Posts Tagged ‘game play’

Combat Arms Europe leaves beta in the dust, now officially open for business

Thursday, February 26th, 2009

Two months and ten days after the commencement of their open beta phase, Nexon Europe is proud to announce the commercial launch of their free-to-play, online first person shooter Combat Arms.  This also marks the official opening of Nexon’s revenue generator, the in-game item shop, the “Black Market”.  Players are now free to choose from additional mercenaries including the games’ first female character, and a wide variety of customizable items, gears, and weapons.

ca“We had a great beta run and have continuously received huge feedbacks after the official launch,” said Sung-Jin Kim, Manager of Europe Business Team at Nexon. “Players really love the fast-paced game play along with the socialization features of Combat Arms Europe. The opening of the Black Market will bring another dimension to the customization attributes of the game, and offer players at all levels to opt for further play options to enhance their game play without harming the fairness of play.”

The newly launched “Black Market” will now allow European Combat Arms players additional methods by which they can personalize the game and their character’s individual look while slugging it out on the battlefield.  Additionally, Combat Arms clans can now further customize their brothers-in-arms by creating their own unique clan emblem, which is then displayed in-game, as well as on the Combat Arms web portal.

Kamara, the games first female character has also now joined the battle, available as a mercenary, which may be hired as an added character for 30 days, and starts off with 30,000 Gear points.  In addition to purchasing Kamara or Zadan’s services, players are also offered new machineries including an M4A1 Desert Warrior, a Dragunov Black, a P90TR, to name a few.  The “Black Market” has also been stocked with a host of new gears and camouflage options to spice up players looks and capacity.  And if all these shiny new toys weren’t enough for you, Combat Arms official European release also includes a new battlefield to be conquered.  The “Waverider” map is set in the resort city of Rupheria, originally designed and developed to reflect a traditional European coastal resort (can you say Monaco?).

Nexon isn’t just resting on their laurels, as they have a full schedule of new items in development and will be introducing these items into the game via the “Black Market” shop over the coming months.  Also in the docket are new maps, combat modes, weaponry, and additional free content.

If you’ve yet to give this successful free-to-play online first person shooter a go, now is the perfect time; download Combat Arms for free at: combatarms.nexoneu.com.

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Stevie Case (aka Kill Creek) featured on Avault.com podcast

Friday, February 20th, 2009

fatfoogoo’s own Stevie Case has recently been interviewed by the Avault.com podcast team.  Speaking with Chris Micieli, Bill Bolton, and Mark Turcotte, Stevie joins the crew to talk about everything ranging from Stevie’s career as a pro gamer to micro-transaction powered games are how they are the future of gaming.

Speaking first to her role as Vice President of Business Development and Sales with fatfoogoo, Stevie lays out our technologies and how and why game development studios should be talking to fatfoogoo when they are ready to monetize their product.  Noting that microtransactions are a relatively new way to monetize gaming, Stevie goes on to explain that with the current state of the economy, combined with falling advertising rates, microtransactions are a great place to be.

“It’s a good way to get users to not only spend small amounts of money, which isn’t as intimidating, but it also makes games sticker and doesn’t really break game play,” explains Stevie.

Stevie also highlights a quintessential point of microtransactions: user generated content, “I think it’s really cool to see users be able to create their own content and then actually sell that; have it become a part of the game, and become a part of the world.”

When asked about how microtransactions and user generated content could effect the overall balance of a game (i.e. the ‘pay to pwn’ theory) Stevie comments, “It’s a valid concern; I think that the key is you’ve got to have great game design upfront, and you’ve got to take all that stuff into account.  A lot of people have tacked on this notion of a virtual economy later because it sounds like a good way to make money, but if you don’t design it in upfront, it can be challenging for those reasons.”

Coincidentally almost mirroring David Perry’s remarks at DICE 2009, Stevie says that when you create a virtual economy based game, you’re putting a large amount of power in the hands of your users, thus game design should be held to even higher standards.

Speaking briefly to microtransactions in the mobile space, specifically the iPhone, Stevie points out, “Microtransactions are prohibited within iPhone applications.”  She continues on to discuss what iMafia is doing with their unique “if you go buy our other app we will give you points in this app” approach, but “as of today microtransactions are not officially supported.”

When asked about fatfoogoo’s list of clients, Stevie talks about our European clients, our involvement with Sun Microsystems via project darkstar, and hints at our upcoming release with a major US partner, and our involvement with a European based FPS/MMO.  But more on that later….

Give the podcast a listen in it’s entirety at Avault.com (episode #20).

 

Stand and be counted Soldier: Nexon’s free-to-play Combat Arms tops 1 million users

Thursday, October 23rd, 2008

Nexon: Not just for fantasy players anymore.  While this isn’t Nexon’s newest marketing tagline, it might as well be.  Free-to-play pioneer Nexon has recently announced that their newest offering, Combat Arms, has officially topped the 1 million user mark since opening the beta back in July.  The microtransaction model went live on October 1st with the opening of the ‘Black Market’ ; Nexon’s in-game item shop that allows players to spend real world money to further customize their characters.

Doing a bit of a well deserved celebratory dance, Nexon has chosen this milestone to bring out even more first person shooter goodness via a patch introducing a new area map and a revolutionary new form of shooter combat.  Not holding any punches, Nexon is really going all out with this one by introducing the ‘Waverider’ map, a European hilltop town (don’t ask my why they named the map waverider, I personally haven’t seen many surfing spots in European hilltop towns) that will now be the game’s largest playing field.  If new areas to explore and combat in weren’t enough, Nexon’s amping up the selection of available weapons, two supply cases, special event gear, and a mercenary character for the Halloween season.

Bobafett rises again!

OK, perhaps our favorite intergalactic bounty hunter ISN’T making an appearance in Combat Arms, but Nexon IS introducing a new game play mode, previously unseen an any first person shooter.  This new game mode, appropriately called “Bounty Hunter” features a hide and seek game play format, whereby one player is randomly tagged as the ‘bounty’ (booty?) and will then be hunted by other players.  The longer Bobafett the player can manage to evade the sharp eyes of other players, the more in game cash they earn.  In other words, find a dang tight hiding spot, park your butt there, and rack up the coinage, provided that Sargeant Snipe isn’t watching your back with a bullseye painted all over it. ;)

“Nexon is dedicated to providing an interactive online gaming experience with our high quality games that are easy to pick up and entertaining at every level,” said Min Kim, vice president of marketing for Nexon. “Combat Arms’ successful commercial launch demonstrates the game’s huge mass appeal and validates market demand for great, free-to-play, online experiences.”

And while Combat Arms is one of the hottest new titles in the free-to-play marketplace, it’s not just the game’s fast paced action that keeps players coming back for more.  The game also features a plethora of socialization Web 2.0 community tools including buddy lists, clan systems, and a messenger system.

“We’ve received overwhelming feedback from Combat Arms players who loved the mix of the fast-action FPS game play and ability to communicate with other players in-game,” said Herb Yang, producer of Combat Arms. “People are really embracing the socialization features of Combat Arms, especially the built-in features enabling people to track their personal performance as well as to create and join clans, personalize their clans with items such as emblems, and participate in official clan matches on dedicated servers.”

While I’ll fully admit that my experience with Combat Arms hasn’t been exactly ideal (I play CA on a mac via bootcamp), and I’m sure there’s an added Windows native component that I’m missing, it still looks and feels more or less like Counterstrike, minus the price tag.  I found the action to be simple and intuitive to pick up, and battlegrounds are fairly well balanced, thereby making even the n00bs enjoy some devilishly good ‘ha!  Gotcha!’ action.  Since opening the doors just under 5 months ago, Nexon’s Combat Arms has gone from zero to hero.  Wasn’t there another highly hyped free-to-play first person shooter coming out sometime soon?  Oh yeah…ummm, Battlefield Heroes – what’s up?

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Runes of Magic to expand closed beta

Saturday, October 18th, 2008

One of the most anticipated free-to-play games of the year, Runes of Magic, will be expanding it’s closed beta numbers to 30,000 says publisher Frogster AG.  Frogster is planning on running 2 stress tests on game servers over the October 30th/November 1st weekend, and if all goes well, the free-to-play fantasy RPG will enter Beta Phase 3, and allow more players in.  The publisher will make the choices by random from their already over 100,000 person registration pool.  If you’re not chosen directly by Frogster, fear not, as a number of large gaming portals have also been privy to beta keys from Frogster, and are planning a number of giveaways and promotions.

With such a wide range of features and customization options Runes of Magic borrows a number of great features from other popular MMOs and combines them into one highly addictive and playable MMORPG.  With over 600 quests already waiting for players upon entering the RoM world, this free-to-play is on target to redefine and change opinions about what a free-to-play title is, and what it should be.

Players can choose from six main classes, and six secondary classes, thereby offering players a total of 36 unique and individual rolls to play within the game.  All characters have unique combo attacks based on their primary and secondary choices, and may use mounts to speed travel later in the game.  One of Runes of Magic’s hallmarks is it’s unique home furnishings option.  Here, players can customize their own home with furnishings, shields and swords to hang above the fire mantle, etc.  All items are made available via the in-game microtransaction malls.

Runes of Magic doesn’t stop at housing with it’s customization.  Learning a number of things from 3rd party developers of addons, Runes of Magic developers have made the game play interface 100% customizable.  Almost every key on the keyword may be mapped to correspond to any number of spells, attacks, defense, etc. that the player so chooses.  Players may create as many action bars as they want, and move them freely around the screen.  Each action bar is customizable via drag and drop.

While Frogster plans on upping the world population shortly after the 1st of November, the open beta is planned for December 2008.  The open beta should launch under the title “Runes of Magic: Chapter 1: Rise of the Demon Lord”.  The German version of Runes of Magic should drop before Christmas, while the English version will follow shortly thereafter.  Taiwanese developer Runewaker will provide new content and challenges for players every three to four months via free updates and addons.

For more info and to sign up for the beta, visit Runes of Magic at www.ruinsofmagic.com.

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If only Dinosaurs could fly…oh wait…they can!

Wednesday, May 21st, 2008

Flashbang studios are opening the doors to a public alpha test of their new dino themed play, Jetpack Brontosaurus. The makers of the already highly addictive Off Road Velociraptor Safari want the our eyes, ears, and fingers all over this alpha so that developers can study game play and style, and make modifications, improvements, and/or updated troubled areas of play. Flashbang provides a platform whereby at the end of play, you can leave any comments, criticisms, feedback, suggestions, or just about anything else you want to pass along to the developers (and while some of these developers are probably pretty good looking, please keep mobile numbers to yourself).

At this point, game play is relatively simple. You can go anywhere you want on the map, picking and choosing missions that you have to traverse the terrain to find (no guides here folks).

Unfortunately your bronto isn’t equipped with a heat seeking multi round laser guided rpg, but please feel free to suggest one. Maybe tail mounted with an independent control from the head mounted gatling guns?