Ah Hellgate. You’ve had a long and winding path, and eventually, just like Schwarzenegger, we all knew you’d be back. If you’re not quite familiar with Hellgate’s history, let’s just say it’s been “troubled” at best, which at the end of the day, is/was quite a shame, as the title itself is quite enjoyable, and even through it’s ups and downs, has somehow manage to retain a devoted following, even while the game was offline.
A 90-second recap:
2007 – Hellgate London receives critical acclaim, as eager gamers can’t wait to get their hands on a new offering from former Blizzard employees who’d worked on the Diablo series.
However, that’s about as far as it went, as the game suffered from a number of critical bugs, with fix patches promised, but never released.
2008 – Developer Flagship Studios filed for bankruptcy, and was subsequently never heard from again (for the most part). Publisher Namco Bandai sought to save the title from its ultimate demise, first offering the title as a free-to-play in early January 2009, however the damage was done, the writing on the wall, and players leaving in droves.
What ensued is nothing short of a scene right out of Kramer vs. Kramer (a classic – watch it), with Korean publisher HanbitSoft finally gaining the IP rights to Hellgate: London. Consequently, and perhaps Against All Odds (another classic not to be missed), Hellgate took root and flourished in the South East Asian market.
After a few rounds of He Said, She Said (You see, it always comes back to Kevin Bacon), it looks like the North American market will see the return of Hellgate. T3 entertainment, Redbana and HanbitSoft announced yesterday that Hellgate is coming back with a vengeance, and is slated for a June 3-5th closed beta. As we’ve heard previously, this new (and hopefully improved) version of Hellgate will return as a free-to-play MMO.
So let’s see how this shakes out. I personally played Hellgate a bit back in the day, but eventually ended up with WoW as my personal MMORPG of choice, but that’s not to say that Hellgate wasn’t engaging. In fact, it was exactly this level of engagement, and the lack of developer support that finally made me throw in the towel. If HanbitSoft has learned any lessons from the past, it’s that in order to make a success, consumers must receive ongoing and regular service updates. A bit of a no-brainer, but clearly one that Flagship couldn’t quite get off the ground. And who knows…perhaps Hellgate is one of those titles that was just a bit too ahead of it’s time, and now, with a proper support mechanism in place could give some other competitors in the space (I’m looking at you Nexon) a run for their money. Literally.






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