Posts Tagged ‘gaming world’

Sony takes the Facebook plunge

Tuesday, March 9th, 2010

Sony announced yesterday that they’re getting into gaming outside the PC or console/handheld world. This marks the first time in over a decade that SOE has announced a title outside their own comfort zone.

PoxNoraThe popular turn based strategy game PoxNora is now available on Facebook. Obviously capitalizing on their own gaming expertise, not only is Sony jumping into the Facebook gaming world with PoxNora, but they also planning on bringing a number of additional games to Facebook based on existing franchises and new intellectual property.

PoxNora is a mix of strategy game play and a collectible card game. Set in a fantasy world consisting of mystic creatures, relics, and spells, Sony’s acquisition of PoxNora in January 2009 has since expanded and has reached over 2.5 million users to date.

“The Facebook platform offers gamers a new and powerful way to interact with and tap into their social communities,” said John Smedley, president of Sony Online Entertainment. “With the launch of PoxNora for Facebook, we are leveraging the expertise SOE has gained bringing entertainment to the online gaming community for over 10 years.”

Naturally when speaking of Facebook gaming, one must think of the microtransactions monetization aspect. To this end, SOE has customized the Facebook version of PoxNora to appeal to a wide social networking platform based audience. I.e., Sony’s obviously had a close eye on what current Facebook gaming superstars (Zynga, for example) have been up to, and will obviously adapt a similar approach. The current PoxNora version features some common social networking features including friend invitations and accomplishment updates. Presumably, Sony will roll out additional features to not only catch up to what a number of startups have been using to their advantage for a while now, but hopefully, innovate some new ones.

Sony points to Facebook’s virtual goods business as a major factor in the decision to jump on board. An interesting move to bring a relatively unknown title to a major platform. On the other side of the coin, perhaps bringing a relative newcomer to a major table may be a very smart way for Sony to test the waters. If PoxNora does well, then Sony is already building a playbook of what to do with a major title, and likewise, if it fails miserably, at least they’ll know what not to do with one of the “number of additional games” that they’ll soon be bringing to Facebook.

 

Former Shiny Entertainment Chief David Perry says: “Free games will beat piracy”

Wednesday, July 9th, 2008

Former Shiny Entertainment founder and director David Perry stated that “The next big thing will be free games”.  Perry made the statement in Belfast after being awarded an honorary doctorate by Queen’s University.

David Perry speaks from experience and founded Shiny Entertainment in 1993, which is best known for it’s titles such as Earthworm Jim, MDK, Messiah, and The Matrix: Path of Neo.  While still vividly active in the gaming world, Perry stepped down from his position at Shiny in 2006.

“[Asia] had so much piracy that they decided to stop charging for the games. Instead, there’ll be a charge for things you might want to use in the game,” Perry said. “Your character might have a plain white T-shirt. If you wanted a nicer one you could have it for a dollar. Or perhaps you could buy a magic sword for a knight for a dollar.”

Perry added, “It’s going to turn our industry on its head.  I want to see the same thing happening in the USA and Europe.”

An excellent example of microtransaction success is Korea’s Nexon corp.  Both Crazyriding Kartrider and Maple Story are free to play games with a number of in game items available for purchase with real world money.

While microtransaction payments have already been a massive success in Asia, the technology is slowly creeping westwards.  EA’s Battlefield Heroes is set to launch on a microtransaction platform, i.e. the game is free to download, but upgrades and additional play are managed through a microtransaction system.  EA’s approach is the first attempt by any Western publisher to introduce a pure microtransaction platform.  To level the playing field, the graphics are a bit scalled back in order to ensure playability on a wide variety of systems.  The game will feature microtransactions to upgrade character aesthetics.  Advertising will flesh out the web front end of the game, while none will be present within the game itself.

Perry would not give any details about his current project with Acclaim, only stating that it is a ‘Top Secret’ ambitious, community-created MMO.

via computerandvideogames.com

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Diablo III revealed!

Saturday, June 28th, 2008

I’m not even going to pretend that you didn’t hear about this already.  :)   The gaming world pretty much did a backflip on itself today, when Blizz dropped the clams and officially released Diablo III today.

Blizz made the announcement at the 2008 Blizzard Entertainment Worldwide Invitational with only a tad bit of fanfare.  Here’s a peak at the cinematic trailer:

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It appears as though Blizzard has put the fears to rest that they would massively change the play style/structure of the game.  They’ve already got the super (not so) secret recipe of loot dropping, blitzkrieg attack, slash and burn play that’s made them the success that they are today formula perfected.  Why mess with it?

Naturally in Diablo III we’re presented with the norms we’ve come to expect: mobs of zombies and minotaurs, a dungeon, gore, and a dash of magic thrown in for good measure.

Following the release, the Blizzard team confirmed that Diablo III will be available in PC and Mac platforms, also saying it had “no plans” for console versions, and added that it was too early to talk about a release date.  Frank Pearce did however add, “as much as possible it will be our goal to release simultaneously worldwide”.

Lead designer Jay Wilson took to the stage and gave viewers a walkthrough and introduced the barbarian class.  Using a new streamlined interface, Wilson took his barbarian cross water covered walkways in a dark table, slaying hundreds of demons along the way.  Quick skills are now an addition to the mouse wheel and tab key, along with left and right mouse buttons.  Wilson said, “It will all be so simple that you can play it with just the mouse”.

A nice nifty new drop is included in Diablo III, red globes that allow a speedy return to full health.  The environment is also fully destructable, with Wilson taking out tens of demons with his barbarian smashing down a destructible wall over their heads.

….and that was just the beginning.  Our mouths are certainly watered…what are your thoughts on Diablo III?

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