Posts Tagged ‘game developers conference’

Clouding Gaming – coming soon to a PC or Mac near you

Tuesday, March 16th, 2010

OnLive, which made a big splash at last year’s Game Developers Conference with their introduction of cloud gaming is back on the radar with their recent “coming soon…”announcement.  Announced on the OnLive blog, CEO Steve Perlman rolled out more specifics about the service promising, “direct access to OnLive games without being required to subscribe.”

onlivePerlman describes the OnLive Game Portal as a companion to the full blown OnLive experience. Slated to launch ‘sometime’ this year, the OnLive Game Portal will offer a unique service – users can take advantage of OnLive’s streaming (cloud) service, allowing them to rent individual games and access demos. OnLive used the GDC platform to announce their full featured launch on June 17th, and will require a $14.95 monthly subscription fee. This subscription fee does not include the price of the games themselves. Perlman’s goal with this service is to offer ‘on-the-fence’ gamers access to the service, encouraging them to take the plunge and lay down their $15/month if they find the service of value.

“Through the OnLive Game Portal, gamers will be able to play select games directly on a rental basis as well as game demos for free; subject to available OnLive service capacity and whatever usage limits are associated with each given demo.” he wrote. “Rentals will be priced on a per-game basis. There is no service fee for the OnLive Game Portal.”

“Of course, like all games in the OnLive Game Service, games in the OnLive Game Portal start instantly, are always updated, and don’t require high-end hardware to play high-performance games,” Perlman added.

“It only takes seconds to install OnLive’s small browser plug-in, and only seconds more before you’re playing a top-tier game. And, of course, OnLive Game Portal games will also play through OnLive’s MicroConsole TV Adapter on an HDTV.”

Source: Gamasutra

 

Frogster joins the masses – enters Facebook gaming

Friday, March 12th, 2010

If there’s one consistent theme I’ve noticed over the course of this year’s Game Developers Conference is the heavy push on Facebook gaming.  Last year, the overwhelming theme was free-to-play/microtransactions.  This year, the gaming community seems to have found it’s darling where it can successfully implement these microtransactions: Facebook.

runes+of+magicNot to be left in the dust, San Francisco/Berlin based Frogster announced yesterday that they’re jumping in the Facebook game, and will be bringing a slimmed down version of their popular “Runes of Magic” free-to-play MMO.  The Facebook version, titled, “Runes of Magic – The Challenge” will be the companies first foray into the rapidly growing casual games on social networks.

Set in the same world as the full version, Runes of Magic – The Challenge, will features adventure, exploration, and strategy elements.  The Challenge is slated to take full advantage of networking gaming and viral communications, with the ultimate goal of igniting interest in the full version.  Runes of Magic – The Challenge will also attempt to increase the pull-and-convert method through rewarding special cards with codes that may then be redeemed in the full client based version of the game.

“Runes of Magic is the first free-to-play MMO game ever to expand into the social networks sphere with a rich, full, social gaming experience that will appeal to fantasy fans of all ages – independently of whether they play the full client game or not”, comments Lars Koschin, CEO of Frogster America, Inc. “With the success of Runes of Magic among core MMO players, it was a natural decision to build upon the franchise by taking it to a genre with mass market appeal and the powerful viral approach of the rapidly evolving social networks. The result is ‘Runes of Magic – The Challenge’ for Facebook.”

“Runes of Magic – The Challenge” is being produced by Frogster America and developed by Mothership Interactive, Inc. Frogster’s first social game is scheduled to be launched in the second quarter of 2010 in Europe and America .

As the final cherry atop the proverbial sundae, Frogster will soon implement the  Facebook Connect interface, allowing current and future Runes of Magic players to find other RoM players within Facebook, as well as invite their existing contacts to join them in the full version of the game.

 

Gamigo aims to go global – enters social media gaming, opens NYC office

Thursday, March 4th, 2010

Priming the pump for the upcoming Game Developers Conference in San Francisco, Hamburg, Germany based Gamigo AG (an Axel Springer AG company) dropped two major announcements yesterday. First and foremost, a leading publisher of MMORPGs in Europe, will be opening a North American office to be based in New York, indicating their intent to become a global leader in online games publishing. Gamingo plans to have North American operations up and running by Q2 of 2010.

gamigoPatrick Streppel, executive member of the board, said “This New York office is a continuation of our international expansion. Thanks to the experience we have gained over the past few years in Europe, we are very well-equipped to tackle the North American market. Top-quality products planned for global publication will be announced and presented at the GDC.”

Gamigo’s 2009 success is a clear contributor to this expansion. Over the course of 2009, the company has tripled it’s employees, and driven sales up by 233 percent. These impressive numbers place Gamigo among the top 3 in it’s market segment, and makes them one of the fastest growing companies in the online games market.

Gamigo’s second announcement is there entry to the social gaming market. Their first foray into the social media waters has commenced with the release of Jade Tales, a fantasy RPG developed by Crafty, which can be played on Facebook.

In conjunction with Gamigo’s opening of a North American office they are firmly committed to the social gaming space. “With more than 6.7 million users in Germany alone, Facebook is of course also extremely important for the gaming industry. Naturally, it is only logical for gamigo, as one of the most successful gaming brands in Europe, to enter the realm of social media networks. The first step has been made successfully with Jade Tales; more games will follow in the near future,” comments Streppel.

Now, with Gamigo’s entry to the US/North American market, we’re presented with an interesting query: as European publishers of Fiesta, Project Powder, and NeoSteam, what’s the deal? Currently, in the North American market, Outspark holds the publishing rights to Fiesta and Project Powder, and ijji.com NeoSteam. Obviously, Gamigo does not hold these rights, so these three titles are off their plate, at least for a North American market. So with the full might of their European operations behind them, it should be interesting to see how Gamigo’s entry into an already highly competitive market shakes out….

 

Nexon’s Min Kim on tap to deliver Keynote at GDC China

Tuesday, September 29th, 2009

One of the best known, and most experienced individuals in the free-to-play video games industry, Nexon’s Min Kim is scheduled to deliver a keynote address at the 2009 Game Developers Conference China. The GDC China, presented by Think Services will take place at the Shanghai International Convention Center, this October 11th-13th.

min-kimKim’s address, titled “A Fantastic Westward Journey,” is slated to be filled with colorful anecdotes and words of advice to Chinese developers in regards to Nexon’s experiences in bringing popular Korean titles, as well as the free-to-play business model that has long been associated with the genre. Kim will also focus on how microtransactions were born in Asia, and for a long time, were thriving only in this market. Not so much today. He’ll talk about how this successful business model initially received a cold shoulder in the North American and European markets, but has today become a revolutionary catalyst in these markets, citing specific examples from Nexon’s breakthrough hit, the MapleStory franchise. Keep in mind that Nexon’s MapleStory is a very strong candidate in the free-to-play benchmark category, with over 92 million users worldwide, 6 million of which reside in North America.

“Min Kim will be an exceptional and inspirational keynote speaker for China,” said Meggan Scavio, GDC China event director. “Nexon’s success is proof that there is a market beyond Asia for these types of non-hardcore MMOs. Moreover, the game industry has been taken by storm with Nexon’s microtransaction business model. The Chinese audience stands to gain a tremendous account of firsthand knowledge, anecdotes and advice from Kim to take back to their companies and studios.”

And while most of us primarily know Nexon and Kim from the MapleStory franchise, Nexon was hard at work years before MapleStory’s success. The company is responsible for developing the world first internet quiz game, QPlay, and in 2004 they set a world record with 700,000 concurrent users playing Crazy Arcade BnB. In addition to MapleStory, Nexon is also the firm that developed KartRider, a title that approximately 30 percent of all South Koreans have played at one time or another.

Moving forward, Nexon is in the midst of a portal and marketing revamp that will presented under BlockParty.com. This new portal will feature a total of eight titles on US shores by the end of 2010 which will include Dungeon Fighter Online and Dragon Nest.

Assuming that Min will discuss Nexon’s entire timeline, there’s bound to be many a valuable lesson, and hopefully some highlights and reasoning behind the new revamp of Nexon’s portal offerings. Stay tuned, as the GDC China is just around the corner, and if Austin was any indication of the plethora of gaming industry news covered at the GDC conferences, the China conference might just yield a number of free-to-play/microtransactions supported games highlights.

 

Lucky number 7 for GDC Austin

Wednesday, September 16th, 2009

It’s time again for the annual Games Developers Conference in the great state of Texas. Officially kicking off yesterday, the 7th annual GDC features a number of perennial standbys, but also adds a few new panels this year including sessions centered around Independent Game Development and iPhone Gaming. Featuring over 130 talks, panels, keynotes, and roundtable discussions, presented by over 200 leading industry figures, and 80+ exhibitors, this year’s Austin GDC is shaping up to be a showdown in the Lone Star state.

GDC Austin 09 LogoThree main keynotes are expected, with SOE President John Smedley kicking things off with his talk today. Titled, “From Dragons and Daggers to Kart Racing, Cooking and Concerts…It’s a Whole New MMO World,” Smedley is expected to not only address that rapidly changing landscape of today’s modern MMO, but also make official registered users numbers from SOE’s white-hot kid/tween hit Free Realms. The under 13 MMO has recently surpassed the ‘unofficial, industry certified, you’ve got a hit’ benchmark of 5 million registered users. While a number of industry analysts projected the 5 million milestone to find a home at Sony sometime in July, Smedley says that the actual time was sometime in August. However, no matter how you look at it, Smedley and the entire SOE team dedicated to Free Realms are doing an outstanding job marketing and delivering a free-to-play product to one of the toughest market segments on the planet.

Thursday will see J. Allen Brack and Frank Pearce, Production Director and Co-Founder & EVP of Product Development, respectively, of Blizzard Entertainment. The two will deliver their keynote, “The Universe of World of Warcraft.” In this talk, the duo are expected to address the challenges not only in design and implementation, but how maintaining a player based and achieving sustain success requires a collective effort from all departments outside the development team. The two will share important lessons learned by one of the world’s largest MMO producers, and how other developers can learn from their miscues.

Rounding out this year’s Austin GDC will be Sebastien de Halleux, COO and co-founder of Playfish. Delivering his keynote, “A New Social Era for Games: How Your Friends Are Chaging the Way the World Plays Games,” Mr. de Halleux will share his insights into how and why Playfish’s innovative social games were created and how they’re attracting millions of players every month. The talk in particular should be of high interest to those in the free-to-play market, as de Halleux will address the current shift in the gaming industry and how it effects monetization and distribution. If these juicy bits of insider information into one of the most successful free-to-play gaming companies around wasn’t enough for you, de Halleux will also discuss how social emotions can be tapped to drive catalog-free distribution, how to make free-to-play titles profitable, and why your friends hold the keys to success in this new social era.

“GDC Austin 2009 is a must attend event for aspiring game developers to learn the craft from seasoned experts in the field, and a place for veteran developers to engage in the future of connected game development” says Izora de Lillard, Event Director at Think Services. “Beyond that, GDC Austin is a great opportunity for the game development community to come together and learn more about the developers and the titles that will define the future of connected games.”

Naturally, fatfoogoo will be in attendance, if you’d like to talk to Martin Herdina, our CEO, drop him a line at martin [at] fatfoogoo [dot] com

 

Gaming gets even bigger in Cologne GDC 2009

Tuesday, December 2nd, 2008

Hang on to your hats folks, as the ‘Showdown in Cologne’ is headed your way this summer.  If the GDC (Game Developers Conference) wasn’t already decorated with enough pixels to make your eyeballs fall right out of your head – this year seeks to outdo even the best of the best!

Think Services (a division of United Business Media) will be presenting this coming years’ GDC in Cologne, Germany in conjunction with gamescom, the hottest game related ticket in Europe when it comes to consumers, publishers, and trade folks.  Global Games Media, an event management firm specializing in marketing and business development for the international interactive entertainment industry, will now be working with Think Services.

GGM CEO Frank Sliwka, formerly Leipziger Messe (home of the 2008 GDC) international and national advisor and conference director will be on board with Think Services as VP of European Business Development and Event Director, GDC Europe.  Silwka brings years of game industry conference and event management experience to the table and will lead the GDC Europe this coming August 17-29, 2009 in Cologne Germany.

“We are thrilled to present GDC Europe during gamescom,” Kathy Schoback, Executive Vice President, Global Events, Think Services, said. “A world class game developer event belongs at the premier European game industry event. With the support of Koelnmesse, BIU (the German Trade Association of Interactive Entertainment Software), and the City of Cologne, Europe’s most significant games gathering will definitely be a great success, and we couldn’t be more excited to have Frank Sliwka bring his deep experience to helping deliver GDC Europe.”

“We are pleased to welcome the European development community to GDC Europe during gamescom,” noted Oliver P. Kuhrt, Executive Vice President of Koelnmesse GmbH. “The team in charge of GDC Europe, Think Services and Frank Sliwka, are professionals who are renowned for organizing internationally respected developer events and who have deep industry experience, strong networking connections, and know how.”

After having attended last year’s GDC on Leipzig I can honestly say, this is THE games event in Europe, and to have Silwka on board, as well as presenting together with gamescon is enough to put this one right outta the park.  From hundreds of displays and test-drives to great sit downs, dinners, and wild afterhours parties (sponsored by Nokia – did I ever say thanks for the vodka?)  with developers, publishers, and industry peeps, the European GDC is an outstanding conference not to be missed.  Slapping gamescon on top of all this is like the pat of butter on those freshly cooked flapjacks on a cold January morning!

Details about this coming Augusts’ games smorgasbord in Köln are still sparse at the moment, but keep your radar tuned to gdceurope.com for updates.  Given the scale of this event and the already involved participants, I wouldn’t be surprised to see a surprise of two heading our way in the coming months.

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Austin GDC 2008 Keynote Speakers finalized

Tuesday, August 26th, 2008

The official Keynote Speaker schedule has been released by the Austin Game Developers Conference.  Speakers include: Lane Merrifeld of the Penguin Club, Mel Guymon of Lively by Google, Sony Audio Manager Jason Page, and noted novelist and futurist Bruce Sterling.

The Austin GDC is geared towards online space, sound development and game writing.  Some of the hot topics at this years conference with be focused on the increasing cross over between MMOs, social networks, and virtual worlds, and developers looking to exchange ideas and share best practices.  We’re expecting the spotlight to shine brightly on the growing trend of already established and up and coming game studios seeking new ground in the monetization of the MMO space.  Both players are exploring models which optimize microtranscations versus the traditional subscription model, and/or a mixture of both.  Of course fatfoogoo’s CEO Martin Herdina will be present to speak to any and all regarding our software packages that allow developers to get up and running within weeks.

The Austin GDC takes place in Austin, Texas from September 15-17.  Conference goers wanting to cash in on the early bird pricing should register at austingdc.net on or before August 27th.  In addition to Merrifeld, Guymon, Page, and Sterling, other top speaker slots are:
Harvey Smith, Game Director of Arkane Studios
Game Career Seminar Keynote: Luckiest People Alive

Gene Endrody, Founder of Maid Marian Entertainment
Making a Web-Based MMO in Your Attic with Shockwave

Bob Moore, Game Designer of Multiverse
Designing for Players Sociability

Rich Vogel, Co-Studio Director of Bioware and John Donham, Co-Founder & VP of Production at Metaplace.com
How to Manage Your Online Business During Growth and Decline

Blake Commagere, Independent Developer of “Zombies, Vampires, Werewolves and Slayers”
Why Are Games That Suck So Popular on Social Networks?

Michael Steele, Executive Consultant, and Corey Bridges, Co-founder of Multiverse
Social Networks and Virtual Worlds: A Shared Future?

Elan Lee, Founder/Chief Designer of Fourth Wall Studios
ARGs: Fake Websites, Invented Stories, Automated Phone Calls and Other Methods to Earn the Trust of a Community

Eric Zimmerman, Chief Design Officer of Gamelab
Easy is F& #@ing Hard: Game Design Fundamentals for Mass-Market Games

Min Kim, Director of Games Operations Nexon America Inc.
From Development to Launch: the Keys to Building a Successful Free-to-Play MMO

Again, members of the fatfoogoo team will be present in Austin.  If you’d like to schedule a time to speak with any of us about what we do, and what we can do for you, please get in touch via our contact page.

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