Posts Tagged ‘FTW’

ION Game Conference in Seattle: redefining online

Tuesday, May 27th, 2008

ION Game Conference in Seattle: redefining online

Under the motto “Redefining Online”, the Annual ION Game Conference took place in Seattle, WA ion between the 13th and 15th of May. The global gaming industry converged at ION to discuss the future of Online Gaming, exchange news, and set new goals for the coming years. Besides industry titans from both the US and Asia such as EA Games, Bigpoint, Crytek, and Epik; fatfoogoo was one of the few European companies present. We were here not only to represent Fatfoogoo, but also to get a view of the newest developments in online gaming. How these developments look, and where they will be taking the next generation of Online Gaming, we proudly present to you here:

Free Games with downloadable content and additional services

The first Trend that’s abuzz in the industry is the increasing alternatives to drive revenue generation. Publishers will sooner or later move further and further away from costly subscription fees and expensive stand alone games, and more in the direction of a “Free to play” platform, i.e. the game is free to download and play, but it’s also self financing by additional downloadable content, services, and micro-transactions between player to player or publisher to player. An excellent example of this concept would be South Korean publishers Nexon, who with Court Rider and Maple Story have banked over $230M in turnover, or German publisher Bigpoint whom already have over 10 million users. On average 8%-30% of these users have already, or will in the future pay for additional functionality and levels.

Outsourcing

The second trend amongst game publishers deals with competition in the global market and the often negative feelings/opinions associated with outsourcing. In order to spend more time in developing games, publishers are increasingly relying on third technologies; game engines, sound creation tools, and/or micro transactions (the selling and/or trading of objects, items and services within a game), between players or between publishers and players. The time and money saved with outsourcing should be reinvested in the core components of manufacturer; game development. There’s already a prime example of a masterful use of outsourcing in Epik’s Unreal 3. Unreal 3’s engines are pretty much the same as any 3D shooter, but they employ various sound engines from the Dolby Engineering labs, or micro-transactions from operators like fatfoogoo. The already existing cooperation with second and third line suppliers of engines and services should be worked out in the future. At it’s essence this will free up game publishers to do what they do best: Develop and publish games.

The merging of (suppossed) opposites

The third trend focuses on the fusion of the various different pieces of Social Networking and Gaming. The border between PC and Console, virtual worlds, games and personal net applications, mobile and casual games is becoming more and more blurred each day and should interoperate with each other – technically, functionally and economically. The platforms will be open to each other, and offer the end users several different levels of interaction. Nevertheless, the challenge for this kind of openness in technology lies not only in the tech sector, but the judicial as well. Copyright and tax laws vary from state to state, country to country. The challenge of a functional multinational system is a priority not only for software and hardware manufacturers, but for politicians as well.

Final Thoughts

Final thoughts and personal observations from Martin Herdina, our foogoo on the ground at ION:

A letter from America

Martin HerdinaBeing back in Europe the jetlag still doesn’t allow me much sleep at night but – and what’s a lot more relevant – I am looking back to a super exciting week at fatfoogoo.

Listening to the industry legends from EA, THQ and NCSoft talk about micro-transactions as the future revenue model for online gaming and to the success stories around Nexon’s “Cartrider” in Korea ($ 250M p.a.) has been extremely interesting and demonstrated once again that fatfoogoo is serving exactly the right market segment at exactly the right time.

Apart from these business aspects I met a full crowd of great people from the US gaming industry, enjoyed some super cool US Ska music at night (check out http://www.myspace.com/dealsgonebad) and was successful at avoiding all business-development meetings taking place in one of Seattle’s strip clubs.

Best,
Martin

 

Best Gaming Mouse? Logitech vs. Razer

Friday, May 23rd, 2008

So here’s the thing, how are YOU controlling your gaming experience? I ask only because I recently got a new rig, and of course I had the “shiny new toy, let me buy some other toys to go with it’s shopping” experience afterward.

That being said, I use my machine not only for pwning some n00bs, but also for graphics (photoshop and illustrator) and purchased a wacom bamboo graphics tablet. I also like to edit video, and purchased a NuLOOQ to rapidly scrub through unedited video (it also makes for a very handy iTunes controller).

But when it came time for a main HID, I really started to look around. I’ve had the Logitech MX Laser pretty much since the first day it came out (before it was even labeled the MX1000 laser) and have been very happy with it. But lets face it, we’re all techno junkies, and if there’s something better out there: well goddamnit, I gotta have it!

So I started searching various other forums and pages, reviews and corporate homepages. The two names that I saw over and over were Logitech and Razer.

Logitech:

Logitech offers 5 ‘Gaming Grade‘ mice with only one cordless option. Sure, everyone tells me that I’m going to get a better response from a corded mouse, but personally, I’ve used a wireless mouse for so long now, I’m not sure I could really go back to giving up another USB port. But hey, maybe I really don’t know what I’m missing.

The two Logitech that showed up most often were the G7 (cordless, btw) and the G5 (corded, but with a swanky skin over it). While the G5 offers a custom weighting option, it looks as though the G7 does not. Similarly, Logitech’s newest offering the G9 also offers the included weights that you can either insert or remove from the mouse to fine tune you playing style. Neat concept, but I haven’t read any “OMFG u gotta get the G9, FTW!” reviews. It also looks slightly odd in my opinion. And alas, none of these mice have Mac support, which may not be the death bell, because technically, the MX1000 Laser doesn’t offer mac support either, but yet, a quick trip to the support downloads does offer a Mac OSX driver. Again, I know it’s time for a new mouse.

Razer:

Razer’s got 10 offerings currently available for your pwning pleasure. Until recently, Mac users were forced to deal with the (in my opinion) cheesy cousin of razer’s badboys. But, as of April 29th, Razer’s added the DeathAdder Mac edition for those of us playing on Jobs’ OS.

What can’t be said about Razer? I had the opportunity to use the Boomslang Collectors edition at a friends place, and I can honestly say that it’s the smoothest, most comfortable, most responsive mouse I’ve ever used, gaming or no gaming. Alas, no mac love for the collectors edition. Sure, I’ve read the forums where I can try and trick the mac into believing that it’s a mouse (as it normally shows up as a keyboard upon a simple plug in), but really, it’s just not as good as original drivers.

Fair enough, I’ll grant that Razer is not offering a cordless option, and maybe I should be taking notes on this one. Razer offers a wide variety of mice each with it’s own twists and quirks, sizes and weights.

So really: now it’s your turn *peeps* hit me back in the comments, what’s your personal preference when it comes to the mouse FTW!?

 

AMD amping up gaming arm

Tuesday, May 20th, 2008

AMD is rolling out a new branding scheme to highlight hardware that is optimized for gaming software. The new AMD Game! Brand is meant to bring ‘console-like’ simplicity to desktop/laptop users.

The New logo with be plastered on all PCs that include an Athlon X2 5600+ processor, 2GB of memory, a Radeon HD 3650, and an AMD 770 or Nvidia nForce 500 series chipset or higher.

The super swanky “AMD Game Ultra” logo is reserved for top shelf systems only. These Johnny Walker Blue Label systems need to have a minimum of a Phenom X4 9650, 2GB of memory, a Radeon HD 3870, and an AMD 770 chipset.

According to AMD’s site, “We’ve tested the games, hardware, and components to make sure you get an amazing playing experience, right out of the box. And best of all, you don’t have to know every detail about your PC to get started.”

In other words, AMD will be reviewing, selecting, and matching peripherals such as mice, keyboards and controllers for max compatibility (um, where do I apply for this gig?). Again, stressing the console like, plug and play right outta the box simplicity.

Whether you prefer to build your frag machine from the ground up, or simply leave the choices up to AMD, my guess is that we’ve going to be seeing a bit more of AMD in the gamers galley.

 

Welcome!

Thursday, April 3rd, 2008

Welcome to the brand spanking new Fatfoogoo.com blog. To be fair, it’s not brand spanking new, as the foogoos have been blogging away over at the German speaking version, but for the sake of FTW: let’s just call it new.

We thought about writing a mission statement for this blog, but thought that that would be way too restricting. Rather than a mission statement, let’s put it this way: The Fatfoogoo blog will keep you up to date as to what we’re doing here inside the walls of the foogoo fortress, give you the inside scoop on what our code ninjas are working on, and provide you with gaming news you might have otherwise missed. All that, and a dash of humor as well. Forgive us if we might go slightly off track once in a while, but fear not, even our tangents will in some way be related to the world of online gaming.

Again, welcome to the Fatfoogoo blog, we hope to see you again soon!