Posts Tagged ‘gaming space’

U.S. online gaming market grows 22 percent Year over Year

Monday, July 13th, 2009

Leader internet measurement firm comScore released on Friday new data that reveals the United States online gaming market attracted approximately 87 million visitors in May 2009, a 22 percent gain over May 2008. The data points to a slumping economy as a primary driver, as more and more Americans are increasingly seeking out cheaper entertainment options.

Coming up big again this year is Yahoo! Games, bringing home the bacon with approximately 19.4 million visitors, up 6 percent from May ’08, filing their way through the big Y’s offerings. EA Online took the number two spot with 18 million visitors, a healthy 34 percent increase YOY. Nickelodeon Casual Games with 14.8 million visitors, and Wild Tangent Network with 13.8 million visitors (a 16 percent increase) took spots 3 and 4 respectively. And while these numbers are in their own right, impressive, the best newcomer award clearly belongs to GSN Games Networks which saw 6 million visitors in May 2009, representing a stellar 563 percent increase over May 2008 traffic.

comScore data 1

“Online gaming continues to be one of the top gaining categories over the past year growing at ten times the rate of the total U.S. Internet population and reaching nearly one out of every two Internet users,” said Edward Hunter, comScore director of gaming solutions. “And the growth in the category is occurring not only at the top gaming destination sites, but also through viral distribution platforms, including widgets and applications. In fact, some online gaming companies that distributed their games across sites are reaching as many people as the top online gaming sites.”

Also included in the data is comScore’s noting of a growing trend in the online gaming space: distributed content. These distributed content platforms include widgets and applications. comScore has found that these methods of distribution can often put creators of said delivery mechanisms numbers similar to gaming portal destinations. For example, accord to the comScore data, MochiMedia reached a combined total audience of 16.9 million in May ’09, which in effect, would put them in spot number 3, above Nickelodeon Casual Games. Likewise, Games2Win was visited over 1.8 million times in May ’09, which would put them squarely within the top 20 online gaming destinations.

comScore data 2

“The power and reach of viral content distribution is well captured by comScore Extended Web Metrix,” said Alok Kejriwal, CEO and Co-Founder, Games2win. “With these latest consumer traffic numbers, we can now effectively present and strategically leverage our accelerating audience reach, and share data with our advertisers, marketers and partners that represents a holistic view of who is playing our games and from where.

 

Sci Fi partners with Acclaim Games and ZooKazoo

Thursday, March 19th, 2009

Launched in parallel with Sci Fi’s recent announcement of the formation of Sci Fi Ventures, a long-term growth project initiative to diversify Sci Fi’s portfolio of offerings to include media and non-media businesses into a global lifestyle brand, the company has announced their partnership with Acclaim Games.

syfyBoth free-to-play based Acclaim and ZooKazoo are slated to develop a new series of online games and entertainment destinations, further leveraging the love that Sci Fi fans have for one of the world’s most lucrative entertainment genres.  Acclaim will create an exclusive label for Sci Fi, and will jointly develop games, with the ultimate goal of spreading these titles out across various platforms, products, and other forms of media.  First out of the gate will be a new game currently titled ‘Tales of Magic’, and is expected to launch on scifi.com this spring.

ZooKazoo, a virtual world focused primarily on the 6-12 year old age group will create the ‘Sci-Fi Club’ that will reside inside ZooKazoo’s world.  Only one year old, ZooKazoo focuses on collaborative games and youth generated content and already has some impressive user statistics including average user sessions lasting over an hour per login.  Given that one of ZooKazoo’s tenets is to provide a safe environment for kids to develop and create their own ideas around imagination, the Sci Fi Club area of the world could very well be a massive hit with users, and naturally draw in an entire new segment of future rocket builders.

This move into the gaming space also heralds the beginning of a strategic move by Sci Fi, or should I say SyFy, as the company will soon be known as, to bring the genre to the masses.  Sparked on by an entire new generation of Science Fiction fans (I’m looking at you Battlestar Galactica), SyFy’s opening of the Sci Fi Club in ZooKazoo is the network’s first strategic move into a youth market.  And as the old saying goes, “There’s proof in the pudding”, Sci Fi has recently acquired big gun Alan Seiffert to fill the role of Senior Vice President at Sci Fi Ventures.  Seiffert is currently in the role of SVP of business development and partnerships for CNBC Asia Pacific in Singapore, and will assume his new position beginning in May with Sci Fi Ventures.

Reblog this post [with Zemanta]