Posts Tagged ‘free realms’

Free Realms arrives on PlayStation Network

Wednesday, March 30th, 2011

And there we have it friends, Sony Online Entertainment’s Free Realms is now available, for free, via the PlayStation Network. The wildly popular free-to-play, family focused virtual world game/activity currently boasts a massive 17 million registered players user base, and that’s just from their PC and Mac computer based version.

In adding Free Realms to the PlayStation network, Sony is making a historic step in the world of gaming. In addition to a number of other accolades, Free Realms now carries the distinction of being the first free-to-play MMO to arrive on any gaming console. You might be thinking, “Ok, so what?” Normally, I would think the same, however, this decidedly marks a shift in games console thinking and positioning. Until now, if you wanted to play it, you had to pay for it (outside the realm of demos, of course). Those that wanted to play and pay-as-they-go were restricted to a desk, mouse, and keyboard. With the addition of Free Realms, this is no longer the case. Likewise, since Sony has already gotten users used to the click, click, download convenience (while having your credit card details stored), the likelihood of additional transactions is quite high. For me, there’s always that moment of hesitation at my desk. On the couch, I might be far more likely to click, click, sold.

“SOE has set the standard for MMOs on the console with two incredibly successful, innovative and exciting new massive online game worlds for the PlayStation®3 system — first with DC Universe Online and now Free Realms,” said John Smedley, president of Sony Online Entertainment. “Our games extend the current lifecycle of the console with the added value offer of bringing tens of thousands of people together, in a game world, to socialize at community events, compete in combat activities and engage in a diversity of gameplay experiences, for years to come.”

And remember the 17 million registered users mentioned above? Any takers on how fast Sony will double this number? By creating and platforming a title that can be enjoyed by everyone from 8 to 80, Sony has the killer combination. Whether it’s a round of mini-games, home decorating, or adventure and exploration, you’ve covered a massive swath of gamers, and packaged it in a graphically rich world. Ninjas, Warriors and Wizards all take part, as well as future Mario Andretti’s and 49ers.

Rated E10+, Free Realms is now up for grabs on the PlayStation Network, and offers one month ($4.99), three month ($12.99), six month ($24.50), one year ($29.99), and lifetime ($34.99) memberships.

 

Free Realms coming to Mac

Thursday, October 7th, 2010

SOE’s ‘experiment’ in the free-to-play virtual world model has clearly been paying off in droves. For a while, it seemed as though every month brought yet another milestone for Free Realms, as we saw 5, 9, and 10 million registered users surpassed without any seeming difficulty. Currently, Free Realms counts 14 million registered users.

It appears as though Sony’s no longer satisfied with just cornering the PC market, and has recently announced that Mac users will now have their day in Free Realms. Announced in conjunction with TransGaming, SOE made the Mac move official yesterday, stating that a Mac client was currently in development. Sony, couldn’t put an official date on the release, only promising a release “later this fall.”

“There is no denying the overwhelming player demand for Free Realms on the Mac platform, of which we plan to deliver very soon,” said John Smedley, president of SOE. “For the first time ever, SOE is developing synchronous gameplay for Mac and PC players and we are thrilled to tap into TransGaming’s Mac development expertise to bring this functionality to fruition.”

Sony has stated that the Mac controls and functionality will remain the same as their PC counterparts. Likewise, Mac users will have full access to the existing Marketplace and community forums.

“Free Realms offers a truly unique and captivating user experience that aligns with TransGaming’s focus on bringing new massive multiplayer online games to the Mac platform,” commented Vikas Gupta, CEO & President of TransGaming Inc. “Our strategic partnership with SOE has strengthened our leadership position in the enablement of family-friendly titles for the growing Mac community and offers Mac gamers an ever-increasing catalog of outstanding video game content.”

The question remains – with 14 million PC users storming the Free Realms gates, could Sony effectively double this output by tailoring a Mac specific client? And what number of these 14 million are already Mac players that are simply running a VM client? The timing of this move is well played, as those 5 million, 9 million, etc. milestone numbers aren’t cranking out as they have in the past, a natural status in the lifespan of a gaming title. However, with this move, Sony is poised to give Free Realms a nice shot of adrenalin by welcoming Mac specific players. Timed with a “later this fall” release, Sony could very well capture the post Halloween and/or Thanksgiving market at just the right time to cash in on a slew of new found customers willing to pay for microtransactions.

Now…Free Realms for PS3 please?

 

Free Realms: One year later – 10 Million users and PS3 version details

Friday, April 30th, 2010

SOE took a brave leap one year ago. They saw the writing on the wall, and decided to take their own stab at the free-to-play model. Perhaps not a major leap for upstarts and smaller gaming companies, but for Sony, this was a pretty big deal. Fast forward one year later, and SOE has successfully brought 10 million users into the fold, and for the first time, clarified a previous statement regarding Free Realms for the PS3 console.

Celebrating their one year success, SOE’s Free Realms team partied like it’s 1999, launching 8 individual in-game festivities, starting on the hour, every hour from 9AM – 5PM PST. And while the title certainly deserves to give itself the proverbial pat on the back, Kotaku raised a very valid question: “What happened to the PlayStation 3 version of Free Realms?”

SOE prez. John Smedley first gave out details regarding the PS3 version of Free Realms around the GDC 2009, indicating that Free Realms would be out mid-2010, with EyeToy support “likely”. Since this time, most of the coverage surrounding Free Realms has been about their rapidly growing user base. But other than that, Sony, and the gaming media in general has been rather tight lipped about the status of the project.

However, it appears as though a birthday party is enough to get the SOE folks talking about the PS3 version again, as they gave Kotaku an exclusive surrounding it’s projected release date. According to an SOE rep, “Free Realms for PlayStation3 is very much in development and, you heard it hear first, fans can be prepared to see the first demo in action in June at E3!”

ZOMG! If Sony garnered 10 million users on the PC platform alone (seriously guys? No mac version? Quasi-fail), what-oh-what will they be able to accomplish with a PS3 version? No longer chained to the desk or thigh roasting laptop, hanging on the couch playing a whimsical free-to-play MMO while viewed on the projector? Hell yes! Sign me up. Oh, and a microtransaction here or there? Ones that are already connected to my PS3 store credit card on file? Sold! Free Realms very much as the possibility to take over where Home failed. And moreover, there’s little to no risk involved for Sony, as they’ve already test the system backwards and forwards, and apparently 10+ million players agree: Free Realms is a hit.

The E3 expo kicks off this June 15th, and we’re chomping at the bit to get the skinny on Free Realms for the PS3. In the meantime, how about a recap of Free Realms’ banner first year. Congrats SOE/Free Realms folks – you’ve nailed it!

 

Sony’s train keeps a rollin’ – 9 million Free Realms players in the bag

Monday, March 8th, 2010

Sony’s been after a smash hit MMO for quite some time now, with more than a few ‘hardcore’ MMO titles coming and going. However, when Sony took a chance on a family/kid friendly title last year, they also jumped on board with the free-to-play model. It looks like that gamble is not only starting to pay off – but paying off handsomely.

Sony Online Entertainment (SOE) recently announced that they’ve surpassed the 9 million player mark with Free Realms. “With Free Realms, we’ve been able to reflect the needs and wants of our players by keenly listening to their suggestions and feedback,” said John Smedley, president of SOE. “We believe the persistent exercise of capturing in-game research inside Free Realms has been a huge contributing factor as to why we’ve attracted over nine million players in less than a year. It truly helps us give our players a game where they can do and be whatever they want.”

SOE cites continuous development, as well as a sustained and targeted marketing approach as a strong factor in pulling in new players, as well as keeping current players satisfied and coming back for more. An example of this interaction can be found in SOE’s development of a player requested feature – Rides.

Rides allow Membership holding players to ride a T-Rex or Dragon, of their color and preference choosing of course, anywhere in the virtual world with a 150 percent speed increase. Sony says that Horse rides are in the works, as well as additional Rides (let’s just call them Mounts for common-speak sake).

And while Sony is enjoying a 9 million player success story, they are, however, a bit tight lipped about any revenue generated via Free Realms. Yes, the game is free-to-play, but obviously Sony is looking for revenue generating possibilities via microtransactions. On the other side of the coin, this is, after all, Sony that we’re talking about here, who are no strangers to sinking massive amounts of capital into developing and current (and sometimes not-so-current) projects.

To put Free Realms’ 9 million users in perspective, while not exactly in the same vain, Zynga’s Farmville counts over 80 million users, while free-to-play landscape dominator RuneScape has approximately 156 million registered accounts, with over 10 million active players per month. So while 9 million users is nothing to sneeze at, Sony’s still got a long road to travel to make Free Realms the king of the hill.

 

Bigpoint.com tops 100 million registered users

Wednesday, January 13th, 2010

Hamburg, Germany based free-to-play gaming portal Bigpoint.com has recently announced that they’ve topped over 100 million registered users. The number now places them as the world’s largest online German community. Not just gaming communities, but the largest German online community overall. The 100 millionth user also puts Bigpoint on top in terms of browser-based gaming portals, but also one of the world’s largest online gaming sites.

us.bigpointBigpoint, launched less than 4 years ago claims that they see 250,000 players register every single day. “A few years ago, I never would have dreamed that we would one day reach this crazy goal,” comments Heiko Hubertz, CEO of Bigpoint GmbH. “This is a great achievement for us. But, the approximately 250,000 new daily registrations at Bigpoint.com shows that we have the potential to be even bigger.“

With over 50 different free-to-play titles available, Bigpoint attributes it’s success to the free-to-play model. At Bigpoint, users can test and play every aspect of the game for free, for as long as they want. Should they chose to delve deeper into their favorite Bigpoint game, they can purchase virtual goods with real money to heighten their gaming experience. And as with most other free-to-play online gaming portals, Bigpoint also offers players the opportunity to gain a number of these RMT items, however play time is greatly increased.

And while Bigpoint’s 50 various games is enough to keep almost any gamer happy, in May of last year, Bigpoint opened the doors to third party publishing, as well as making a set of development tools available to independent developers. The advantage here is twofold: Major corporations including Sony have already taken advantage of Bigpoint’s (now) 100 million user database, and the DevLounge tool gives independent developers the tools to stand side by side with giants such as Sony.

Looking forward, 2010 will see attention to license and royalty games from Bigpoint. The company already has a number of quality titles in its arsenal, most notably, Sony’s ‘Free Realms’. The company also has the post-apocalyptic strategy game ‘Nemesis 2030’ waiting for launch, as well as the anime role-playing game ‘Wonder King. In addition to Sony, Bigpoint boasts a media partner list with over 1000 accounts. MTV, NBC, MySpace and Facebook are all associated with Bigpoint.

 

Lucky number 7 for GDC Austin

Wednesday, September 16th, 2009

It’s time again for the annual Games Developers Conference in the great state of Texas. Officially kicking off yesterday, the 7th annual GDC features a number of perennial standbys, but also adds a few new panels this year including sessions centered around Independent Game Development and iPhone Gaming. Featuring over 130 talks, panels, keynotes, and roundtable discussions, presented by over 200 leading industry figures, and 80+ exhibitors, this year’s Austin GDC is shaping up to be a showdown in the Lone Star state.

GDC Austin 09 LogoThree main keynotes are expected, with SOE President John Smedley kicking things off with his talk today. Titled, “From Dragons and Daggers to Kart Racing, Cooking and Concerts…It’s a Whole New MMO World,” Smedley is expected to not only address that rapidly changing landscape of today’s modern MMO, but also make official registered users numbers from SOE’s white-hot kid/tween hit Free Realms. The under 13 MMO has recently surpassed the ‘unofficial, industry certified, you’ve got a hit’ benchmark of 5 million registered users. While a number of industry analysts projected the 5 million milestone to find a home at Sony sometime in July, Smedley says that the actual time was sometime in August. However, no matter how you look at it, Smedley and the entire SOE team dedicated to Free Realms are doing an outstanding job marketing and delivering a free-to-play product to one of the toughest market segments on the planet.

Thursday will see J. Allen Brack and Frank Pearce, Production Director and Co-Founder & EVP of Product Development, respectively, of Blizzard Entertainment. The two will deliver their keynote, “The Universe of World of Warcraft.” In this talk, the duo are expected to address the challenges not only in design and implementation, but how maintaining a player based and achieving sustain success requires a collective effort from all departments outside the development team. The two will share important lessons learned by one of the world’s largest MMO producers, and how other developers can learn from their miscues.

Rounding out this year’s Austin GDC will be Sebastien de Halleux, COO and co-founder of Playfish. Delivering his keynote, “A New Social Era for Games: How Your Friends Are Chaging the Way the World Plays Games,” Mr. de Halleux will share his insights into how and why Playfish’s innovative social games were created and how they’re attracting millions of players every month. The talk in particular should be of high interest to those in the free-to-play market, as de Halleux will address the current shift in the gaming industry and how it effects monetization and distribution. If these juicy bits of insider information into one of the most successful free-to-play gaming companies around wasn’t enough for you, de Halleux will also discuss how social emotions can be tapped to drive catalog-free distribution, how to make free-to-play titles profitable, and why your friends hold the keys to success in this new social era.

“GDC Austin 2009 is a must attend event for aspiring game developers to learn the craft from seasoned experts in the field, and a place for veteran developers to engage in the future of connected game development” says Izora de Lillard, Event Director at Think Services. “Beyond that, GDC Austin is a great opportunity for the game development community to come together and learn more about the developers and the titles that will define the future of connected games.”

Naturally, fatfoogoo will be in attendance, if you’d like to talk to Martin Herdina, our CEO, drop him a line at martin [at] fatfoogoo [dot] com

 

SOE Prez John Smedley to deliver keynote at GDC Austin

Friday, August 7th, 2009

If you were in search of this years “The One” gaming convention, look no further. It seems like the gathering in the Lone Star State is shaping up to be a veritable industry ‘who’s who’. Yesterday, GDC Austin officials announced the SOE President John Smedley will deliver a keynote speech detailing the success and lessons learned regarding the recently launched runaway tween success, Free Realms.

john-smedleyHis address, “From Dragons and Daggers to Kart Racing, Cooking and Concerts … It’s a Whole New MMO World,” will detail how Free Realms has worked well for SOE, expanding the title’s base of players and how they engage with each other in online worlds. Smedley is also expected to “inform attendees about the challenges and lessons learned when creating a full-blown MMO for younger audiences,” and complete with research and insights. Ooo…pie charts?

This keynote is a so-to-speak homecoming for Free Realms, as the title was first officially announced at the GDC Austin in 2007. Fast forward to an April 2009 launch, and SOE has seen over 1 million registered users pass through their doors in only 10 days. According to a recent Comic-Con panel, Sony has recently past the 5 million user mark, with no signs of slowing anytime soon in sight.

If a keynote by the man behind EverQuest I and II and Free Realms wasn’t enough to get your feet moving in the right direction, remember, GDC Austin has also confirmed Blizzard co-founder Frank Pearce and World of Warcraft production director J. Allen Brack to discuss the operating challenges and lessons in the talk “The Universe of World of Warcraft.” An naturally, one of our personal favorites, Rebel Monkey CTO Jeffery Kesselman will be on hand and discussing how CampFu “combined open source technologies to build an industrial strength platform for unified multi-player casual game-play and social web experiences” in his talk, “The Monkey Wrench: Design and Architecture of an Online Environment.”

The GDC Austin event takes place at the Austin Convention Center in Austin, Texas September 15-18. This conference is the major focus of a larger gathering also featuring four two-day summits including the Game Writers, Game Audio, iPhone Games and Independent Games Summits. To find out more, visit the official GDC Austin website.

 

This train keeps-a-rollin’: SOE’s Free Realms now near 5 million users

Friday, July 24th, 2009

Sony Online Entertainment pres John Smedley has got plenty to be happy about these days. After taking a risk with their newest offering, Sony set out to change the way the mass population of both gamers and non-gamers alike view free-to-play titles. Launching only last April, SOE’s Free Realms is quickly becoming the poster child for free-to-play success. Having garnered 1 million registered users in a blistering 10 days, the company hasn’t been short on celebrating it’s own success, with a press release coming out what seemed to be every few days indicating that yet another million users have past through the Free Realms doors.

Keeping right in line with this rocket to the moon success story, SOE President John Smedley announced yesterday at Comic-Con International in San Diego that the title was now close to having 5 million registered users participating. Obviously, Sony’s gamble with a free-to-play/microtransactions supported business model is starting to pay off. And it seems that the finance department has taken note as well, as Sony has now officially sanctioned the introduction of microtransactions into two of it’s oldest, and perhaps best known MMO titles: EverQuest and EverQuest II. Smedley comments, “We now have 34 percent of our EverQuest II users using microtransactions.” He also noted that fans of the original EverQuest are making microtransaction purchases at only a slightly lower percentage.

Free Realms’ success may be a great story in it’s own right, but the timing of the release couldn’t have been better. DFC analyst George Chronis, who served as a moderator of the panel that Smedley revealed these stats at cites, “right now, 33 percent of revenue generated by games in the United States is generated by people playing MMOs.”

“When something gets popular, like Ultima Online did and EverQuest did, everybody rushes in,” said Chronis. “And World of Warcraft added a lot of interest, but MMOs are changing,” he said, referring to other MMO models like the free-to-play approach taken by many Asian publishers.

Speaking to the Asian influence, Nexon’s Min Kim was also on the panel and describes the companies Asian games market as “truly massive.”

“When people started talking about it back in 2003 or 2004, people said Western games would never want to do this, to play a game for free and then buy and items. And now everybody is saying, ‘We’re going to have microtransactions as part of our business model.”

If the expression is something akin to, “the proof is in the pudding,” I’d say Nexon’s been in the kitchen for quite a while now, but it looks like SOE may just be the ones bringing the dishes out to customers. Close to 5 million of them.

 

Free to play big guns slated for Austin GDC.

Wednesday, June 24th, 2009

The GDC Austin, held from September 15th – 18th at the Austin Convention Center in Texas, recently announced its initial set of speakers and conferences, at it appears as though free-to-play is going to be a dominant theme this year.  Sony Online with Free Realms, Gaia Online, and Neowiz with Crossfire are all on tap for the coming conference.

Austin GDC 2009This year’s conference includes six online-centric ‘tracks’ for the Main Conference.  Tracks are focused on business and marketing, design, social networking and community, services, production, and programming, and include a number of free-to-play, microtransactions powered talks, including one from fatfoogoo client, Rebel Monkey’s CTO Jeffery Kesselman.

Initial highlights from the GDC Austin include:

  • Erik Bethke, VP Product Development, Neowiz Games is expected to present “Metrics and Monetization – Case Study of a Million Concurrent Players” whereby publishers and operators can tighten up their understanding of metrics used to derive decisions made for online games.  Likewise, these metrics play a crucial role in determining how best to monetize publiser’s online assests.
  • Craig Sherman, CEO of Gaia Online will be presenting “Next Phase of Casual Games: How to Make the Free-To-Play Model Work for You”.  Sherman will present the benefits of an online gaming model, how the model is working around the world, specifically comparing free-to-play in the U.S. vs. Asian market, why the model is a big hit with game devs, and perhaps most importantly, how to remain profitable with a f2p title and the future of the gaming landscape.
  • Rebel Monkey’s Chief Technology Officer, Jeffery Kesselman will be presenting “The Monkey Wrench: Design and Architecture of an Online Environment”.  Kesselman will lay out how Rebel Monkey successfully combined open source technologies, to formulate Monkey Wrench, the platform currently powering CampFu.  He’ll focus on design and architecture elements, but will also share lessons learned during the implementation process.
  • Massive social games company Zynga will be represented by Brandon Barber, VP of Marketing when he delivers his talk, “What Are The Stickiest Design Models and How Are They Monetized?”  He plans to illustrate to attendees just how that can navigate the rapidly changing state of play, retain and audience, and make some coin while they’re at it.  Barber will also highlight how “Microtransactions within the game itself, such as the purchase of virtual goods are the most viable form of revenue.”

Again, this is just the first round of announcements that will undoubtedly be released over the coming weeks.  However, it is particularly interesting to note that the GDC Austin did not choose any other topic to entice potential attendees in.

If these six tracks weren’t enough to wet your appetite, don’t forget that the GDC Austin also features the Game Audio and Game Writer Summits, as well as the Independent Games Summit, AND the brand spankin’ new iPhone Game Summit.

Everything’s bigger in Texas.

 

As gaming business models evolve so do the legal practices associated with them

Tuesday, June 9th, 2009

As we all saw, E3 looks to have gotten it’s mojo back, and I can confidently say that the industry as a whole looks to be in a state of good health.  Of course, E3 is a trade show, where the industry gathers together to path each other on the back, and drool over all the new goodies in store, but combine this with the recent NPD Report indicating that nearly 2 out of every 3 Americans had played a video game in the past six months, and we’re really on to something here.

gavel1And while the focus has been mainly on games, game developers, publishers, etc., I’d like to take a step back and look at an industry that’s also reaping the rewards of a new found enthusiasm in the gaming: Legal.

A key driving factor to increased legal involvement in the gaming industry stems from the still evolving, but rapidly accelerated business model (read: microtransactions) that game makers rely on.  In the past, the path was simple, developers develop, and then hand the titles over to the publishers to push out into the market.  A great majority of developers’ legal fees when towards contracts with publishers, and that was the end of the road.  With the advent of social media, digital downloads, and increased involvement from developers themselves, comes an increased desire and need for legal council.

Patrick Sweeney, a lawyer specializing in the interactive media and entertainment firm, Nixon Peabody says, “There are more developers looking to step up to the plate with self-funded or partially funded games that they are able to monetize on better terms than the traditional model.”

Likewise, Mark Skaist, a 17 year vet of the video game industry, and partner at Stradling Yocca Carlson & Rauth comments, “Now that developers are doing things themselves, they have me working on rights clearance and other distribution related issues.”

Taking a look at Sony’s recent skyrocket, Free Realms, here we have a prime example of the increased need for experienced legal counsel.  Boasting an impressive 1 million registered users in just 17 days, it’s quite clear that Sony needed to have all their bases firmly covered before wading into the new business model waters.

Sony turned to the firm of Latham & Watkins partner Roxanne Christ to take them through these rigorous waters.  Christ and the firm are the folks responsible for establishing the rules that deal with players’ digital wallets, and end-user agreements, as well as relationships with external development studios.  “The shift to micro-transactions as a revenue model for the game raised legal issues that needed to be addressed,” says Christ.

The market, as well as the increased need for expert legal council hasn’t gone unnoticed by the legal industry.  Last year, the LA based firm Sheppard Mullin established a video game industry practice specifically tailored to address video game companies, developers, and publishers on issues of patent, entertainment, labor, and tax issues.  Amongst Mullin’s list of clients, one can find industry giants Sony Online Entertainment as well as Activision, which the firm represented in a patent infringement claim.

In 2007, the aforementioned Nixon Peabody acquired the firm of Offner & Anderson, a four attorney video game industry specialty shop.  Co-founder David Anderson says that his firms clients outgrew their exclusively corporate capabilities.  “We got to the point where we could better sever our clients at a bigger firm where were could provide them access to litigation and other practices,” Anderson says.

As the state of play continues to evolve, and more and new firms spring up, as well as the old stalwarts begin to take a look at alternative business models, my prediction is that we’ll also see an increase in legal firms that take a special interest in guiding and supporting these groups in charting relatively new waters.