In an astonishing run, it looks like Zynga has been able to repeat, and trump their previous success, this time with CityVille. In doing so, Zynga is now officially the king of the hill with the world’s largest game.
As noted by VentureBeat, on December 24th, CityVille added a massive 6.9 million users to top out the day at 61.7 million MAU. A view of AppData’s figures makes it official – CityVille has surpassed FarmVille, which currently counts 56.8 million monthly active users.
When we first discussed CityVille, and it’s 22MAU in only 11 days, it was clear that CityVille was way on it’s way to surpassing the countryside farming. Given even these early numbers, it’s still an astounding feat – one not easily captured in today’s overcrowded social/casual gaming landscape. And Zynga’s now done it twice. Combined in part with the holiday season, i.e. plenty of free time to play free games, Zynga’s Facebook traffic numbers have skyrocketed from 198 million MAU in November, to 261.8 million MAU just before Christmas.
As noted in a previous CityVille post, Zynga is sitting in a unique position, in so much as they have a massive network within Facebook that they’ve clearly taken advantage of when it comes to pushing CityVille to interested Zynga gamers. You’ll remember that this past spring Zynga was pushing forward with CityVille (and other) developments, just as Facebook dramatically altered the way gamers communicate with other friends across Facebook. Clearly, Zynga has adapted, if not bent or perhaps even broken a few, of Facebook’s new game plan.
And remember, Zynga’s global domination program has surely received a shot in the arm thanks to CityVille. The company is aggressively making headway into the Japanese market via mobile gaming, just as Japan based DeNA is making moves in the U.S. market via ngmoco.
To be sure, 61.7 million monthly active users is an astounding figure. However, the question remains: Now that Zynga has these users, how successful will they be at converting MAU’s to PAU’s, or…Paying active users.




Announced in conjunction with the new iPhone presentation, Pincus announced that everyone’s (depending on how you look at it) favorite Facebook casual game, FarmVille is headed to an iPhone near you soon. According to Zynga, the FarmVille app will sync your iPhone farm with your Facebook farm via Facebook Connect, effectively eliminating withered crops. In Pincus’ own words, “Say goodbye to withering crops, we now have push notifications.”
“Gaming on social networks is poised to impact the traditional video game industry and is a presence that cannot be ignored,” Capcom President Haruhiro Tsujimoto said in an interview in Tokyo yesterday. “We have to make our move.”
Zynga’s most popular title, FarmVille has been hit hardest, and the San Francisco based game development firm has been quietly pulling users off Facebook and directing them to play their favorite farming game on Zynga’s own platform(s). Having this independence and freedom has had some notable advantages for Zynga, most notably, their own currency form, and ability to cross promote their own titles, all the while, not being at the mercy of an outside party.
Fair enough, trick question, as Zynga was not specifically named as the registrants of these domains, Superannuation did confirm that whomever purchased the above mentioned URL’s also registered FarmVille.com. Connecting the dots between the two isn’t that far of a leap. Also of interest, FarmVilleSMS.com was also registered, further implicating Zynga, as one of their few mobile gaming apps,
While Zynga has no short term plans to go public (at least that we know about), industry analysts Jay Gould, Lou Kerner, and Bill Auslander estimate that if Zynga were to go public tomorrow, shares would trade around the $15.75 per share mark. This estimate is determined based on a multitude of factors, one of which being the price that current Zynga employees could fetch on the secondary market by selling their stock options.
Sony Online Entertainment (SOE) recently announced that they’ve surpassed the 9 million player mark with
770 women were surveyed in January and questioned about their knowledge of online gaming and virtual worlds. 36 percent indicated that they regularly play games on Facebook, with 54 percent admitting that they play at least on social game per day. Mafia Wars and Farmville scored top ranks on female gamers’ choices.
One talk in particular revealed some great numbers for the virtual goods sector. In his opening speech on Thursday, Consumer Electronics Association President and CEO Gary Shapiro acknowledged that 2009 was, “a year none of us would wish to repeat,” noting that the industry overall dropped 7 percent over the course of the year.

