Posts Tagged ‘Hellgate’

Phoenix Rising: Hellgate returns as free-to-play… Again.

Friday, May 20th, 2011

Ah Hellgate. You’ve had a long and winding path, and eventually, just like Schwarzenegger, we all knew you’d be back. If you’re not quite familiar with Hellgate’s history, let’s just say it’s been “troubled” at best, which at the end of the day, is/was quite a shame, as the title itself is quite enjoyable, and even through it’s ups and downs, has somehow manage to retain a devoted following, even while the game was offline.

A 90-second recap:

2007 – Hellgate London receives critical acclaim, as eager gamers can’t wait to get their hands on a new offering from former Blizzard employees who’d worked on the Diablo series.

However, that’s about as far as it went, as the game suffered from a number of critical bugs, with fix patches promised, but never released.

2008 – Developer Flagship Studios filed for bankruptcy, and was subsequently never heard from again (for the most part). Publisher Namco Bandai sought to save the title from its ultimate demise, first offering the title as a free-to-play in early January 2009, however the damage was done, the writing on the wall, and players leaving in droves.

What ensued is nothing short of a scene right out of Kramer vs. Kramer (a classic – watch it), with Korean publisher HanbitSoft finally gaining the IP rights to Hellgate: London. Consequently, and perhaps Against All Odds (another classic not to be missed), Hellgate took root and flourished in the South East Asian market.

After a few rounds of He Said, She Said (You see, it always comes back to Kevin Bacon), it looks like the North American market will see the return of Hellgate. T3 entertainment, Redbana and HanbitSoft announced yesterday that Hellgate is coming back with a vengeance, and is slated for a June 3-5th closed beta. As we’ve heard previously, this new (and hopefully improved) version of Hellgate will return as a free-to-play MMO.

So let’s see how this shakes out. I personally played Hellgate a bit back in the day, but eventually ended up with WoW as my personal MMORPG of choice, but that’s not to say that Hellgate wasn’t engaging. In fact, it was exactly this level of engagement, and the lack of developer support that finally made me throw in the towel. If HanbitSoft has learned any lessons from the past, it’s that in order to make a success, consumers must receive ongoing and regular service updates. A bit of a no-brainer, but clearly one that Flagship couldn’t quite get off the ground. And who knows…perhaps Hellgate is one of those titles that was just a bit too ahead of it’s time, and now, with a proper support mechanism in place could give some other competitors in the space (I’m looking at you Nexon) a run for their money. Literally.

 

One year later: Hellgate resurfaces

Tuesday, January 19th, 2010

Oh Hellgate, the saga continues. It seems as though Korean publisher HanbitSoft and Namco have come to an agreement over the contested rights to Hellgate. Hanbitsoft now plans on relaunching the MMORPG in both North America and Europe.

logo-hanbitHellgate: London has certainly seen better days, and you’ll remember the financial demise of creator Flagship Studios saw Hellgate’s days come to a very rapid end. Post Flagship Studios, Korean HanbitSoft, the exclusive publisher of Hellgate: London, stepped in and claimed that it intended to take over not only Hellgate, but Flagship’s other project, Mythos. After this, that, and the other, it turned out that HanbitSoft owned only the rights to Mythos, and not Hellgate.

It seems as though that scuffle has been settled, as HanbitSoft is clearly taking point on this new initiative, and plans on re-rolling out the title this year. The plan is to release Hellgate: Ressurrection (an appropriate title if I’ve ever heard one) in the Korean market as well as parts of South East Asia. Presumably, based on the success in these markets, HanbitSoft will then roll the title out to North American, European, and Japanese markets in 2011.

“We would like to thank Namco Bandai Games America for allowing us to acquire the Hellgate publishing rights and are thrilled to have eager gamers worldwide return and enjoy the franchise,” said HanbitSoft chief executive Kee-Young Kim. “Hellgate: Resurrection is heading towards success in Korea such that we decided to push ahead with launching the game overseas next year. We will do our best to get the game to the fans as soon as possible.”

Hellgate: Ressurrection also promises to be just that – a complete re-do. The new version is slated to have a completely revamped content section. Gone as well is the level cap, and HanbitSoft is already working on an expansion pack titled Hellgate: Tokyo which will be released in Korea in March. The looming question is, how much? Will HanbitSoft offer Hellgate is a subscription based title, similar to industry behemoth World of Warcraft, or, will they stay more in line with their current climate, and offer the MMORPG as a free-to-play title with microtransaction monetization methods? My bet is leaning a whole lot towards the latter.

Namco Bandai Games America senior director of business development Zack Karlsson comments, “We are pleased to participate in the revitalization of Hellgate through this agreement and are deeply gratified to allow HanbitSoft to take the lead on this franchise and bring this game to the people who seek it.”

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Hellgate: London – alive for now, free-to-play Mythos – still up in the air

Monday, October 27th, 2008

Good news for Hellgate: London fans – it looks like you’re back in the game, at least until January 2009.  Hellgate: London, and the associated Flagship fiasco behind the game are quickly shaping up to be one of the great ‘WTF’ stories of the gaming world for 2008.

Let’s take a step back, and I’ll give you the $0.50 tour.  Basically, the saga shakes out like so:  back in June, Flagship Studio’s audio and gameplay programmer Guy Somberg wrote a length nine-paragraph blog article reporting that Flagship employees were leaving “in droves” including accountants, programmers, HR peeps, and game artists.  He continued on and noted that only one full time employee was still working on Hellgate: London, and that the game was still trodding on, even though the gaming committee had trashed the title, sighting that it was full of various bugs causing system slowdowns and complete crashes.  Shifting into damage control, Flagship Studios CVP David Brevik followed up the article, claiming that Somberg was “having a bad day” and that everything in Flagship land was sunny and bright.  The blog has since disappeared.

“Both our studios are currently fully staffed, with our San Francisco studio working on ongoing content for Hellgate: London and our Seattle studio working on our free-to-play MMORPG, Mythos, which should go into open beta within the next couple months,” said Brevik in his official statement. “In total, we have over 100 employees working for both studios. As is typical in the industry, after a game is released some people naturally want to work on something else and they leave the company to do so. But in total we have had less than 10% turn-over and have rehired for all needed positions.”

Shall I continue?

Basically the story takes a turn for the (even) worse, with CEO Bill Roper finally admitting that there was some truth to Somberg’s outcry on June 14th.  Instead of folks leaving in droves, it looks like they were forced to take an early vacation: they were canned by Roper and Co.

“The past five years have been an incredible experience for us, but unfortunately, we couldn’t sustain the size of the company any longer,” he said.

Now we all know that where there’s smoke, there’s usually fire, and sure enough, Flagship Studio’s smoky environment, sent some pretty clear signals to those that had a vested interest in both Hellgate: London, and Flagship’s free-to-play title: Mythos.  Korean based HanbitSoft, exclusive publisher of Hellgate: London and Mythos stepped into the foray and claimed that it intended to take over control of the titles.  Insert war of words here, including a juicy statement from HanbitSoft’s CEO Kim Ki-Young:

“Flagship not only lacked effort (in developing and maintaining Hellgate), but were only looking for personal gain. Firing all of the Flagship employees in order to protect the personal interests of its founding members only shows how selfish and irresponsible they are.”

Ouch.

As it turns out, HanbitSoft only has the rights to Mythos, and not Hellgate: London as well.

While this ensuing war of the words was taking place, Hellgate: London forums lit up like the 4th of July with everything ranging from wild speculation, to downright close to the truth.  Namco Bandai had been seen as a potential supporter of the Hellgate: London title, and this past Friday, they finally confirmed a number of rumors:

“[Namco] will continue to support customers of PC game Hellgate: London with online server support and play through January 31, 2009 despite the closure of Flagship Studios.”
“In a further gesture of support, Namco Bandai Games will provide this server support free of charge to all fans and players of the game up until the shut down date. NAMCO BANDAI Games appreciates the enthusiasm of all the Hellgate: London players and looks forward to providing them with future entertainment products.”

Phew.  What a tennis match of following he said/she said.

Which leaves us with one very crucial piece of the Flagship Studios puzzle: Mythos.  Mythos lead designer, Travis Baldree and Flagship Studios co-founder Max Schaefer didn’t take the collapse of Flagship sitting down, but rather, founded Runic Games.  The site was last updated on August 8th, 2008, and mentions Mythos, but gives no concrete details.  I’m going to take a guess, and say that the name may be well mired up in copyright issues and that we may never see this free-to-play see the light of day.  Again, only speculation.  On the other hand, if Baldree and Schaefer are as committed as they seem to be in Baldree’s WarCry interview, I wouldn’t be surprised to see a number of elements of Mythos incorporated in a new free-to-play premiered as Runic Games’ coming out party title.

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