San Francisco based game grower and monetizer Flurry has recently announced the launch of its Game Acceleration Program, or GAP for short for iOS and Android based platforms. The program seeks to entice developers to the Flurry side of the fence by offering a wide range of development, and perhaps more importantly, marketing tools to maximize the potential of their product. Included in the package is everything from soup to nuts: full analytics, game design and dev coaching, financing, distribution, and again, marketing. As an added bonus, the Flurry GAP program is designed to not require developers to hand over their IP rights in exchange for entry into the program. Quite the contrary, Flurry is only requiring developers to utilize their proprietary Flurry AppCircle, an application-recommending network. Devs are required to use this code until agreed upon costs are recuperated. No word on whether or not these recuperation costs vary from developer to developer.
Leading the Flurry GAP charge is experienced industry veteran Jeferson Valadares. Valadares is no stranger to games development and monetization, bringing over 10 years of experience to the table via some of the biggest names in the biz; Electronic Arts, Playfish, and Digital Chocolate. His experience ranges from mobile to Facebook, and he’s been involved with AAA titles including FIFA, Harry Potter, and Need for Speed to name a few. Having started off his career helping brands build online and mobile games, Valadares is in a unique position to pass along his experience and passion for the industry to up-and-comers.
“There is no greater thrill than working through the design and iteration process with game studios to create a hit game,” saidJeferson Valadares, Flurry general manager of games. “Whether we’re collaborating with a brand or an indie gaming developer, Flurry GAP will share best-of-breed game design principles to deliver fun and engaging application experiences that increase retention and monetization.”
According to Flurry, the GAP program isn’t just about garage coders seeking to make it big (although there’s a healthy seat at the table reserved for this group). The program also welcomes brands looking to “gamify” their current applications. Additionally, the Flurry GAP program seeks to guide current games studios through the process of flipping their business model from Premium to Freemium.
“With roughly 10 million iOS and Android devices activated each day, the mobile space is as important of a channel as online and primetime TV,” said Simon Khalaf, Flurry president and CEO. “Flurry reaches over 40 million active consumers each day through Flurry AppCircle – we want to help companies of all sizes better reach and monetize that audience.”






“Social games are a phenomenon occurring on both the business and the development side of the industry”, says Segerstrale. During his talk on Thursday, Segerstrale also commented that social networks reach a half a billion people on a global scale. These networks connect new and old friends, and the bridge to playing games together isn’t that far of a leap. Segerstrale notes that these games are a natural extension of real world sociability, and that this form of word-of-mouth recommendations is fueling the expansive growth in the casual/social games segment. Audience members were treated to Segerstrale’s five industry trends, including digital distribution and games as a service (gaas?).![Reblog this post [with Zemanta]](http://img.zemanta.com/reblog_e.png?x-id=bdd476c8-44ad-44d2-aa14-b4965f055303)




