Posts Tagged ‘ea sports’

EA plans Masters release of Tiger Woods PGA Tour Online

Thursday, March 18th, 2010

EA Sports announced yesterday, in conjunction with Tiger Woods’ return to golf statement, that the full commercial version of Tiger Woods PGA Tour Online will go live on or around the time of this years’ upcoming Masters golf tournament.

Tiger WoodsEA’s Peter Moore revealed at the IMG World Congress of Sports in Los Angeles that the launch of the browser based, free-to-play title will coincide with consumers peak interest in the golfing world. “It’s more than serendipity. That’s when people start thinking golf. It’s the first major,” comments Moore.

Moore also revealed that current beta testers are playing around 40,000 rounds of golf a day. The final version of the Tiger Woods PGA Tour Online will remain free-to-play, but will also feature subscriptions, microtransactions, advertising, and possible downloads. Moore declined to comment on any of the pricing structures.

Adding to the Tigermania, EA Sports, which generates approximately 30 percent of EA’s overall income reports that they’re still on track with their planned June release of the console version of the Tiger Woods franchise which will be available for the wii, Xbox 360, PS3, and iPhone.

Clearly, EA is capitalizing on Tiger Woods’ recent announcement that he’ll be returning to the golf tour this coming April in Augusta, Georgia. And unless you’ve been living under a rock, we all know the trouble surrounding Tiger’s personal life as of late. As a result, Woods has seen a fair share of sponsors either distance themselves from, or drop completely, Tiger’s endorsement deals. Accenture PLC, AT&T Inc., and PepsiCo Inc’s Gatorade all backed out on their sponsorship deals. On the other side of the coin, both Nike Inc. and EA Sports have stood strong behind their golfer of choice.

A quick look at what Tiger’s announcement has done to the golf world may bode extremely well for those that decided to stay behind Tiger. Normally selling for around $200 a ticket, post Tiger’s entry announcement, ticket outlet StubHub reports prices averaging around $500. The site reported seeing 5 times the normal activity on Tuesday, and pages where Masters tickets could be purchased experiences a 70 percent surge in traffic. Granted, these are only ticket prices, and have no direct connection to how well the online game will perform, but….if this data is an indication of things to come, EA’s ‘stand by your man’ policy could reap rewards tenfold.

The EA Sports/Tiger Woods deal was inked back in 1997, and 12 versions of the console game have borne Woods’ name. It’s estimated that the Tiger Woods titles sell around 2 million copies annually, generating around $80 million in net revenue.

 

Double Fusion to deliver in-game ads on 2K Sports’ NHL and NBA 2K10 titles

Thursday, January 21st, 2010

Double Fusion and 2K Sports have recently announced a deal that will see in-game ads placed in both NBA and NHL 2K10 titles. This deal now sees Double Fusion as the exclusive in-game ad provider for the games on Sony’s PlayStation3.

Double-Fusion-logo2_qjpreviewthRepresentatives from Double Fusion say that they’ve been working closely alongside 2K Sports developers to integrate the ads in the least obtrusive manner. Double Fusion says that they’re committed to delivering in-game advertising while still maintaining the contextual relevance and realism of ad placements at real world sporting venues.

Double Fusion reps point to its “dynamic advertising engine” as the secret to success.  Through this delivery, Double Fusion owns the various placements throughout a virtual setting, and its clients can the serve advertising into it’s partnered games. With backend reporting tools provided by Double Fusion, advertising clients may then track, modify, and measure the effectiveness of their in-game advertising campaigns.

Double Fusion CEO Jonathan Epstein comments, “Extending our dynamic advertising relationship with 2K Sports is a testament to the growing importance of in-game advertising and the value Double Fusion delivers for its publishing partners.”

“The franchises included in this agreement provide a tremendous opportunity for brands to reach an enthusiastic audience of sports fans,” he continues, “much like they would try to do during actual sporting events, with the added bonus of being able to implement targeted campaigns quickly and effectively.”

And while it might simply be a coincidence, this announcement of the 2KSports and Double Fusion deal arrives only days after former EA executive Mitch Lasky lambasted his former employer on where they’re headed, and how they plan on getting there. 2KSports is EA Sports most direct competitor.

 

EA reports (almost) positive cash earnings – sees dramatic rise in digital distribution and virtual goods sales

Wednesday, August 5th, 2009

Electronic Arts seems to have outwitted their critics and come very close to a break even, and almost, dare I say it, a positive cash flow. Posted yesterday, EA’s Q1 financial results demonstrate a dramatic improvement in the coffers, reporting a net loss of only $6 million. Granted, 6 million clams is nothing to jump for joy over, especially when it’s $6 million in the red, but when compared to year-over-year results, it’s more than enough to get excited about. Last years Q1 results showed EA with a $135 million loss. Keeping $129 million in the bank account is a tremendous success for the Redwood, California firm.

ea_logoEA’s first fiscal quarter revenues peaked at $816 million, a dramatic 34 percent increase of 2008’s $609 million. Industry analysts had projected a meager take of only $729.5 million. EA’s digital distribution and virtual goods sales are a major contributor to the over projected earnings take, bringing in approximately $124 million, a noteable 38 percent increase year-over-year.

Putting some wind in EA’s sales (literally) are a string of successful titles and their surrounding executions. Compared to the quarter ending in June 2008, in 2009 EA was the number one publisher in both North America and Europe, with four out of the top ten games. Four of EA’s titles won Best of E3 awards: Mass Effect 2 won best RPG, Fight Night Round 4 took the Best Sports Game award, Star Wars: The Old Republic snagged Best PC Game, and Left 4 Dead won Best Online Mulitplayer. Additionally, while a perennial favorite, and old standby, the Sims franchise was a major factor in EA’s revenue streams this year. Holding the top selling retail sales title in Europe and North America for this past quarter, the Sims 3 moved 3.7 million copies out the door. And last but certainly not least, EA Sports Active helped the company garner a 21 percent market share of the wii market in North America and 13 percent in Europe. Having sold over 1.8 million copies, EA Sports Active is now the company’s best selling wii title to date.

“Good execution delivered better-than-expected financial results in the first quarter,” said John Riccitiello, Chief Executive Officer. “We are very pleased with the success of both The Sims 3 and EA SPORTS Active.”

Looking ahead, briefly discussed the upcoming Tiger Woods PGA Tour title which seeks to drive revenues from the sale of game subscriptions and virtual goods sales, as opposed to the one-time-only-buy-it-in-a-box method. With that said, and keeping EA’s open experimentations with the free-to-play/microtransactions supported model (think Battlefield Heroes) in mind, company president John Riccitiello commented in an earnings call yesterday that EA’s not 100 percent onboard. “A lot of people believe that microtransactions is going to be the lead business model in the US. I’m not so sure about that. We are seeing good microtransaction results on Pogo, but I do think there is a difference between the way that consumers buy and consume content in Asia.”