And there we have it friends, Sony Online Entertainment’s Free Realms is now available, for free, via the PlayStation Network. The wildly popular free-to-play, family focused virtual world game/activity currently boasts a massive 17 million registered players user base, and that’s just from their PC and Mac computer based version.
In adding Free Realms to the PlayStation network, Sony is making a historic step in the world of gaming. In addition to a number of other accolades, Free Realms now carries the distinction of being the first free-to-play MMO to arrive on any gaming console. You might be thinking, “Ok, so what?” Normally, I would think the same, however, this decidedly marks a shift in games console thinking and positioning. Until now, if you wanted to play it, you had to pay for it (outside the realm of demos, of course). Those that wanted to play and pay-as-they-go were restricted to a desk, mouse, and keyboard. With the addition of Free Realms, this is no longer the case. Likewise, since Sony has already gotten users used to the click, click, download convenience (while having your credit card details stored), the likelihood of additional transactions is quite high. For me, there’s always that moment of hesitation at my desk. On the couch, I might be far more likely to click, click, sold.
“SOE has set the standard for MMOs on the console with two incredibly successful, innovative and exciting new massive online game worlds for the PlayStation®3 system — first with DC Universe Online and now Free Realms,” said John Smedley, president of Sony Online Entertainment. “Our games extend the current lifecycle of the console with the added value offer of bringing tens of thousands of people together, in a game world, to socialize at community events, compete in combat activities and engage in a diversity of gameplay experiences, for years to come.”
And remember the 17 million registered users mentioned above? Any takers on how fast Sony will double this number? By creating and platforming a title that can be enjoyed by everyone from 8 to 80, Sony has the killer combination. Whether it’s a round of mini-games, home decorating, or adventure and exploration, you’ve covered a massive swath of gamers, and packaged it in a graphically rich world. Ninjas, Warriors and Wizards all take part, as well as future Mario Andretti’s and 49ers.
Rated E10+, Free Realms is now up for grabs on the PlayStation Network, and offers one month ($4.99), three month ($12.99), six month ($24.50), one year ($29.99), and lifetime ($34.99) memberships.





Bigpoint, launched less than 4 years ago claims that they see 250,000 players register every single day. “A few years ago, I never would have dreamed that we would one day reach this crazy goal,” comments Heiko Hubertz, CEO of Bigpoint GmbH. “This is a great achievement for us. But, the approximately 250,000 new daily registrations at Bigpoint.com shows that we have the potential to be even bigger.“
Three main keynotes are expected, with SOE President John Smedley kicking things off with his talk today. Titled, “From Dragons and Daggers to Kart Racing, Cooking and Concerts…It’s a Whole New MMO World,” Smedley is expected to not only address that rapidly changing landscape of today’s modern MMO, but also make official registered users numbers from SOE’s white-hot kid/tween hit Free Realms. The under 13 MMO has recently surpassed the ‘unofficial, industry certified, you’ve got a hit’ benchmark of
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Keeping right in line with this rocket to the moon success story, SOE President John Smedley announced yesterday at Comic-Con International in San Diego that the title was now close to having 5 million registered users participating. Obviously, Sony’s gamble with a free-to-play/microtransactions supported business model is starting to pay off. And it seems that the finance department has taken note as well, as Sony has now officially sanctioned the introduction of microtransactions into two of it’s oldest, and perhaps best known MMO titles: EverQuest and EverQuest II. Smedley comments, “We now have 34 percent of our EverQuest II users using microtransactions.” He also noted that fans of the original EverQuest are making microtransaction purchases at only a slightly lower percentage.

