Posts Tagged ‘entertainment industry’

Consumers plan to spend same amount or more on Entertainment in 2009

Saturday, April 18th, 2009

A recent tracking study conducted by the NPD group, Entertainment Trends in America, reveals that most American consumers intend on spending as much or even more on entertainment in 2009.

While music digital downloads took the top slot, with 75% of consumers surveyed indicating that they would spend the same or more on music as they did in 2008, 65% of those surveyed said that will spend the same amount or more on video games. Indicating a favorable nod to downloadable content, in this case, specifically music, only 60% of respondents indicated that they would spend the same or more on physical CD’s. Although spending on theatrical movies did not take the top slot, tracking at 73%, this entertainment sector appears to be in the best position for growth, as the same question in the previous years’ survey logged only a 66% response from those polled.

Theatrical release films look like the big winner for ’09, over half those surveyed 51%, indicated that they’d purchased a DVD or Blu-ray disk during the previous three months. Console or portable video games took the number two spot in recent purchased with 36%, and CD purchases clocked in a 31%.

“Even in the face of a down economy, entertainment remains a popular spending category,” said Russ Crupnick, entertainment industry analyst for NPD. “Most consumers say they’ll continue to purchase at least the same amount of many entertainment categories in the coming year.”

According to the NPD survey, the current per capita entertainment budget is $160 per month. However, this number is slightly misleading, as a majority of this spend is applied to dedicated television and internet access subscriptions. While we’ve all heard/seen/read predictions that consumers would start to trim the entertainment fat during the current economic downturn, the NPD study finds the only noticeable decline in magazine and newspaper subscriptions. Bad news for an industry already in turmoil.

These numbers clearly indicate that the entertainment industry as a whole may be far better positioned to ride out the current economic storm, NPD’s Russ Crupnick advises caution, “There is anxiety about the economy among entertainment buyers, increasing use of unpaid digital options for entertainment and competition for the entertainment dollar, but consumers have clearly shown that compelling content will get them back into the stores or theatres.”

 

Challenging economy not slowing growth of Microtransactions

Thursday, April 16th, 2009

While we all know that the ‘traditional’ advertising market has been taking a beating over the past few months, according to a recent Insidefacebook.com survey, social applications and games monetizing via direct or indirect payments has been less affected.  While a number of analyists offer up their opinions and site the entertainment industry’s traditionally strong performance during economic downturns (more free time and the increased desire for diversions) or the overall attractiveness of a low cost purchase (vs. buying that new car), Facebook applications developers have or have not (depending on how you look at it) been hit by the current economic state.

Facebook application payment providers in particular are reporting tremendous growth at a time when more and more businesses are looking at closing up shop.  Although no specific names or figures were named, Insidefacebook.com reports that overall, payment providers have seen on average a 35% growth in overall transaction and associated dollar volume rise over the Q1 2009, with some even reporting as high as 300%, due in part to new distribution partnerships.

And while a majority of these numbers are flowing from facebook, payment providers also reported that the demand for virtual currencies across other social networks (MySpace, hi5), mobile platforms (iPhone) and in online games in general have also spiked.  Consequently, developers large and small are reaping the benefits of this demand.  Zynga for example, one of the largest app providers on Facebook and MySpace is rumored to be pulling down quarterly revenues in the $10-$15 million range, while Playdom, the developers of MySpace’s #1 game is reporting similar numbers.  And obviously, for every major developer, there’s 10-15 smaller developers standing right behind it, working on their own unique application segment.  What does this all add up to?  Besides positive reinforcement in an area that’s been traditionally flogged as the black sheep, these types of numbers are making big waves in Silicon Valley, and VC’s that weren’t currently watching the space, sure are now.

But wait…isn’t facebook rolling out their own virtual currency?

In German, there’s a perfect word for this: Jaein, which is a combination of Ja, meaning yes, and nein, meaning no.  As we’ve previously reported, facebook has been flirting with the microtransaction/virtual currency tree for quite some time now, but have yet to make a full commitment to the project.  They have however taken great steps in the right direction, and perhaps even started introducing users to the concept (think Facebook Credits), the company still remains focused on growth over monetization.  Both devs and publishers of facebook applications would find a facebook currency advantageous, a number of them are also quick to point out that not even facebook themselves would be likely to deliver better services than a number of 3rd party payment providers.

All in all, while virtual currency monetization is obviously something we’ve been working on for quite some time here at fatfoogoo,  a revolution definitely seems to be afoot and we’re quite happy to be able to answer that all important question, “Can you?”  our answer?  “Yes we can, how soon would you like to get going?”

Find out more about fatfoogoo’s social networking monetization packages by visiting our solutions page.

 

fatfoogoo goes to Hollywood

Thursday, June 26th, 2008

fatfoogoo is an official sponsor of the Virtual Worlds Expo taking place September 3-4, 2008 at the Los Angeles Convention Center.  Virtual Worlds management is the trade media company with a focus on online play, games and virtual worlds.

The Virtual Worlds Hollywood event is THE premier event for entertainment industry professionals seeking to understand and view the opportunities available via virtual worlds.

During the conference top industry professionals will talk about a wide range of topics including:

  • Virtual Worlds Primer for Entertainment Industry
  • Virtual Worlds by the Numbers: A Look at the Market Research
  • Bringing Celebrity Brands to Virtual Worlds
  • Virtual Worlds and Hollywood Agencies
  • Virtual Worlds: What Producers Need to Know
  • Using Virtual Worlds to Enhance, Streamline and Augment the Film-Making Process

“Virtual Worlds have the ability to bring creators together with passionate fans in an environment that supports rich storytelling and engagement on a level impossible with other media,” said Christopher Sherman, Executive Director of Virtual Worlds Expo. “The market for virtual worlds user services is expected to climb from $310 million today to $8 billion in 2017, according to market researcher Strategy Analytics. These numbers do not include the online games subscription market which separately is already generating $1 billion in annual sales, according to the NPD Group.”

The industry currently has over 100 virtual worlds operating in or directly focused on the 18 and under youth market.  Venture capital and media firms have invested more that $184M in 23 virtual world related companies in the first quarter of 2008 alone.

Online registration for the Virtual Worlds Expo is open at www.VirtualWorldsExpo.com. Attendees can save $400 by taking advantage of the early-bird registration – only $595 – until July 25, 2008. After that time online registration is $795. Onsite registration at the event is $995. Expo hall-only passes are available for $195.

Zemanta Pixie