Posts Tagged ‘game credits’

Microtransactions and the food service industry

Monday, November 24th, 2008

uWink serves up diner entertainment, advertising, and gaming, all while waiting for an order to be delivered.

The NY Jets beat the (previously) undefeated Tennessee Titans this weekend, and I spent a good 4+hours in an American sports bar watching the game with fellow Jets fans.  After a quick glance around at all the tables, necks craining this way and that to see the game, I thought to myself (and I knew it was myself, as I recognized the voice), “Why not have individual monitors at each table?  Why not give people the choice to watch what game they want to watch while at their table?”

A quick search this morning brought up a VERY interesting concept and company doing just that…and more!  UWink.com is a self described entertainment and hospitality software company.  They think they’re on to something quite unique, and they’re not alone.  The recently won Hospitality Technology Magazine’s 2008 award for overall technological innovation.

The technology is seemingly simply enough: uWink restaurants have individual touch screen monitors placed at each table, where customers can order food and drinks, view movie trailers, take surveys and quizzes, and, yep, you guessed it: Play Games.  The software allows for the delivery not only of your cheeseburger (yes, you can haz), but targeting advertising, and monetization of customer game play via microtransactions.  Diners pre-purchase game credits and can have them included in the bill.

uWink’s software allows customers to select from over 70 single and multiplayers games, all at tabletop level.  Now, thanks to a partnership with Volanté Systems, uWink is branching out beyond it’s own doors, and can offer the same technology, prepackaged to any restaurant (presumably with a LAN network).  This integrated point-of-sale and backoffice system is open source, features peer-to-peer technology, and handles credit/debit processing.  In other words, literally, a plug and play microtransaction monetization module for restaurants everywhere.  According to uWink, their systems have resulted in larger than average checks and margins, labor savings, increased customer loyalty, increased transaction speed and accuracy, and reduced lines.

Just WHO had this brilliant idea?  To me, this is just the icing on the cake: Nolan Bushnell.  If you play games, are over the age of 25, and ever owned an Atari and/or forced the parental units to take you to Chuck E. Cheese’s, you should know the name Nolan Bushnell.  He’s co-founder of the original Atari enterprise, and the man behind millions and millions of quarters and animated dancing mice.  For the past 30 years Nolan has been pumping out successful business ventures, and something tells me he’s well on the verge of a revolution with uWink.

While Nolan and co.  are enjoying running a restaurant chain, they see the future of the company in licensing out the technology to other restaurant owners and operators both nationally and internationally (uWink is available in 11 languages).  Given Nolan’s track record, I’d bet on the man behind Pong to do it all over again.

uWink currently has two restaurants in the Greater Los Angeles Metro area:

6801 Hollywood Boulevard, Los Angeles, CA

and

6100 Topanga Canyon Boulevard, Woodland Hills, CA

Along with one Mountain View, CA (Wanna bet that Larry Page has been there?)

401 Castro Street, Mountain View, CA

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Outspark introduces micro transaction based incentives to Fiesta

Saturday, July 26th, 2008

Leading free to play, micro transaction based MMO Fiesta, published by Outspark has announced a new addition to the popular MMO.  The new in game mini game, Remi’s Rare Finds focuses on winnings featuring exclusive, rare, and previously unreleased in game items such as mounts, weapons and power-ups.

In order to participate in Remi’s game, Outspark capitalizes on their micro transaction business model and offers the opportunity to players provided they spend 1500 SparkCash, Outspark’s in game currency.  SparkCash is available in blocks of 3,500, 7,000 and 17,500 at $5, $10 and $25 respectively.

Players may then keep items won in Remi’s Rare Finds, or exchange it for other in game credits.  Each 5 credits may be used as a free play.  Outspark plans to add new and unique items to the game each month, thereby driving further and continued interest in the play.

“Engaging our community is very important to us, and Remi’s Rare Finds is the newest exciting addition to a game already filled with rich, dynamic gameplay,” said Outspark founder and CEO Susan Choe “Each play offers a chance at some great in-game items, and we’re sure our players will love it.”

About Outspark

A unique publisher and operator of free-to-play multiplayer online games, Outspark is redefining interactive entertainment through an engaging virtual playground accessible to players of all ages and experience levels. The company’s global reach enables it to select the most compelling social games from talented development teams located around the world. Backed by Tencent, Altos Ventures and DCM, Outspark is headquartered in San Francisco, CA, with a subsidiary office in Seoul, Korea. For more information, visit www.outspark.com.

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IMVU earning $1m per month with micro transactions

Tuesday, July 22nd, 2008

IMVU has been flying under the radar for the past few years, while quietly amassing a small fortune with micro transaction and embedded banner ads.

Since April 2004 IMVU has gathered 20 Million accounts with 600,000 of those functioning as active monthly users.  To compare this, Second Life managed to acquire 550,000 active monthly users over 5 years.

IMVU generates 90% of it’s revenue via micro transactions that focus on spending in game currency, and 10% from banner ads.  CEO Cary Rosenzweig commented that this averages out to around $1.66 a month per active user.  VC Jeremy Liew estimates that market hotspots Habbo Hotel and Club Penguin average around $1.33 – $1.66.

What’s for sale in IMVU?

With a demographic of 60% female/60% US based users, most of the top selling micro transaction based articles focus around avatar clothing, accessories and other character objects.  Participants make the items themselves with tools like Maya and Blender, and then make them available via the IMVU online shop.  .  IMVU then takes a small percentage cut of these sales and the rest goes to the seller.  IMVU is also a bit more relaxed about users selling items on third party sites, as it ultimately drives traffic and usage back to the MMO itself.

A block of 1000 in game credits cost the end user $1.

With user created items, IMVU is never short on a fresh supply of unique and new content.  “It’s my personal belief there’s maybe in the order of dozens who are doing this for a living,” Rosenzweig said. “Perhaps hundreds who are doing it for spending money.”

While IMVU is clocking these impressive numbers, they still remain in ‘beta’ since 2004.  Perhaps they’re just taking queues from Gmail?