Posts Tagged ‘free games’

EA takes itself not-so-seriously and introduces microtransactions to real-world golf

Tuesday, February 24th, 2009

You’ve simply got to love it when one of the biggest names in gaming decides to throw all caution to the wind, and host a charity golf tournament – with microtransactions included.

Apparently this is the brainchild of EA CEO Rich Hilleman who sought to use design elements from Korean microtransaction based games in a real world golf tourney.  All players were allowed to purchase special abilities each round.  Some would help them improve their score, while others would damage opposing teams  (see pricing chart below).  Prices range from $1 to toss a beach ball at another player and moving another players ball one club length from the hole, to $10 which allowed players the ability to kick another players ball into a water hazard (take THAT Mr. Perry).


Image courtesy of MTV

EA Partner’s GM David DeMartini joked that the event was actually a test.  “So if microtransactions catch on here at the golf course today then it’s likely they will in the real world.”

And while EA smartly applied the microtransaction theme to a good cause, there’s also a timely message contained in this exercise.  Bob Wallace, principal at Strategic Alternative says, “The industry has been interested in microtransactions since the arcades.”  He thinks that although the model originated primarily in Asia, North America and Europe are prime to reap the benefits of microtransaction based pricing, “Because, you actually get what you pay for.”

DeMartini echos Wallace’s sentiments, “”I think we’re certainly headed in that way with more of the mid-session games, some of the free games…I think it’s going to be much more of a free-play microtransaction model.”

When asked about the market shift, Wallace predicts “Five years or less”.  He says that the two models (subscription and microtransaction) will coexist for a time (aren’t we already at this phase?), but that microtransactions will gain ground, “I think it has a lot of appeal to mass market gamers.”

All proceeds from EA’s microtransaction charity golf tournament will be donated to the Randy Pausch Scholarship Fund, part of which may be used to help fund the education of future game developers.  If you’re unfamiliar with who Randy Pausch is, clear 10 minutes from your schedule and watch.

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View the full 1 hour 16 minute version here.

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Fallout goes free-to-play at GameTap

Thursday, October 2nd, 2008

In anticipation for the October 28th release of Fallout 3, GameTap has recently added the classic Fallout to it’s line up of subscription free games.  GameTap currently offers around 150 games free of charge on a rotating schedule that entices players to convert their free-to-play game into a full blown subscription.

The now classic Fallout is set in a post apocalyptic America.  A world overrun by outlaws and mutants where nuclear survivors live like hermits in sealed shelters known only as ‘Vaults’ and rarely, if ever have contact with or visit the outside world.  Fallout’s hallmarks include it’s mature story narrative, dark humor, gory images, and a retro-futuristic style.  Considered by many as the unofficial to Wasteland, Fallout relies heavily on a post WWII nuclear paranoia of 1950’s America.  The original Fallout was produced by Tim Cain at Black Isle Studios, and published in 1997 by Interplay.

Gameplay involves you setting out from Vault 13 with a mission to recover a crucial piece of equipment from the post nuclear fallout world, all the while evading said mutants, scorpions and enslavers.  The initial goal, while not extremely easy, can be completed with some trial and error, and the gamescape unfolds to reveal some rather interesting choices that you must make that will ultimately effect the future survival of the human race.  You might be able to think of it as a 1950’s Battlestar Galactica while humans are inhabiting New Caprica.

While the original Fallout goes free to play, in all it’s 2D goodness, Fallout2 will be available to GameTap gamers that upgrade to  a Gold Subsciption ($9.99/month).  No word on whether the game will continue to stay in the free-to-play list in November, but 1 month should be just about enough time to beat Fallout.
Other noteworth free to plays on tap at GameTap include Psychonauts, Tomb Raider: Legend, Deux Ex, and Hitman2: Silent Assassin .  A client download and free membership signup are required.  For more info on GameTap’s free-to-play Fallout, have a visit to the site, and get on with saving the human race!

Note: Sadly, GameTap is offering Fallout only as a PC platform game, which is slightly surprising as way back in ’97 there was a Mac version available as well.

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Former Shiny Entertainment Chief David Perry says: “Free games will beat piracy”

Wednesday, July 9th, 2008

Former Shiny Entertainment founder and director David Perry stated that “The next big thing will be free games”.  Perry made the statement in Belfast after being awarded an honorary doctorate by Queen’s University.

David Perry speaks from experience and founded Shiny Entertainment in 1993, which is best known for it’s titles such as Earthworm Jim, MDK, Messiah, and The Matrix: Path of Neo.  While still vividly active in the gaming world, Perry stepped down from his position at Shiny in 2006.

“[Asia] had so much piracy that they decided to stop charging for the games. Instead, there’ll be a charge for things you might want to use in the game,” Perry said. “Your character might have a plain white T-shirt. If you wanted a nicer one you could have it for a dollar. Or perhaps you could buy a magic sword for a knight for a dollar.”

Perry added, “It’s going to turn our industry on its head.  I want to see the same thing happening in the USA and Europe.”

An excellent example of microtransaction success is Korea’s Nexon corp.  Both Crazyriding Kartrider and Maple Story are free to play games with a number of in game items available for purchase with real world money.

While microtransaction payments have already been a massive success in Asia, the technology is slowly creeping westwards.  EA’s Battlefield Heroes is set to launch on a microtransaction platform, i.e. the game is free to download, but upgrades and additional play are managed through a microtransaction system.  EA’s approach is the first attempt by any Western publisher to introduce a pure microtransaction platform.  To level the playing field, the graphics are a bit scalled back in order to ensure playability on a wide variety of systems.  The game will feature microtransactions to upgrade character aesthetics.  Advertising will flesh out the web front end of the game, while none will be present within the game itself.

Perry would not give any details about his current project with Acclaim, only stating that it is a ‘Top Secret’ ambitious, community-created MMO.

via computerandvideogames.com

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ION Game Conference in Seattle: redefining online

Tuesday, May 27th, 2008

ION Game Conference in Seattle: redefining online

Under the motto “Redefining Online”, the Annual ION Game Conference took place in Seattle, WA ion between the 13th and 15th of May. The global gaming industry converged at ION to discuss the future of Online Gaming, exchange news, and set new goals for the coming years. Besides industry titans from both the US and Asia such as EA Games, Bigpoint, Crytek, and Epik; fatfoogoo was one of the few European companies present. We were here not only to represent Fatfoogoo, but also to get a view of the newest developments in online gaming. How these developments look, and where they will be taking the next generation of Online Gaming, we proudly present to you here:

Free Games with downloadable content and additional services

The first Trend that’s abuzz in the industry is the increasing alternatives to drive revenue generation. Publishers will sooner or later move further and further away from costly subscription fees and expensive stand alone games, and more in the direction of a “Free to play” platform, i.e. the game is free to download and play, but it’s also self financing by additional downloadable content, services, and micro-transactions between player to player or publisher to player. An excellent example of this concept would be South Korean publishers Nexon, who with Court Rider and Maple Story have banked over $230M in turnover, or German publisher Bigpoint whom already have over 10 million users. On average 8%-30% of these users have already, or will in the future pay for additional functionality and levels.

Outsourcing

The second trend amongst game publishers deals with competition in the global market and the often negative feelings/opinions associated with outsourcing. In order to spend more time in developing games, publishers are increasingly relying on third technologies; game engines, sound creation tools, and/or micro transactions (the selling and/or trading of objects, items and services within a game), between players or between publishers and players. The time and money saved with outsourcing should be reinvested in the core components of manufacturer; game development. There’s already a prime example of a masterful use of outsourcing in Epik’s Unreal 3. Unreal 3′s engines are pretty much the same as any 3D shooter, but they employ various sound engines from the Dolby Engineering labs, or micro-transactions from operators like fatfoogoo. The already existing cooperation with second and third line suppliers of engines and services should be worked out in the future. At it’s essence this will free up game publishers to do what they do best: Develop and publish games.

The merging of (suppossed) opposites

The third trend focuses on the fusion of the various different pieces of Social Networking and Gaming. The border between PC and Console, virtual worlds, games and personal net applications, mobile and casual games is becoming more and more blurred each day and should interoperate with each other – technically, functionally and economically. The platforms will be open to each other, and offer the end users several different levels of interaction. Nevertheless, the challenge for this kind of openness in technology lies not only in the tech sector, but the judicial as well. Copyright and tax laws vary from state to state, country to country. The challenge of a functional multinational system is a priority not only for software and hardware manufacturers, but for politicians as well.

Final Thoughts

Final thoughts and personal observations from Martin Herdina, our foogoo on the ground at ION:

A letter from America

Martin HerdinaBeing back in Europe the jetlag still doesn’t allow me much sleep at night but – and what’s a lot more relevant – I am looking back to a super exciting week at fatfoogoo.

Listening to the industry legends from EA, THQ and NCSoft talk about micro-transactions as the future revenue model for online gaming and to the success stories around Nexon’s “Cartrider” in Korea ($ 250M p.a.) has been extremely interesting and demonstrated once again that fatfoogoo is serving exactly the right market segment at exactly the right time.

Apart from these business aspects I met a full crowd of great people from the US gaming industry, enjoyed some super cool US Ska music at night (check out http://www.myspace.com/dealsgonebad) and was successful at avoiding all business-development meetings taking place in one of Seattle’s strip clubs.

Best,
Martin