Posts Tagged ‘Gamers’

Millennial gamers much more than just gamers

Wednesday, November 17th, 2010

Media firm Giant Realm has recently released the results of their GuyPulse study, finding that almost three quarters of males between the age of 18-34 that indicated that they play video games are the “go-to” source for family and friends when it comes to all things gaming.

The survey was conducted over the course of October, with 490 males sampled. Giant Realm also found that not only are these millennials playing their fair share of video games, but that they’re also incredibly informed, not only about what they’re playing, but about the video games market in general. 35.9 percent of those surveyed indicated that they visit gaming related news source, opinion, and tutorial websites at least once or twice a month. When questioned about a higher frequency, almost one quarter (21.6 percent) said that they visit one of the aforementioned sites at least a few times per week.

Moreover, millennial male gamers aren’t just consuming video game related content; they’re producing it as well. While still not the majority, nearly one third (31.1 percent) of respondents indicated that they actively blog, comment on blogs, and/or follow blogs at least once or twice per month.

Ask any millennial how they feel about categories and labels and you’re sure to find a wide range of opinions. Giant Realm set out to put the traditional marketing and advertising segmentation label of ‘gamer’ to the test with these 490 males. Keeping in mind that the entire survey group identified themselves as “someone who plays video games,” less than half of them (39.9 percent) checked the “it’s what I am” box when asked how they feel about the term “gamer.” These same respondents indicated that they like the term. In contrast, 53.3 percent said that they do no like the term “gamer” applied to them, or had no opinion on the matter at all. Perhaps the most interesting statistic gleamed from the questionnaire; only one quarter (27.0 percent) of these same millennials view other demographic audiences (parents, children, etc.) that play video games to be “gamers.”

When it comes to outside of gaming activities, the survey group is clearly quite active. When asked about their behavior in the past week alone:

  • 52.2 percent have been out with friends in a social setting
  • 43.2 percent have been out to eat at a restaurant
  • 27.8 percent have been to a movie theatre
  • 25.9 percent have purchased a DVD or blu-ray title.

When it comes down to dollars and cents via ads on gaming related websites, Giant Realm found that the response really comes down to the product category. Almost one third (31.2 percent) indicated that graphics or videos in online ads for items in the food and drink category are “lame.” The Giant also found that the more time these males spend playing games, the more likely they were to view food and drink ads with disdain. “Light use” players provided 18.2 percent of the “lame” vote, while “Heavy use” players contributed a 41.7 percent vote. When it comes which ads are acceptable, the study found, appropriately, that gaming related ads on games websites were the most acceptable. 25.7 percent gave these ads the “cool” nod, 49.6 percent viewed them as “OK”, and only 11.6 percent still found the ads “lame.”

“There’s an opportunity for online advertisers, especially those outside of the gaming arena, to rethink their creative tactics in addressing young men,” said Ryan Kahn, Sales Director of Giant Realm. “Gamers expect to be entertained by and engage with ad creative, and marketers who take this notion to heart are the ones that find success. Know who you’re talking to, and don’t let your audience down.”

 

Survey indicates gamers going beyond consoles and PC’s – but not necessarily paying

Wednesday, October 6th, 2010

Gaming market research firm Newzoo has recently released the results of a video game usage survey that reveals a number of interesting insights into today’s “state of games.” Most notable in the survey was the finding that 2/5ths of America’s 160 million gamers regularly play social games on Facebook.

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The survey includes data from both the US (an estimated 160 million gamers) and the UK (approximately 32.5 million gamers), and segments them into seven non-exclusive groups. This segmentation is based on each gamers’ platform(s) of choice: console (including portable), MMO, PC/Mac (boxed games), PC/Mac (digital delivery), online casual, social networks, and mobile devices (iPhone, iPad, etc.).

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While consoles still take home the lion’s share of attention, with 56 percent of all US respondents and 62 percent of all UK respondents indicating consoles as their weapon of choice, the survey found that these same console users are also utilizing other platforms on a regular basis. More than half (56 percent) of all US console gamers also indicated that they are playing games on mobile devices, (59 percent) social networks, and (40 percent) MMOs. UK results were quite similar.

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Clearly these numbers indicate that gamers aren’t preferring one platform over the other, but rather, adding more options to their gaming choices. According to Newzoo, the average gamer is playing on any 3 of the 7 segments at any given time – sometimes simultaneously.

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Before we start jumping for joy, it’s important to keep in mind that the Newzoo survey also found that 72 percent of US gamers and 75 percent of UK gamers are actually forking over cash to play their game of choice. So while the numbers indicate a strong diversification of gaming tastes, at the end of the day, only ¾ of them are actually paying to do so. The survey found that console gamers in both the US and UK are the most likely to pay up, however, gamers that used mobile devices and social networks (read:Facebook) are the least likely to pay to play.

 

Female focused Chinesegum.com introduces Social Networking Tools

Monday, April 6th, 2009

Founded in 2008 by former Gamepro.com Director of Business Development, Rob Giuffre, chinesegum.com has recently released an extensive set of social networking tools to be used site-wide.  The goal of these tools is to further enhance the chinesegum.com mission statement: Connecting Gamers with great games and the people who design them.

“Chinese Gum Networks was founded in 2008 with a mission to help gamers not only find high quality games, but to help them interact with other gamers, and game designers, that have similar tastes,” states Rob Giuffre.  This is a primary area where Chinese Gum seeks to set itself apart from other flash based games portals such as Newgrounds and Kongregate.

Chinese Gum makes a unique distinction between players and designers, thereby allowing users to find the creators of some of their favorite games.  With the recent addition of social networking tools, this process will now be even easier.

“Game Developers work very hard to create the fun and engaging titles that gamers love, and they are every bit as deserving of a fan base as musicians or actors. On Chinesegum.com, Gamers have the chance to find out who makes the great games that they love, and our Developers have the opportunity to communicate directly with their fans,” says Giuffre

Chinese Gum also features a ‘Gamelist’ tool that allows users to tag a game to be added to their personal favorites list.  The site then does the heavy lifting and searches out other users and designers with similar tastes in game play and design  and makes appropriate recommendations.  Think Amazon’s, if you liked blah blah, you might also like….  And there’s certainly no shortage of titles to play.  Again, just over 2 months old, chinesegum.com is packed with over 5,000 titles ranging from puzzle challenges, arcade games, strategy games, and action and adventure titles.

Girls just wanna have fun

Perhaps I’ve forgotten to mention, Chinese Gum and founder and COO Rob Giuffre set out to make the site female friendly.  Billed as, “the premier Web Games portal built specifically for girls and women of all ages,” Chinese Gum seeks to make the site friendly and welcoming to women of all ages.  From every aspect including titles available, and associated genres of play, right on through to the overall design of the site, the goal is to welcome a traditionally under represented demographic in the gaming world (Stevie ‘KillCreek’ Case excluded).

While still early in their release cycle, I took a tour through Chinese Gum over the weekend, and found it to be quite enjoyable.  Sure, there are some obvious similarities to other flash games portals, but that’s to be expected, as how many ways are there really to dress up the same concept?  However, Chinese Gum IS doing some rather interesting things to foster community development, which might ultimately take the business plan in a radically different direction.  Either way, chinesegum.com is off to a darn good start.  Let’s keep our eyes on these guys.

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Barack appears in Burnout Paradise

Saturday, October 11th, 2008

In game advertising has seen quite a week.  If Google’s big announcement of getting into the game (literally) wasn’t enough to make advertisers and marketers drool with anticipation, the monetization model received another boost a few days back when Xbox Live gamer Dragunov slammed on the breaks to snap this shot of a Barack Obama ad appearing in Burnout Paradise.

Dragunov came across the ads, grabbed a few screenshots and posted them to his Rooster Teeth journal page.  He reports:

Here’s the photos I took while playing Burnout: Paradise on the XBox 360.  I don’t know how often they rotate the in-game advertising, but I imagine they are still up.

I gotta give [Obama] credit for covering all the bases.  I also think this is an interesting endorsement for adults as gamers (or maybe he’s planting the seeds for a re-election bid in 4 years…)

Now these screenshots are either an outstanding Photoshop work, a viral ad planned and released by the Obama campaign, or maybe  both.  Either way you look at it, this is remarkable.  The ads display that early voting has already begun and point directly to Obamas site voteforchange.com.

While neither EA or the Obama campaign responded to our inquiries confirming the ads, clearly Obama and/or his diehard photoshopping supporters have created waves and know exactly where and how to reach young voters.

Given that approximately one third of all American households contain either a PS3, Xbox 360, or Wii, the Obama campaign has the potential to reach a market that normally may or may not pay attention to political ads.  Granted, there is the potential that most Burnout Paradise drivers are going to go flying by the ads, but then again, there are gamers like Dragunov that stopped to view the billboard, snapped a few photos, and here we are….discussing Barack Obama.  Include the recent Brandweek survey conducted by the Nielsen Games division that concluded that 11 percent of gamers said they bought a brand after seeing it advertised in a game, and you’ve got a powerful mix on your hands.  I guess the next logical step is when can I pony up and get a microtransaction Obama paintjob for my ride?

The Obama camp is clearly showing great technological progress in terms of not only leveraging the technology, but also targeting and delivering it at just the right time and place.  With his my.barackObama, Facebook page, and iPhone app the Democrats are painting themselves as those in the know, while John McCain is still struggling to understand email.

Historically, the young voter group is the least likely to actually show up at the polls on Election Day, but we’ve seen some incredible progress from both political parties to embrace and utilize the power of the online world.  From Howard Dean’s incredible use of viral marketing via blogs, to Obama’s ads appearing in Burnout Paradise, clearly virtual worlds are beginning to gain the attention of even the oldest of old school.

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EA to feature Downloadable Micro transaction Soundtracks

Thursday, July 10th, 2008

EA’s chief music executive, Steve Schnur gave a definitive timeline on downloadable music content for EA in an interview with Stephen Totilo from mutiplayerblog.com yesteday.

In the interview Totilo spoke to Schnur regarding EA’s popular football game, “Madden”.  The idea behind the microtransaction song sales is that the player shouldn’t be locked into hearing the same soundtrack over and over, but rather be presented with a variety of options all available for download.  Totilo also notes that EA is already doing this in “Rock Band” on a weekly basis, so why not non-rhythm based games as well?

Schnur is quoted as saying, “You’re going to see it in 2009”.  “By ‘Madden 10’ gamers can expect some of the “broader-based” EA games (not just any music titles) to be able to “continually recommend” new music that can be downloaded to enhance a soundtrack”.

EA’s industry clout certainly gives it an advantage in bringing new music to users that may not already own the content and import via custom tracks features.

While fatfoogoo is not specifically tailored to delivering downloadable music content, it is something that we could certainly tailor to a number of individual game developers.  With our unparalleled industry experience and flexible system, customizing a system for music instead of character upgrades for example would be an easy conversion.

 

AMD amping up gaming arm

Tuesday, May 20th, 2008

AMD is rolling out a new branding scheme to highlight hardware that is optimized for gaming software. The new AMD Game! Brand is meant to bring ‘console-like’ simplicity to desktop/laptop users.

The New logo with be plastered on all PCs that include an Athlon X2 5600+ processor, 2GB of memory, a Radeon HD 3650, and an AMD 770 or Nvidia nForce 500 series chipset or higher.

The super swanky “AMD Game Ultra” logo is reserved for top shelf systems only. These Johnny Walker Blue Label systems need to have a minimum of a Phenom X4 9650, 2GB of memory, a Radeon HD 3870, and an AMD 770 chipset.

According to AMD’s site, “We’ve tested the games, hardware, and components to make sure you get an amazing playing experience, right out of the box. And best of all, you don’t have to know every detail about your PC to get started.”

In other words, AMD will be reviewing, selecting, and matching peripherals such as mice, keyboards and controllers for max compatibility (um, where do I apply for this gig?). Again, stressing the console like, plug and play right outta the box simplicity.

Whether you prefer to build your frag machine from the ground up, or simply leave the choices up to AMD, my guess is that we’ve going to be seeing a bit more of AMD in the gamers galley.

 

Metal Gear Solid 4 Limited edition for PS3… not just for Japan!

Friday, May 16th, 2008

Sony’s official playstation blog dropped some Solidly good Gear on North American customers Wednesday night in San Francisco at the Konami Gamers night and made the info official worldwide yesterday: Japan ain’ the only ones getting a first crack at the limited edition June 12th release of the gunmetal grey Metal Gear Solid 4 PS3.

For $599, you can nab yourself a bundle of blitz masked at a 40gb PS3 including a color matched dualshock controller and of course Metal Gear Solid 4: Guns of the Patriots Limited Edition game. In addition, you’ll be the only one one the block with an exlusive Blu-ray disc with over 2 hours of content including: “Hideo Kojima’s Gene” – a “making of” documentary and a special look at Hideo’s team.

The MGS4 LE is available exclusively through Konami, and you can head on over right now and give a clicky click on the wish list, and hope to me one of the lucky few to nab this badboy. Konami will start taking pre-orders on Monday May 19th.