting announcements.

 

Sci Fi Channel plans integrated game/TV Show FTW!

Tuesday, June 3rd, 2008

The Sci Fi channel has announced that it is currently developing a series with it’s own MMO tie in. The concept is simple enough, the series will be added, subtracted, modified and/or adapted based on players’ actions in the online MMO. No official word on what the name of the show will be, but The Sci Fi channel confirms that they are working with Trion World Network on the project.

The LA Times reports that the show will be set 80-100 years in the future and that the Earth as we know it will be unrecognizable. Sci Fi projects the summer of 2010 as a launch date, with more details heading our way at the Comic-Con in San Diego in July.

Sci Fi Prez Dave Howe says, “This is the Holy Grail for us, without a doubt. This is groundbreaking, and I don’t say that lightly.” Howe also gives a nod to industry leader Blizzard, “Bundling a World of Warcraft player community with a series and an on-line social community is something the Sci Fi Channel has tried to puzzle out for several years.”

While the MMORPG field is already quite a crowded place, no one has yet to be able to build a bridge between the online experience and the boob tube. Howe and company plan to engage viewers by planning specified enemy attacks at certain times during the day/evening. I.e. the television show will announce that there will be an alien attack at a certain location within the game at a certain time, and the outcome of the storyline is dependent upon players.

This could be a highly interesting and motivating factor, as CEO Lars Butler of Trion says that the game will be entirely online, but footage of players in battles or other mass gatherings will be incorporated into the series. In other words, get the kill shot, and you and your toon might just make it to millions of Sci Fi viewers. Butler and Howe also plan on making the show match the look of the game with plenty of green screen hyper reality alla ‘The Matrix’ and ‘300’.