Posts Tagged ‘Frogster’

Frogster joins the masses – enters Facebook gaming

Friday, March 12th, 2010

If there’s one consistent theme I’ve noticed over the course of this year’s Game Developers Conference is the heavy push on Facebook gaming.  Last year, the overwhelming theme was free-to-play/microtransactions.  This year, the gaming community seems to have found it’s darling where it can successfully implement these microtransactions: Facebook.

runes+of+magicNot to be left in the dust, San Francisco/Berlin based Frogster announced yesterday that they’re jumping in the Facebook game, and will be bringing a slimmed down version of their popular “Runes of Magic” free-to-play MMO.  The Facebook version, titled, “Runes of Magic – The Challenge” will be the companies first foray into the rapidly growing casual games on social networks.

Set in the same world as the full version, Runes of Magic – The Challenge, will features adventure, exploration, and strategy elements.  The Challenge is slated to take full advantage of networking gaming and viral communications, with the ultimate goal of igniting interest in the full version.  Runes of Magic – The Challenge will also attempt to increase the pull-and-convert method through rewarding special cards with codes that may then be redeemed in the full client based version of the game.

“Runes of Magic is the first free-to-play MMO game ever to expand into the social networks sphere with a rich, full, social gaming experience that will appeal to fantasy fans of all ages – independently of whether they play the full client game or not”, comments Lars Koschin, CEO of Frogster America, Inc. “With the success of Runes of Magic among core MMO players, it was a natural decision to build upon the franchise by taking it to a genre with mass market appeal and the powerful viral approach of the rapidly evolving social networks. The result is ‘Runes of Magic – The Challenge’ for Facebook.”

“Runes of Magic – The Challenge” is being produced by Frogster America and developed by Mothership Interactive, Inc. Frogster’s first social game is scheduled to be launched in the second quarter of 2010 in Europe and America .

As the final cherry atop the proverbial sundae, Frogster will soon implement the  Facebook Connect interface, allowing current and future Runes of Magic players to find other RoM players within Facebook, as well as invite their existing contacts to join them in the full version of the game.

 

Free-to-play Runes of Magic garners Best International PC Game 2009

Friday, December 11th, 2009

82 million strong, the German gaming market is not one to be underestimated. Recently, German gamers bestowed on Runes of Magic one of it’s highest honors: Best International PC Game 2009.

In a public vote, players from across Germany entered their ballots for favorite games of 2009. While Runes of Magic found itself at the top of the pile, it had tight competition from Risen and Anno 1404. The award ceremony was held at the Essen Lichtburg, Germany’s largest film theatre.

Runes of Magic is a free-to-play MMORPG that’s published by Frogster and developed by Taiwan based Runewalker Entertainment. Frogster board member Dirk Weyel was on hand to accept the award on behalf of both companies. “We are thrilled to receive this trophy, especially with it being one awarded by actual players themselves. We would expressly like to thank our community and we’ll continue to work intensively on offering players the maximum of fun with Runes of Magic.”

In combination with the award, Frogster also recently announced that they’d cleared a significant industry milestone, with over 2.5 million registered players coming from the US, Europe and Korea. To celebrate both the award and this registered player milestone, Frogster is awarding every player that’s level 11 or above with 100 Rubies (in-game currency).

The Best International PC Game 2009 award from the German market is certainly a plume in Frogster’s cap, and a great score for the free-to-play industry as a whole. And if this award wasn’t enough, Runes of Magic is also in the running with Massively’s End-of-the-Year Reader’s Choice Awards. Runes of Magic was selected by editors, and entered in a number of categories. Balloting is open until December 31st and can be found here.

 

Acclaim ditches freemium model – Chronicles of Spellborn goes free-to-play in 2010

Wednesday, July 1st, 2009

Acclaim dropped the bomb on current Chronicles of Spellborn players yesterday in their forums by announcing that the title is now (more or less) in a state of limbo until sometime in 2010, when the game will ditch the freemium model, and switch to a pure free-to-play, microtransaction supported business model.

Acclaim Games announces the re-development of their recent MMORPG The Chronicles of Spellborn which was released in February, 2009. The development is planned to carry into 2010 and will include several enhancements and changes to the current game. The enhancements and development of the new model will be carried through a joint venture between Spellborn NV and the development studio of Frogster Asia Co. Ltd. based in Seoul, the Korean studio bringing its expertise in the field of free-to-play and micro-transactions.

After the re-development, the current subscription model will be switched to a free-to-play system supported by micro-transactions. This will open the world of Spellborn to all players and give them a chance to experience the rich lore and game-play in its entirety.

Players who are currently playing the game will be able to continue playing the game in its current form via the subscription service. At the point where the new version is released, any unused subscriptions will be credited to their accounts. Any players who wish to register for a free account can sign up now at http://spellborn.acclaim.com.

spellbornThis announcement arrives just five months after the long awaited public release.  Developed by Dutch based Spellborn International, with the US release handled by Acclaim, the game allowed the opening levels, originally up to 7, then bumped to 9, to be played for free, but then required subscription dues thereafter.  This model will remain in place until the 2010 change, but interesting to note that during this transition phase, no changes will be made to game content.  In other words, not only will there be no new content updates, but any existing bugs, planned fixes, etc. are off the table for now.  The Chronicles of Spellborn is now officially in a state of limbo.

Also important to note: this decision was made by Spellborn International, and not Acclaim.  Even given these circumstances, personally, I can’t think of a better way to destroy your community, as is clearly evidenced by the 4 plus and growing comments pages in reaction to the announcement on the acclaim official forums.  I.e., why would I continue to make subscription payments until the free-to-play switch is flipped?  Yes, any unused subscription amounts will be credited, but really…what’s the point now?

While this is a nice addition to the free-to-play roster, The Chronicles of Spellborn now arrives to the party in tarnished armor, and will most probably now only occupy the corner by the drinks table, licking it’s wounds.  Sad really, as this title had plenty of potential, and what looks like a pretty dedicated fanbase.

Can Spellborn International and Frogster Asia re-invent The Chronicles of Spellborn and make the proverbial phoenix rise from the ashes?  Perhaps, but the question that begs to be asked is; at what cost?

 

Runes of Magic brings in AAA tier illustrator and concept artist Eva Widermann

Thursday, May 21st, 2009

evaRemember last week when the news broke that Frogster’s free-to-play title Runes of Magic had recently surpassed the 1 million registered user mark?  How about that partnership with BitRaider for North American players to get them up and running within a matter of minutes?  Remember how I predicted that Frogster and Runes are running at 1000 miles per hour, and could very well give both Maple Story and WoW a run for their money?  Well, I’d love to think that Frogster was listening to me personally, as they’ve recently announced that they’ve secured the services of top illustrator and concept artist Eva Widermann.  She’s charged primarily with shaping the future of game elements.  Another way to read that is, ‘she’s been hired to make the game look wicked!’

One of the common complaints we still hear about F2P titles is their rather drab, if not copy cat graphics and color palettes of other highly successful MMORPG’s (can you say WoW?).  The folks at Frogster have obviously recognized this complaint and have decided to step up to the plate and nip it in the bud, as they further continue to refine the title for Western Markets.

If the name Eva Widermann doesn’t jump right out at you, chances are her artwork already has at some point in the past.  With an extensive resume, she’s worked with some of the biggest hitters in the industry, including NC Soft, EA Games, Wizards of the Coast (Dungeons & Dragons), and Peter Jackson Games.  She splits her time between Karlsruhe, Germany and Cork, Ireland, consistently working on concept art and illustration work.

“For a long while things have looked rather bleak for concept art in Germany and I belong to the majority of illustrators who have seized their opportunities mainly abroad. And so I’m all the more delighted about the cooperation with Frogster and the up-coming projects.” Says Eva
Her first concept piece is show below, and is already in the works via production house Runewalker.  This new art will soon be implemented into Taborea.

runesofmagic_evawidermann_concept_art

“We are continuing to work consistently to tailor Runes of Magic to western markets. Eva’s superb concepts help us in going a long way to bringing this precept into reality.” Said an evidently pleased Andreas Weidenhaupt, Chief Licensing Officer of Frogster Interactive Pictures AG and CEO of Frogster Online Gaming GmbH.

Again, if Frogster’s breakneck speed at reaching 1 million users wasn’t enough to make you sit up and take notice, perhaps bringing in a top level concept artist, as well as the companies unwavering commitment to reaching AAA tier status with a free-to-play title might just do the trick.

 
 

Free-to-play Runes of Magic expanding

Friday, April 10th, 2009

Building on their tremendous success over the past three weeks, Frogster’s free-to-play hit Runes of Magic is delivering on their promises, and already delivering their first new content and expansion update.

runesofmagicAimed primarily at level 45-50 players, the available as of yesterday content expansion takes place in the high level zone of ‘Ravenfell’.  This new series of quests now ups Runes of Magic’s quest count to 1,600, enough to keep any player engaged for quite some time.  The new expansion isn’t just focusing on high level players either.  Mid-level players can expect to be greeted with a new dungeon ‘Ruins of the Ice Dwarf Kingdom’ that finds them in the forgotten fortress of the Ice Dwarves.  And it’s not all about Dungeons and Leveling as Frogster has also tossed in a tasty mini-game treat via their ‘Wind Runner Races’.  Level 35+heroes have also received a host of new Elite skills with will further expand their dual class abilities.  And last but certainly not least, new comers to Runes of Magic can experience a reworked tutorial that is meant to ease new players into not only the game, but the entire online role-play game genre.

While there’s been plenty of praise for the ‘free WoW’ title from Frogster, of the complaints that I’ve seen, a number of them center around translation issues, resulting in a classic ‘All your base are belong to us’ scenario.  Apparently the folks at Frogster are reading the same, and presumably more, and have also addressed a number of these issues in the new expansion.  The new patch is slated to optimize localization of areas, items and quest texts.

Echoing complaints and suggestions that Funcom’s Age of Conan was experiencing last summer, a sizable portion of Runes of Magic players have already reach high levels with their characters and are in need of new/further content.  Perhaps learning from this lesson, Frogster has done a remarkable job of not only listening but delivering on their previous promises to regularly update and introduce new content into the game.  Something tells me they’ve probably had some of this content sitting on a shelf ready to go, but there is most certainly reactionary components in this update as well, and to that, I say ‘Kudos’ Frogster.

“This content update meets the wishes of our players by further expanding the high level area.” commented Runes of Magic PR Manager, Philipp Senkbeil

This new content update naturally seamlessly integrates with currently existing content, including the high level instance, the ‘Kalin Shrine’.  Indicating that they have no plans on stopping additional content rollout, Frogster even took this release opportunity to tease a new dungeon currently in the works, ‘Treasure Trove’.  I can only speculate, but something tells me this particular dungeon should be filled with oodles and oodles of juicy Runes of Magic fun…and rewards!

 

2009: The year of Free-to-Play

Tuesday, March 31st, 2009

Of the many great ideas, concepts, presentation and news coming out of this years’ GDC in San Francisco, nothing rises to the top more than ‘free-to-play’.

mmohub.org’s editor Brendon Lindsey’s recent article about the genre and how it’s the next big thing is an excellent read.  Lindsey even teases with info about at least three major studios well past the initial planning stages of brand new free-to-play MMOs.  He nails on the head what we’ve been thinking for quite a while now, it’s only a question of acceptance and are Western studios willing to take the risk?  Pre-GDC, I may have said that this day has yet to come.  Post-GDC, I think it’s fair to say that free-to-plays have arrived, and are now being taken seriously by everyone in (and outside) the industry.  My thanks go out to Nexon for keeping their eye on the ball and pioneering where all others said they would fail.

A primary deterrent to early free-to-play titles in the Western market was that they were developed in and for an Eastern market style of play.  That, and 9 times out of 10, well, to be honest, they just weren’t of very good quality, thereby leaving the end user with a ‘errr….this is crap, can I play WoW now please?’ experience.  Add to this experience the fact that Western developers and studios just couldn’t grasp the profitability margin in ‘optional payment’ games.  Fast forward, and may I introduce to you both ‘Runes of Magic’ as distributed by Frogster, and ‘Wizard 101’ as developed by Kingsisle.  Note that ‘Runes of Magic’ is in fact developed by Taiwanese studio Runewaker, but distributed and marketed by a Western firm, Frogster (based in Berlin, Germany).  Both of these free-to-plays have conquered a rather vociferous audience and successfully ported them to the world of free-to-play.  Sure, there have been some grumbles here and there, but at the end of the day, the numbers that both Runes and Wizard are putting up in such a short amount of time cannot be a coincidence.  There’s a movement afoot, and if you’re a studio or developer team not already thinking free-to-play/microtransactions, chances are, your competitors already are.  Petroglyph’s Mytheon anyone?

And here’s where East meets West philosophy starts to kick in.  In Eastern f2p’s the concept is simple; players can play the game entirely for free, but will be at a distinct disadvantage, thereby encouraging them to purchase better and better gear.  Conversely, the Western philosophy seeks to maintain in-game balance as best as possible (combating the pay-to-pwn theory) and I’d go so far as to say that devs are still experimenting with the best ways to approach this.  Kingsisle, for example, approaches the topic by providing a (more or less) glorified trial of Wizard 101, maintaining game balance.  There are a number of other free-to-play’s out there that broach the topic in very much the same manner, and offer microtransaction items as temporary bonus or assistance items (think health, mana, invisibility, etc. potions)

All things considered, I’d go so far as to say that 2009 (maybe 2010, as the holiday season is bound to be chock full o’ releases) is the year that free-to-play/microtransaction based titles shake the shackles that had been holding them back in Western markets, and really put their stamp on the gaming industry as a whole.

Now, as a free-to-play developer, why spend months upon months trying to develop, implement, test and re-test a microtransaction financial mechanism when there’s already an expert on the field that’s done all the work?  Wouldn’t you want to ride the wave of good tidings, and get your product in front of interested eyeballs as soon as possible?  fatfoogoo and you.  Let’s talk.

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Runes of Magic now in Open Beta

Tuesday, December 16th, 2008

Frogster America announced yesterday that their highly anticipated free-to-play MMO Runes of Magic has now entered its open beta phase and welcoming new players.  With 190,000 registered users already questing away, Runewalker Entertainment and Frogster want to run one more final round of ‘beta’ testing before unleashing the full product in an ‘official’ release.

Over the next few weeks, Frogster is planning on rolling out all the bells and whistles, including the microtransaction-based item-shop where users can purchase items to be used in their questing.  Since the move was made to reset all characters at the end of the closed beta, all players can now create new characters and start at level one.

“Runes of Magic is going through its final stress tests and polishing phase which will enable us to ensure a high level of quality and an entertaining and immersive experience for the players,” said Sean Kauppinen, president and CEO of Frogster America, Inc. “Since we’re allowing all characters created in the final beta phase as well as any items acquired or purchased to carry over into the live game, the servers are essentially open for business.”

As we initially reported back in August after playing a demo version at the Leipzig Games Convention, Runes of Magic is quite possibly the long awaited answer to the ‘free-to-play games are of poor quality’ stigma that has plagued the genre for so long.  The title takes the best elements from a number of successful MMO’s, and blends them altogether in an eye-popping collection of multicolored pixel goodness.  Over 1000 quests are available at the launch, and players may choose from six main classes and secondary classes, ultimately offering 36 individual character combos to suite almost every playing style.

One of the unique features available in Runes of Magic is the ability to arrange your own virtual home with various furnishings.  And these furnishings aren’t exactly of the Martha Stewart style.  Your home (or guild hall) serve as a place to keep all your gear, therefore you can decorate your home pad with shields, swords, armor, or any other various equipment you may have acquired.

Frogster is also taking a page from other popular MMO’s and introducing a Christmas theme in game over the next few weeks.  Special events and costumes will be featured, along with a number of other surprises beginning December 19th.  The Runes of Magic website is also holding a competition to run in parallel with the in-game events.  All users that create something Runes of Magic Christmas themed has a chance to win a rare in-game Christmas mount.

To sign up and enter the open beta, visit Runes of Magic at www.runesofmagic.com.

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Acclaim released more info about Spellborn, tags it Freemium

Wednesday, November 19th, 2008

Acclaim has recently released more info about Frogster’s Chronicles of Spellborn, the highly anticipated free-to-play, or Freemium as Acclaim has recently dubbed it, MMORPG.  The closed beta testing is scheduled to get underway starting November 27th, and has a release date of January 2009.  Acclaim has licenses for Spellborn in North America, the United Kingdom, New Zealand and South America.

European countries will go live on the 27th of November, while Acclaim plans a simultaneous closed beta opening.  Both launches will have the exact same product featuring identical Freemium (read: free-to-play, microtransaction monetization models) models, but the Europeans will act as guinea pigs, ensuring that everything is smooth sailing before the Acclaim launch.

The game has undergone some key upgrades and enhancements, now allowing more players to participate and enjoy the game.  Spellborn will feature a Freemium model whereby the game will start with a free-to-play zone, but a Premium subscription service will be required to unlock additional zone of play.

The Spellborn client will be free to download and install, and will feature said free-to-play zone with no time restrictions.  Spellborn will however, impose a level limit before kicking in the ‘Want to play more?  Pay up’ process.  Some key features of this free-to-play zone include:

  • Free players are limited to the starting zones Hawksmouth and Aldenvault.
  • A gameplay limit occurs at Fame level 7, when free players have progressed approximately 90% towards Fame level 8.
  • Upon reaching this limit, all character progression is blocked and the player will receive a pop-up informing them of this block and what is obtainable beyond this with a premium subscription.

Some element will specifically be blocked including:

  • Players will be unable to gain Fame in any way or form, frozen at a fixed amount.
  • The player will be able to accept quests, but not able to complete any objectives/quests.
  • Able to kill mobs, but the player will receive no kill credit. This means, no fame reward, no pep reward and no item reward.

Unable to travel beyond the zones Hakwsmouth and Aldenvault.

Acclaim’s freemium model is moderately priced, clocking in a $15/month to open all game content.  A decent break from the standard $30 $15 or so per month (Thanks Aetherworld and Armory Light for the catch) most MMO players are used to via World of Warcraft.    Feedback thus far has been outstanding, while MMORPG.com places Chronicles of Spellborn at #3 over the past 30 days (WoW ranks #8!), and developers have been keen to incorporate this feedback.  The hype machine is gearing up, and all I can say is, it’s worth it.  I personally played Chronicles of Spellborn at the Games Convention in Leipzig, and had a full walk through with Frogster Developers.  Spellborn really is delivering what they’ve promised; a top notch MMO at an amazing price, with a ton of features that you’d expect at this level of development.

For more, visit Chronicles of Spellborn at: www.tcos.com

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Runes of Magic to expand closed beta

Saturday, October 18th, 2008

One of the most anticipated free-to-play games of the year, Runes of Magic, will be expanding it’s closed beta numbers to 30,000 says publisher Frogster AG.  Frogster is planning on running 2 stress tests on game servers over the October 30th/November 1st weekend, and if all goes well, the free-to-play fantasy RPG will enter Beta Phase 3, and allow more players in.  The publisher will make the choices by random from their already over 100,000 person registration pool.  If you’re not chosen directly by Frogster, fear not, as a number of large gaming portals have also been privy to beta keys from Frogster, and are planning a number of giveaways and promotions.

With such a wide range of features and customization options Runes of Magic borrows a number of great features from other popular MMOs and combines them into one highly addictive and playable MMORPG.  With over 600 quests already waiting for players upon entering the RoM world, this free-to-play is on target to redefine and change opinions about what a free-to-play title is, and what it should be.

Players can choose from six main classes, and six secondary classes, thereby offering players a total of 36 unique and individual rolls to play within the game.  All characters have unique combo attacks based on their primary and secondary choices, and may use mounts to speed travel later in the game.  One of Runes of Magic’s hallmarks is it’s unique home furnishings option.  Here, players can customize their own home with furnishings, shields and swords to hang above the fire mantle, etc.  All items are made available via the in-game microtransaction malls.

Runes of Magic doesn’t stop at housing with it’s customization.  Learning a number of things from 3rd party developers of addons, Runes of Magic developers have made the game play interface 100% customizable.  Almost every key on the keyword may be mapped to correspond to any number of spells, attacks, defense, etc. that the player so chooses.  Players may create as many action bars as they want, and move them freely around the screen.  Each action bar is customizable via drag and drop.

While Frogster plans on upping the world population shortly after the 1st of November, the open beta is planned for December 2008.  The open beta should launch under the title “Runes of Magic: Chapter 1: Rise of the Demon Lord”.  The German version of Runes of Magic should drop before Christmas, while the English version will follow shortly thereafter.  Taiwanese developer Runewaker will provide new content and challenges for players every three to four months via free updates and addons.

For more info and to sign up for the beta, visit Runes of Magic at www.ruinsofmagic.com.

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