Posts Tagged ‘gaming for good’

Is gaming the answer to America’s education woes? The Learning Edge thinks so.

Tuesday, May 24th, 2011

Let’s face it – the American education system is in serious trouble. From slashed budgets and rising college and university tuitions to abysmal test scores when compared to nations from around the world, Americans need help. And while the gaming for good movement is afoot, Hamden, Connecticut based The Learning Edge is putting their own offering forward, seeking to engage teens in a learning activity guised as an iOS app.

As any American high school student will tell you, whether you’re college bound of not, the SAT weighs heavy on their minds. For those seeking a higher education, the mighty hurdle that must be leapt is the SAT, or Standardized Aptitude Test. The Learning Edge is seeking to up the collective SAT scores through their SATLadder app. While current SAT study apps currently exist, the SATLadder app seeks to differentiate itself through anonymous online academic competition. These head-to-head matches based on SAT Standards (Critical Reading, Mathematics, Writing) are then ranked amongst their peers, taking full advantage of all the benefits that arrive through competition. The Learning Edge is banking on an already familiar to many, simple game mechanic and premise, to incite students into a study frenzy.

“This app provides students who like the thrill of competition a more dynamic mode of preparation that will make studying fun. The app is quite versatile: students can use it as a quick study tool when they have a few minutes to do a handful of questions, or they can systematically play the game and review the correct answers via the detailed answer explanations that come with the Ladder Edge package on the website,” comments Learning Edge director and founder, as well as game creator, Mark Anestis.

To keep the playing field level, as well offer users the “try before you buy” option, the SATLadder app is available in a lite mode, which gives users access to the solo mode. The solo mode offers students 5 round matches that draw from over 2,000 SAT based questions, and answers are immediately sent to the Learning Edge’s servers for further review on the student’s personalized profile page.

If the value/desire is there, eager learners can pony up to the full version of the app which offers two varieties of the head-to-head mode, friendly matches and more competitive ladder matches. Friendly matches are just as they state, but the Ladder matches tie into the over all leaderboards.

Sadly, Android owners are on the outs, as the SATLadder app by The Learning Edge is an iOS affair only, but interested students, parents, and teachers can find the SATLadder available from the App Store.

 

In order to save the world – we must play more games

Monday, March 29th, 2010

It’s not too often that you find a doctor (PhD) presenting the case that in order to save the world, we all need to be playing bigger and better video games, and more often. However, this past February, that’s exactly the case that Dr. Jane McGonigal, PhD. argued at the TED 2010 talk.

Jane McGonigalMcGonigal is the director of Game Research and Design at the Palo Alto, CA based Institute of the Future. She says that currently, around three billion hours per week are devoted to online gaming. However, according to McGonigal, if the world wishes to survive well into the next century, that figure needs to be closer to the 21 billion hours mark.

“If we want to solve the problems of poverty, hunger and climate change, global conflict and obesity, we need to aspire to play games online for at least 21 billion hours a week by the end of the next decade,” says McGonigal.

The concept is simple enough: Humans are innately smart beings, and when left to their own devices, they will almost always find a solution to any problem presented to them. Using this given, McGonigal sees gamers as a, “human resource that we can use to do real-world work.” She believes that one of the best plans for tackling real-world problems is by utilizing the experience that gamers have already gathered. “In the best designed games, our human experience is optimized we have important work to do, we’re surrounded by potential collaborators, and we learn quickly and in a low-risk environment.”

Putting this theory to the test, McGonigal’s EVOKE project is already underway. “If you have a problem, and you can’t solve it alone, evoke it,” is the strapline for the EVOKE project, one that seeks to address some of the world’s most pressing issues in a creative ‘gaming’ environment. Commissioned by the World Bank Institute, the game focuses on a collaborative problem solving environment where players accomplish their missions through blog posts, photos, and video. Throughout the process, fellow players offer encouragement, as well as extra game powers – courage, creativity, resourcefulness, local insight, etc.

Set inside a graphic novel in 2020, EVOKE is based around a secret group of African problem solvers. The game kicked off on March 3rd, and runs through until May 12th. Those that complete the 10 challenges will become certified by the World Bank Institute as one of the year’s social innovators. This certification will not only give players bragging rights, but also allow them to compete for online mentorships, as well as seed money for real-world projects. Top EVOKE players will also be invited to the EVOKE summit to be held in Washington, D.C.