Posts Tagged ‘gWallet’

fatfoogoo announces partnership with Digital River

Wednesday, April 8th, 2009

We’re pleased to announce our new partnership with e-commerce provider Digital River.  This new partnership provides game publishers with a unique end-to-end in-game online store solution with all the scalability and reliability of a proven in-game marketplace.  Not only providing storefront capabilities, the fatfoogoo/Digital River solution provides for global payments and inventory management, as well as the use of virtual goods and currencies, electronic wallets (gwallet technology), secondary (peer-to-peer) marketplaces and auction functionality.

“We are excited to partner with Digital River to deliver an industry leading commerce solution that best services online stores and in-game marketplaces for the gaming community,” remarks Martin Herdina, fatfoogoo CEO.  “Our on-demand service models drive global revenue opportunities and operational efficiencies while reducing risk – all value propositions that are increasingly attractive to companies in these uncertain economic times.  We intend to leverage these natural synergies between our business to the full advantage of our clients.”

The fatfoogoo technology inclusion to Digital River’s portfolio of offerings now makes the picture complete for any games developer.  Naturally they provide e-commerce and promotional technologies, online payment support for microtransactions via NetGiro, community management tools provided by PlayXpert, and subscription billing tools through THINK subscriptions.  The fatfoogoo solution provides the technology to now enable in-game sales of virtual goods for real money transactions.

“This partnership is another indicator of Digital River’s deep commitment to the game industry,” said Jeff Hemenway, Digital River’s group vice president of games.  “In-game commerce in addition to digital downloads and subscriptions are quickly emerging as key strategies for driving game revenue.  Our acquisition of THINK subscriptions last year and our integrated partnership with fatfoogoo now give us best-of-breed solutions to help our gaming client maximize revenue opportunities.”

As part of the agreement between the companies, Digital River has made an equity investment in fatfoogoo. This investment is part of what we both plan to be a broader strategic partnership that includes an integrated service offering and a reseller relationship.

This announcement couldn’t have come at a better time for game developers.  According to a recent Think Service Game Group’s study, outsourcing game development is on a steady rise, with 86 percent of all developers surveyed reporting that they use outsourcing.  The fatfoogoo/Digital River partnership should now be seen as a primary outsourcing destination for game developers looking for a total in-game and online store management solution.

“This is a 1+1=7 situation, where a client of the combined fatfoogoo/Digital River solution gets much more than that client could obtain by partnering with either company individually,” says Herdina.

To find out more about fatfoogoo’s technology and offerings, please visit our solutions section.

 

Combat Arms goes live with microtransactions October 1st

Saturday, September 27th, 2008

Nexon’s first person shooter, Combat Arms will open the doors for in game customizations starting this October 1st.

A highly customizable, free-to-play online FPS, Combat Arms launches players into a war zone filled with enemy soldiers of fortune on the hunt for the good guys – you.  Nexon has been pushing the traditional boundaries of  the FPS genre, by way of a highly customizable interface and in game appearance/equipment.  This deadly arsenal includes weapons modifications ranging from scopes and silencers to extended magazines and other optional equipment.

Signaling the completion of a successful beta phase, Combat Arms’ ingame market place, appropriately entitled the Black Market will offer players even more customizations.  Starting October 1st, players will have the option of utilizing make and female mercenary characters as well as equipable items such as hats, masks, and backpacks.  These mercenary characters can be hired for 30 days and come with 50,000 gear points packed in their gWallet.  Basically, the update will serve to offer players even more options to distinguish themselves on the battlefield.  With an obvious clan system aspect to a FPS, these customizations will certainly help clan players readily identify other team members in the fog of war.

Nexon North America’s Min Kim commented, “Combat Arms had a great beta run, with players of all levels loving the fast-action FPS game play and in-game community features for ranking and challenging other players. With this launch, gamers now have access to additional play options that help the player stand out without compromising the fairness of play.”

Microtransactions are not the only feature going live October 1st.  The game will now feature a revamped melee system, and include some new weapons including the ninjato and a machete.  If players are unhappy with their current statistical build, that can also used Nexon Cash to relearn their talent tree.

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