Posts Tagged ‘gaming device’

Confirmed: Apple getting serious about games

Monday, September 14th, 2009

It’s that time of the year again: Apple starts off the holiday shopping season with announcements of their new (or significant upgrades to) products. True to fashion, late last week, Man-at-the-helm Steve Jobs and other Apple execs rolled out a number of new features and additions to existing lines, but interestingly, Jobs himself confirmed that Apple is now seriously committed to getting into the games field.

applegamingIf computer hardware/software making companies getting into gaming sounds familiar, the most obvious example is Microsoft’s Xbox console, but one can’t count out Dell and or Alienware’s commitment to addressing what gamers are after. For decades Apple has been doing things a differently (remember the Think Different advertising campaign?), and their committed entry to the gaming market is no different.

Following the event announcements, the blogosphere was awash with speculation about why the iPod Nano got a video camera, and the more expensive iPod Touch was passed over. In a NYTimes interview with David Pogue, Jobs explains that it came down to a question of cost. By not adding video capability to the iPod touch, Apple has clearly signaled that the costlier brother is headed in a different direction than it’s slimed down siblings.

“Originally, we weren’t exactly sure how to market the Touch. Was it an iPhone without the phone? Was it a pocket computer? What happened was, what customers told us was, they started to see it as a game machine,” he said. “We started to market it that way, and it just took off. And now what we really see is it’s the lowest-cost way to the App Store, and that’s the big draw. So what we were focused on is just reducing the price to $199. We don’t need to add new stuff. We need to get the price down where everyone can afford it.”

And therein lies the reasoning, plain and simple: The App Store. Apple senior VP Phil Schiller spoke to the App Store at last Thursday’s San Francisco event, stating that currently the App store has 21, 178 game available for the iPhone and iPod Touch, and growing everyday. To put that in comparison, Nintendo’s DS has approximately 3,700 titles available, and Sony’s PSP comes in with a paltry 607. “They don’t really stack up anymore,” Schiller said. Adding another nail to the aging handheld’s coffin, Schiller pointed out that neither of these platforms have multitouch screens, anything even close to the scope of the App Store, and titles remain relatively expensive (on average $25 – $40) when compared to the Apple cost – ranging from free to $9.99.

Although not specifically addressed, it’s also important to remember that with the iPhone (and iPod Touch) OS 3.0 introduced microtransaction capability. Obviously, this option remains incredibly attractive to developers, who are looking for not only a hit, but a hit that they can monetize. Apple is also clearly taking steps to make making a hit more of a reality for games developers. The latest iPhone 3g S is more than capable of handling complex graphics, and supports the OpenGL ES 2.0 graphics standard. In other words, this hand held device is (technically) capable of reproducing graphics we’ve come to expect from ‘desktop only’ graphics processors of just a few years ago. While the 3g S still lacks bonafide OpenGL ES 2.0 compliant games in the App Store, Apple said that they’re slowly but surely making their way there, and will be available later this year.

All of this is fine and dandy, but until there’s developer backing, it’s all just words, no? If that be the case, Apple has received their first official handheld gaming device vote of confidence from Ubisoft. The sequel to their hit Assassin’s Creed is slated for a Nov. 11th release on consoles. Bucking the traditional trend of ‘wait a bit for the handheld version’, Ubisoft has stated that they’ll launch the iPhone/iPod Touch version of the game the very same day.

Many industry vets have long wondered what Apple’s stance on gaming was, and if and when an answer to the Xbox might even make an appearance. As with many of Cupertino’s greatest triumphs, Apple let consumers tell them what they wanted, and appropriately responded. I feel it’s fair to say that Apple revolutionized the portable music industry with the iPod, and arguably introduced the North American market to the microtransaction method. If they plan on attacking the gaming industry with the same fervor, mobile gaming might just be on the verge of another major leap.

 

Apple iPhone 3.0 brings microtransactions on board

Wednesday, March 18th, 2009

It was only a matter of time, but get ready to break out the DLC via the iPhone OS updates due out this summer.  In a press conference yesterday, Apple made a number of official announcements concerning the iPhone OS update, most notably, the inclusion of microtransactions, specifically called the ‘In-App Purchase’.

iphone3Obviously, news of microtransactions being made available via the app store changes the entire landscape of gaming on the iPhone, but that’ not all.  Apple also revealed that they’re tossing in a whole slew of features that could very well make the iPhone a preferred gaming device.  iPhone OS 3 will also allow for mulitplayer peer-to-peer gaming thanks to wireless play (WoW for iPhone?).  iPhone will utilize bluetooth and scan a 10 meter (approx. 30 feet) range for other handsets running the same application, allowing users to challenge each other in head-to-head competition.  At the present time, there are probably only a handful of games that could successfully pull this off, but given then lead time, I’m quite sure that a number of iPhone app developers have just rescheduled their vacations.

Another feature that Apple’s been promising for quite a some time, but until now failing to deliver; push notification.  Rather than having to manually check for updates, the new OS will allow developers to push updates directly to a users’ phone, thereby providing real time updates in socially oriented and multiplayer games.  What’s more, users do not even need to be in-game to receive invitations to play from friends to ‘come out and play’.  Likewise, the new update will also support in-game chat and even access to your iPod all from within the game.

Both EA and ngmoco were featured during this announcement, demonstrating a host of the new features.  EA showed how microtransactions will be made available in ‘The Sims 3’ via furniture and clothing options which will be available for $0.99.  ngmoco’s LiveFire is a multiplayer first person shooter that makes use of a number of the new features including in-game chat, and on-the-fly weapons purchases.

So what are the implications for developers and gaming studios working on iPhone apps?  Beyond the obvious revenue generation streams now sanctioned by Apple (don’t forget about iMafia’s backdoor microtransactions), this move releases a tremendous amount of pressure on the already cut throat Apple iPhone application store.  Amongst the 6000+ applications in the app store, price wars have been brewing for quite a while now.  A glance at the top 100 iPhone applications at any given time reveals that 98 of them are at a $5.99 price point or lower, with some top shelf apps, including Warner Bros. “Watchmen” at the shockingly low price of $0.99.  What this means is that there a lot of games available for the iPhone that aren’t making a whole lot of money.  With the announcement of microtransactions being introduced, developers now have a whole new way of looking at how they price their product on the app store.  Apple has not sanctioned microtransactions for free applications, but buy releasing a bare minimum price version of the application, developers can now walk the user through the whole experience, and not hope that they come back to the store to upgrade to the more ‘robust’ version.  What developers need to keep in mind is scalability.  If they’re going to focus on monetization via microtransactions they’ve simply got to make sure that the pipe is full and constantly being refueled.  If the available content doesn’t meet user demand, consumers will simply take their business elsewhere.

With the iGames Summit 09 coming up tomorrow in San Francisco, this iPhone OS 3.0 news couldn’t have come at a better time, and I suspect that a number of presenters are scrambling to re-write their speeches right now.  More news to come as we draw closer to OS3 launch date.

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