Posts Tagged ‘game content’

Funcom’s Age of Conan servers to be halved

Thursday, January 15th, 2009
Age of Conan: Hyborian Adventures

Funcom has just announced their list of planned server merges, with over half falling by the wayside.  Of the current 49 servers in action, post mergers, funcom’s MMO Age of Conan will be reduced to only 18.

While European servers will see the least drastic of the changes, with 12 servers remaining open due to the language variety (Age of Conan is currently available in English, French, German, and Spanish), the North American and Oceanic regions will be hardest hit.  The current 24 servers operating in these areas will be reduced to six, with only one PvP, and two PvE servers remaining open in the United States.  Each of the 3 servers will combine populations of the six or seven currently operating servers.

Funcom tested this move last week, with a successful merger of the Oceanic servers, and is expected to roll out the US and European mergers this week.

This is a significant point in it’s own right, as this is the first quasi-indication from funcom on how AoC’s numbers have dwindled since launch.  The silver lining in this cloud is that dedicated fans, and even those that may be new to the game will see a much increased server population, thus leading to much player-to-player interactions, and naturally a boosted in-game economy (man, I can’t WAIT to see prices on the Auction House explode).

Funcom says that they’re pushing forward with the high level and end game content (a comment we heard directly from funcom representatives at the Leipzig GC), as well as the first expansion pack.

In some ways I’m a bit taken back by this, in other ways, not.  Funcom’s Age of Conan made a lot of noise prior to the launch, won Voodoo Extreme’s MMORPG of the year 2008, and who could forget Keaira’s playboy appearance?  I personally have only spent a few days with Age of Conan, but found the gameplay and graphics to be stellar.  As noted above, I did hear it directly from funcom reps that the biggest problem they’d experienced with the AoC community were complaints about not enough end-game/epic materials and dungeons.  The last I knew, they were working on this content last summer, but weren’t giving out any definitive dates as to when the content would be released.  Another fact to consider is AoC/funcom’s timing.  When AoC was first released, we knew that Blizzard was rapidly moving forward with the WotLK, but hadn’t given any indications to it’s release date.  Funcom nailed the AoC release date; in so much as WoW players (myself included) had cleared a number of heroic dungeons, collected their purples, and were, well, to be quite honest, a bit bored.  Age of Conan fit the bill and filled the void.  Given the massive numbers that Blizzard is yet again reaching with Lich King success, could many others like me have simply moved AoC down the list again?

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Acclaim gives the green light to free-to-play Chronicles of Spellborn

Tuesday, September 30th, 2008

Go grab a calendar and put a big bright red circle around November 27th.  From here on out November 27th will be officially know as the North American Chronicles of Spellborn release date.

The Chronicles of Spellborn is an impressive free-to-play MMORPG in which players enter a world containing the remnants of a destroyed world.  Players delve into a fantasy world where they must collect powerful shard fragments before the forces of evil do.  Powered by the Unreal engine 2.5, Chronicles of Spellborn promises a highly developed playing environment with stunning graphics, spectacular effects, and numerous fine details.  One of Spellborn’s unique features is a rotating Skill Deck that allows players to refine and enhance their skills in real time.  In addition to a well developed Player vs. Player system, Chronicles of Spellborn also features a wide variety of nasty little creatures just waiting to be crushed, and intelligent hostile factions that can react to players abilities and known combat techniques, thereby providing a ‘smart’ battle scenario.

Naturally, coming out of the Acclaim stables in North America, Chronicles of Spellborn will be a free-to-play adventure BUT: the game will only feature a starting area that is 100% free.  The best way to think of it is as an open trial in a limited area.  If gamers like what they see, and want to continue further with their adventure, they can purchase a premium service that will unlock additional game content.  This premium service is slated to offer a wide variety of payment options.

“I’ve been playing and testing the game, and I’m having a fantastic time. The only thing that’s missing is our gamers! I can’t wait until November 27th to greet them all in the amazing world of Spellborn,” says David Perry, the US Director for Spellborn.

Acclaim is set to release details regarding the opening of Spellborn’s closed beta test in the upcoming weeks.  This closed beta is scheduled to feature several upgrades an enhancements in the class system, fame system, combat, and the quest structure.  If you’re not a resident of North America, no worries, as Acclaim is also making The Chronicles of Spellborn available in the UK, Australia, New Zealand and South America.

Players can sign up for the beta at http://spellborn.acclaim.com/

Having seen and played TCoS personally at the games convention in Leipzig, I’m chomping at the bit to get my hands on this one again.  Sure, there are overtones of another MMORPG involving fantasy and classes that you might already be familiar with, but The Chronicles of Spellborn truly does have some unique features that help it to stand out from the crowd.  Think of Spellborn as a blender.  Take a dash of this MMO, a slice of that fantasy RPG, two scoops of this shooter, a pinch and a half of the Unreal Engine and blend to perfection.  The Chronicles of Spellborn features some of the best parts of a wide variety of popular MMOs, blends them all together, adds it’s own touch of originality and packs it all into an exciting new MMORPG.

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