Posts Tagged ‘first person shooters’

Free to Play FPS new content-fest this week

Monday, May 25th, 2009

Fans of free to play first person shooters have a great week in store for them.  Both Nexon’s Combat Arms and id Software’s Quake Live have some goodies planned for this week that are sure to bring any free to play fragger back for more.

Quake Live

As announced a few weeks ago, id Software is currently progressing through their six new maps in six weeks campaign.  Last week, Quake Live players were treated to ‘Hidden Fortress’, a reworking of a classic map from the Dreamcast version of Quake III Arena.  If you’ve managed to blast your way through (or not) last weeks’ map, grab your winter gear, as this week’s addition is titled Siberia, and is a Capture the Flag style play that can accommodate 6 to 12 players.  This new area is designed by Yan Ostretsov, the same guy that brought fans the popular CTF ‘IronWorks’ arena.  Release date is scheduled for tomorrow, May 26.  As the name suggests, this map is set in a winter wonder (hell?) land and features a special style of architecture with an “excellent balance to create a fun and exciting arena.”

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Combat Arms

If Quake isn’t your thing, or you’re already knee deep in the action over on the Nexon side of the fence, the run-away free-to-play isn’t going to be outdone by timeless classic Quake, and they’re also adding a new feature this Wednesday.  Keeping in line with their commitment to fresh, new, and exciting (and yes, that does include the nut shot) content, Nexon is launching a new gameplay mode, one that players have been lusting after since the title went live: co-op mode.  Titled Fireteam, this new co-op style brings a breath of fresh air into the game, as opposed to the standard deathmatch style that’s been prevalent thus far.

Not quite as supportive as Quake, which is surprising given the client vs. browser argument, the Fireteam mode will allow up to 8 players to try and rescue hostages in multiple stages within the level.  Players must work together to achieve the mission directives, as they will also be a team doing their best to make sure said hostages are not rescued.

At only 8 months old, Combat Arms seems to be well on it’s way to carving out it’s own spot in the Nexon collection of free-to-play history.  While initially a risk for the company (first person shooter types don’t like free-to-play games), it looks like things are starting to pay off, with over 2 million players registered.

Either way you look at it, if shooters are your thing, it looks like it’s going to be one long free-to-play summer of ballistic joy.

 

Cross Fire nets 25,000 users in 3 weeks

Thursday, February 19th, 2009

It looks like 2009 is quickly shaping up to be the year of free-to-play first-person-shooters (FPS).  Admittedly, the timing of Subagames’ release of their open beta stats is slightly suspect, appearing just one day after Nexon had released their whopping 2 million North American player stats.  However, Cross Fire’s numbers are quite impressive in their own respect: netting 25,000 registered players since the opening of the beta on January 30, 2009.  The open beta runs through the end of February, and if G4BOX Inc. and Wicked Interactive Ltd., the North American publishers of Cross Fire stay on target they could end up doubling this number.

Chief Executive Officer of Wicked Interactive Garvin Yeung says, “We knew there was an audience out there that was really anticipating Cross Fire, so we expected a good result.”

G4BOX CEO Howard He adds, “But even we are amazed by the overwhelming response that Cross Fire has garnered thus far.”

As previously reported, the Cross Fire website had received 1.9M hits prior to the November 7th closed beta launch, two-thirds of which came from the US.  Cross Fire has been a success in Asian markets, with an excess of 500,000 users simultaneously playing.  The North American open beta introduced new features including an in-game friends list, new maps, weapons, and items.  In addition, a military ranking and stat-tracking package has been introduced.  Wicked and G4BOX have started tracking players’ progress and activity since the open beta onward so that players are able to accurately gauge their skills against the rest of the Cross Fire community.  And as with any respectable MMO, Cross Fire now features a clan system whereby players can band together to play in persistent teams.  Supported by a Subagames clan page, this feature maintains rankings of all clans not only active in Cross Fire, but across the entire catalogue of Subagames’ free MMO’s.

Developed by SmileGate and Neowiz, Cross Fire is an online military FPS developed for the PC platform.  Players choose their role in this conflict scenario shooter, either Black List or Global Risk mercenaries.  They are then thrown into the thick of battle by joining a combat team that must cooperatively work together in order to complete objective based operations.  And while Cross Fire does sound a bit like the rising number of free-to-play FPS’s currently making their way to market, their standout feature is the unique “Ghost Mode”.  In this mode, one team is in possession of a top-secret cloaking device that allows them to become invisible to the opposing team.  “Ghost” teams are armed only with knives, and must utilize stealth tactics to hunt and track the other team.  Other play modes available include Team Death Match, Search and Destroy and Elimination modes.

Naturally, as with most free-to-plays, Cross Fire features an extensive set of character customization and upgrade options.  This in-game currency used in Cross Fire, may also be used in any of Subagames’ other titles including Metin2, ACE Online and Prison Tale, as well as the upcoming Prison Tale 2.

Sign up and join the trigger pulling fun at crossfire.subagames.com.

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Alex St John – PC games run by micro transactions are the new wave of the future

Friday, July 25th, 2008

Alex St John, the former head of DirectX at Microsoft and now CEO of Wild Tangent has recently stated that gaming consoles will be dead by 2020 and that micro transactions are where it’s at.

“I think you’re looking at the last generation of game consoles, and I think it’s easy to defend that position,” he said while speaking at the Wedbush Morgan Securities annual Management Access Conference.

St John has always had an eye on the future, and a finger on what’s the next ‘hot topic’.  He believes that games will eventually shake themselves out into two distinct communities: One that enjoys a certain type and format of a game, with others enjoying another.  Could he possibly be alluding to ‘First Person Shooters’ vs. ‘MMO fantasy’ games?

From this split St John takes it a step further.  “I think the business model in ten years … It’s going to be microtransaction based. Microcurrency-based economies are just the most efficient way to maximize revenue. They work really well.”

In game advertising is a second shakeout from this split.  “It’s a great alternative payment type for kids who don’t have access to online currency and are huge game players. So, if you don’t have any way to take money from kids, then the only way to get kids to play is by advertisers marketing to them.”

St John sites and targets data based on the current upswing in global laptop sales.  “Kids especially need laptops due to the evolving type of homework and in-classroom work being assigned at schools. Gaming devices are usually confiscated at school, but “no one’s going to take [the kid's] laptop away from him because they need that for their homework.”  This lends itself perfectly to a community driven, gaming society specifically targeting micro transaction and advertising models.

“Laptops are fabulous gaming devices with Wii-like graphics, instantly tied to community, 100 per cent online and a vast volume of free play for kids who don’t have credit cards.”

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