Posts Tagged ‘dungeons and dragons online’

Europe rejoice: DDO Eberron Unlimited going F2P Aug 20th

Monday, July 26th, 2010

Being on the other side of the pond does have a number of advantages, however, in the realm of online gaming, some of these advantages might be harder to find than our North American cousins. 9 times out of 10 the US market gets their hands on the newest, be that good or bad, while those of us in Europe have to bide their time until publishers and licensees can sort out the EU market. Thankfully, Dungeons and Dragons Online creators Turbine announced last week that said title is now coming to Europe under the same free-to-play model.

EU FlagSpeaking to (appropriately) Eurogamer.net, Turbine made the announcement official, “We are very excited to announce that Turbine will be expanding its operations and will assume full control of Dungeons & Dragons Online in Europe,” says Turbine

“Beginning 20th August, all European players can visit the official site to download and play the English version of DDO Unlimited with no monthly subscription required. Turbine’s new German and French service will enter beta before the end of the year.”

Eurogamer also confirms what I personally have been doing for months now, which is simply connecting to the US servers from here in Austria. Sure, lag is a bit of an issue, but nothing that ruins the overall experience. On a bit of a cultural sidenote, it always amuses me that companies usually fret over German, French, and sometimes Spanish versions of their game, while I’m met plenty of Germans, Austrians, Italians, Poles, and Russians in WoW, and most of the time there’s never any language issues. And then there’s all the Scandinavian countries, i.e. those that don’t overdub their TV programs, and 9 out of 10 of them speak English, perhaps even better than I do. /soapbox.

Back to our regularly scheduled programming….

With the DDO goes EU announcement, Turbine also announced that they’ll be assuming full control of the game, meaning that the current DDO EU operator, Codemasters, is on the outs. Turbine says that they’re working with Codemasters to “facilitate a smooth transition,” but something tells me that Codemasters can’t be too happy with this deal. And remember, Turbine’s officially announced that their flagship title, Lord of the Rings Online will also be going free-to-play, at least in the US, come this fall. If the recently acquired by Warner Bros. Turbine is “assuming the bridge” for it’s DDO EU operations, one can only think that this is a first step in establishing global operations. I.e. we’re likely to see the same methods applied for Lotro’s EU debut in F2P format. Looking down the road, Turbine’s operations could very well be a testing ground for all future Warner Bros. games related activities, if not solely for Europe, the entire globe.

In regards to payment methods, it seems as though Turbine will model the North American release, offering current and former DDO subscribers 5000 Turbine points (approximate retail value: €50/£42) upon character transfer to the new global DDO service.

 

Warner Bros. acquire Turbine

Wednesday, April 21st, 2010

And now the circle is complete. Warner Bros. announced yesterday that they’ve acquired the largest privately held games developer in North America, Turbine. This successful acquisition now puts all of the Lord of The Rings based titles under Warner’s roof.

Turbine, developers of some of the most frequented MMO’s on the internet including Lord of The Rings Online and the (semi-recent) free-to-play revival of their popular Dungeons and Dragons Online: Eberron Unlimited, was founded in 1994, and has raised over $46 million in funding since 1998. Their initial release, Asheron’s Call was published by Microsoft in 1999. Turbine later re-acquired the publishing rights to this title.

While the terms of the deal were not disclosed, one Boston Globe report hints at the purchase price in the $160 million range, based on a “source close to the negotiation.” And while this number seems lofty, when one considers what Warner Brothers just added to their stables, it might be the bargain of the year. Warner Brothers has been slowly but surely ramping up their presence in the video games market over the past several years, acquiring one studio after another. With the Turbine acquisition, Warner Bros. now have access not only to Turbine’s development staff, but their tested and proven free-to-play business model. And don’t forget about Turbine’s deep index of experience when it comes to direct-to-consumer relationships via their well developed social networking platform.

“Turbine is recognized globally for its industry-leading technology, groundbreaking graphics and its unique ability to create and operate massive and persistent online worlds which greatly enhance players’ social gaming experiences,” said Martin Tremblay, president, Warner Bros. Interactive Entertainment. “The Lord of the Rings Online and Dungeons & Dragons Online have both been an enormous success for Turbine and we look forward to working with their talented development team to continue creating award-winning online games.”

From Turbine’s side, CEO Jim Crowley comments, “This acquisition is very exciting because it allows us to expand globally while continuing to focus on creating spectacular online games that our loyal fans and players have come to expect.”

And while Warner Brothers have an investment past with Turbine, it’s fair to say that they’ve had their eye on Turbine for quite a while now. Not only to complete the IP collection of J.R.R. Tolken products, but also as a way to jump into the free-to-play market, and thus capitalizing on the plethora of virtual goods monetization potential. Turbine was great before the acquisition – let’s see what new cash and a much wider reach can bring.

Congrats Turbine! We expect nothing but good things. :)

 

Age of Conan goes free-to-play. At least for the first 20 levels. For now.

Tuesday, December 15th, 2009

Norwegian games developer Funcom has recently announced that they’ve opened up their MMORPG Age of Conan Hyborian Adventures as a free-to-play game, with caveats, of course. Players that download the client, register, and start playing what Funcom calls a ‘trial’ between now and January 1st, 2010 won’t have to pay a dime. At least not for the first 20 levels, which includes the Island of Tortage, the game’s first starting area. After which point, Funcom is banking on players enjoying the experience so much that they’ll be willing to fork over some cash for the subscription service.

“Our original seven day trial has been very successful so far,” says Morten Larssen, Vice President of Sales and Marketing at Funcom. “But with the holiday season coming up this is the perfect time to shake up our trial offer a bit and try out something new. So everyone who downloads the trial before January 1st will be able to play the first part of the game for free, forever. We are confident that many of those taking advantage of this offer will choose to become permanent players, allowing them to experience all of what the game has to offer including all the additions and improvements introduced since launch.”

Ok, not a bad promo. Unless of course, you look at the less than stellar performance Age of Conan has seen since it’s launch. While Funcom bills the title as a “smash hit in retail,” looking at some of AoC’s past ‘achievements’ reveals a slightly different story. Remember, AoC is the same title that saw half of it’s servers shut down at the very beginning of the year. Only a few months later, Funcom’s financial report revealed that AoC was clearly not living up to the company’s expectations. Funcom then moved on to giving away virtual goods as a way to draw in more players, as well as initiating the ‘free trial’ program Larssen’s statement refers to. To top it all off, all of this Age of Conan activity has been taking place post Funcom announcing that they’ve got not one, but two free-to-play titles in the works.

Again, with the talk of free-to-plays in development, combined with the proverbial flogging of the dead horse – calling a play from the Turbine handbook doesn’t seem too far off. Remember Turbine’s flailing Dungeons and Dragons Online? Almost banished to the depths of obscurity, Turbine made the move to convert DDO to a full fledged free-to-play, and has seem massive interest, action, and associated sales and revenue arriving via the in-game shop. Now if I were a betting man….I’d be playing an all in on 2010 seeing Funcom do the very same with Age of Conan Hyborian Adventures.

 

Microtransactions to power CCP’s new DUST 514

Monday, October 5th, 2009

Microtransactions have seen a long and winding road in video games over the past few years. Originating in the Asian market as a way not only to prevent piracy, but to capitalize on a growing demand from gamers to pay for only what they want and/or use in their game of choice. And hot on the heels of Turbine’s announcement of a planned console based MMO, Icelandic developer CCP, of EVE Online fame, announced on Saturday that their newest offering, DUST 514, is not only squarely pointed at the console market, but will also be forgoing the subscription model and supported through microtransactions.

dust-514_05

DUST 514, a strategic FPS, is setting out on an entirely new path for gaming, bridging the gap between their PC only product, EVE, and this console based shooter. Players from EVE and DUST will be able to interact, predominantly through CCP’s New Eden social network, which is slated to launch early next year. EVE, which focuses on space combat, and DUST with deals with ground combat will be interlinked through the social network, and EVE players will be able to ‘hire’ DUST players to attack planets of districts of planets from them, with players of both games able to join the same Corps and Alliances. However, this link will not be available right off the bat. CCP hopes to expand the appeal and associated player base of it’s online world, but plans on doing it slowly. The link between the two will be introduced slowly in order to ease long time EVE players to these new arrivals. These new arrivals will also be under intense scrutiny, as a new flux of players could have a number of impacts on EVE’s economy, one that’s been the subject of scandals and controversies over the past year.

CCP said that they will not be implementing a ‘leveling’ system, common in most MMO’s. Instead, a series of in-game achievements, known as the “achievement matrix” that will unlock new customizable weapons and vehicles. There will be also no character classes, rather, players are defined by the equipment they carry/own.

And where might these customizations come from? Here’s where the in-game item shop, or “virtual items marketplace,” as CCP is officially calling it at this point, comes into play.

So it looks like we’ve got two top name studios, both CCP and Turbine that are gearing up to take on microtransactions in a big, big way. Turbine has already fired the first salvo, with the recent swap of Dungeons and Dragons Online from subscription to a free-to-play hybrid, to great success. DDO features a number of items for sale via microtransactions in their in-game shop. While CCP has not offered a hybrid version of play for their games, they are working on a console game that will link two different games together. When CCP implements this in-game item shop, with various equipment, weapons, etc. through microtransaction purchases could CCP consider allowing the water to flow back the other way? Meaning, if microtransaction purchases are a success in DUST, the question remains, would (or are the already?) take a serious look at the economic functions underway within DDO? On the other side of the coin, with Turbine’s DDO growing in numbers and microtransaction puchases, and recently announcing that they’re currently developing an MMO for consoles, could we see the same microtransactions monetization model from the Westwood, Mass studios?

 

Turbine sees massive virtual currency sales – ahead of public launch date

Wednesday, September 9th, 2009

Despite the he said/she said spat that took place with Atari surrounding Turbine’s relaunch (in a free to play fashion) of Dungeons and Dragons online, it looks like the Westwood, Massachusetts firm might have a true winner on their hands.

ddoTurbine’s Director of Communications Adam Meresky recently stated that the microtransactions business inside the relaunched Dungeons and Dragons Online: Eberron Unlimited is thriving. What’s important to keep in mind about this statement, is that the public version, slated to go live today, September 9th, hasn’t even welcomed the outside world yet. Currently, VIP subscribers and open beta participants have been playing what the rest of the world will see today for only about a week. Again, some of these folks are paying subscribers. Many of the available in-game customizations are achievable via in-game actions. The microtransactions are only there to provide the option of spending a buck or two to bypass the X amount of hours that it would take to unlock these items.

Speaking to Kotaku, Meresky states, “They all got a ton of points for being loyal subscribers, for being in the beta. We weren’t really expecting a ton of sales…they had no incentive to. They already had access to all of the content as VIP subscribers, and we just gave them a buttload of points. They’ve gone through their points, and we’ve already sold millions more Turbine points, and we’ve not even opened up the world to the public yet.”

Can you say cha-ching?

And what pray-tell are these users dropping the coinage on? According to Mereksy one of the most popular purchases is the Favored Soul Class. Again, an unlockable class, but apparently subscriptions players don’t want to and/or can’t be bothered to unlock it, and are spending points like madmen.

So while there’s been lots of speculation stemming all the way back to January of this year, it looks like Turbine is poised to have a free-to-play hit amongst their midst. With Turbine raising an additional $6.6 million in series D funding, one has to wonder if a large majority of this funding will be put to use in promoting/upgrading/updating the DDO product. And as Mike Fahey from Kotaku puts it, “It sounds as if DDO, a game that had all but dropped off of our radar, could be coming back in a big way.”

Dungeons and Dragons Online: Eberron Unlimited opens the doors to the public today at ddo.com.

 

Turbine lands (yet another) influx of cash, Masher Media scores for development of Myminipeeps

Wednesday, August 12th, 2009

Despite disparaging reports of VC’s tightening the screws on who gets their cash, and who doesn’t, yesterday’s news of major player Turbine and startup Masher Media both receiving investment money sheds a new light on the state of play.

Westwood, Massachusetts based giant Turbine, developers and publishers of the successful Lord of the Rings Online series, recently scored $6.6 million in series D funding, part of a planned $50 million investment round. This funding comes just one month before the planned public release of their Dungeons and Dragons Online: Eberon title goes live. As you’ll remember, Turbine made some waves a few weeks back when it announced that their long time subscription based title Dungeons and Dragons Online would be going the free-to-play route. The title will still incorporate subscriptions, qualifying these paying players as VIP members with a monthly allowance of in-game currency to spend, but otherwise, it’s wide open for free gaming.

The yet again in the title stems from the fact that over the past several years of operation, Turbine has raised literally tens of thousands of dollars in venture capital. The lions share arrived via GGV Capital and Time Warner in 2008, where the company saw $40 million in investments. Previous investors include Columbia Capital, Tudor Ventures, Highland Capital Partners, and Granite Global Ventures.

On the other end of the spectrum, August 11th also saw VC money flowing into (yet another) virtual world for children. Tech Coast Angels has invested $300k in Masher Media Inc., who are currently working on MyMiniPeeps.com, a virtual world aimed at kids ages 6 to 13. This new virtual world is billed as, “an online experience as exciting as a video game but with more social networking, multiplayer, and complete and enriching real-world content.”

Masher Media Logo“Even in this difficult economy, Masher Media is a good example of how a great new company with an exceptional market opportunity can get investment money and get it fast,” said Richard Sudek, president of TCA.

And as evidenced in our video interview with Rebel Monkey CEO Margaret Wallace, the kids virtual world space is becoming an increasingly crowded space, Masher Media is holding one particular ace-in-the-hole that would certainly be attractive to any investor: CEO Sherry Gunther. Counting over 20 years experience entertaining kids, Gunther has produced animated hits including The Simpsons, Rugrats, Family Guy, and PowerPuff Girls to name a few. She also has two Emmy Awards and a Cable Ace award in the trophy cabinet.

Tech Coast Angles founder Luis Villalobos comments, “As investors, first and foremost we bet on people, and Sherry Gunther, the founder and creative genius behind Masher Media is one of the most accomplished people in her industry. Moreover, Masher Media has a terrific concept in a fast-growing market. This was an easy investment decision.”

 

DDO sets a date, and Age of Conan goes free-to-play (sorta)

Thursday, July 9th, 2009

Two exciting announcements came to light yesterday, Turbine’s anticipated re-working of Dungeons and Dragons Online (DDO) set a launch date, and Funcom’s Age of Conan is trying to reawaken slumbering former players with a free-to-play offer.

DDO Unlimited

Turbine gave the official announcement yesterday, setting August 6th as the ‘we’re open for business’ date. VIP folks, those paying an optional monthly subscription, will be able to get their dungeonmaster on two days before the non-paying peeps, with a green light on August 4th.

As a free-to-play revival of the somewhat dead former subscription only MMO, the game will be supported primarily through microtransactions. We’ve run through the DDO store pricing and options here.

This relaunch isn’t your standard fair either, with a boatload of new content arriving on Eberron shores shortly. Players will have access to a new character class, Favored Soul – a monk/priest/cleric type hybrid. New adventure packs, level cap, and an improved combat system are all on tap.

“The DDO Unlimited Beta has been a huge success and we want to thank all of our players who have participated to help us make this the best free-to-play game on the market. On August 6th we are going to change what it means to be free-to-play with the most immersive, action-packed and full-featured MMO that provides players with a choice in how they play and pay for the game,” says DDO Unlimited executive producer Fernando Paiz.

Age of Conan

Oh Conan. What can we say about you that hasn’t already been said? Starting back at the beginning of the year, Funcom’s Age of Conan more than halved the number of servers supporting the title from 49 to 18. A few months later in March, the Funcom financial report saw Age of Conan coming up short, both on revenues and player expectations. Fast forward one month, and Funcom is now offering a free trial program as well as tossing in a few virtual goodies to sweeten the deal.

Another three short months later, it looks like Conan is falling back to some of his old tricks, by now offering inactive players two free-to-play weeks, should they decide to come back and see what’s changed.

“For anyone with an inactive account who ever thought about giving it another try, this is your chance,” says Morten Larssen, Vice-President of Sales and Marketing at Funcom. “After the hugely successful launch last year we immediately started working on updates that would make the game better and provide more content for players, and that is what we have been doing this past year. With the most recent update just out the door, this is the time to ask players to come back and see the results!”

“It has been quite a journey for the entire team getting to where we are today,” says Game Director on ‘Age of Conan’ Craig Morrison. “I think that players have always seen the great potential in ‘Age of Conan’ and we have put a lot of effort into realizing that potential. The game has improved tremendously since launch and we look forward to having players come back and seeing the changes for themselves!”

The free-to-play campaign being offered to closed account players is valid only between July 8th and July 22nd. Funcom’s offer comes on the heels of a new expansion announcement, as well as bug fixes and client updates.

 

Turbine releases DDO in-game item shop screenshots

Monday, June 22nd, 2009

Late last week, Turbine released a series of screenshots of the upcoming microtransaction based in-game item shop, revealing information about look, feel, and of course, pricing points.

From the screenshots, one can gather that the cash shop will feature eight different types of virtual items for sale; Premium Items, XP and Loot boosts, Hirelings, Spells and Potions, Healing, Level & Stats Boosts, Cosmetics, and Conveniences.  While these offerings are varied, most, if not all of them should not come as a surprise, as this is just about in line with what a number of other free-to-play shops are offering.

Obviously, the ‘one to watch’ here is the Premium Items category, as without a doubt, this will be Turbine’s real moneymaker.  It’s here where users have access to purchasing additional in-game content including maps, quest lines, and perhaps most importantly, new dungeons (after all, Dungeons should be an essential part to Dungeons & Dragons, no?).

From what I could garner from the screeners, price points range anywhere from 900 Turbine points, right on down to the 150 mark.  For around 900 Turbine points, users can purchase said new in-game content and quest lines.  “The Ruins of Gianthold” for example, sells for 900 points, and is a Level 13-14 question series with 10 adventures and 45 quests.  Also interesting to note is that lower level quest lines are priced lower, suggesting that top level content will cost a bit more.  “The Demon Sands” is a level 10-12 quest series with 10 adventures, 56 wilderness quests & a Raid.

Flipping a bit more through the screenshots, one can see that Turbine’s set some rather reasonable prices, at least in terms of comparison with other items within the store.  For example, additional character slots are a relatively low 300 points, while items that would be purchased again and again, such as Healing, resurrection,  and XP boosting items line up in the 60 – 90 points range.  Obviously, at this point, no one but the folks at Turbine know the exact currency conversions, but again, if you look at the value and amount of content delivered by quest lines, maps, and dungeons vs. the healing, resurrection, and XP boosts, pricing points seem to be reasonable.

As previously mentioned, DDO from Turbine will be going the hybrid model, offering, but not mandating a subscription based alternative to the free-to-play model.  Subscription folks will receive a set monthly allowance to make purchases from the in-game store, and will most probably have the option of purchasing additional credits, should they blow right through their allowance.

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Turbine lands $40M in financing via Time Warner and CGV Capital

Thursday, June 5th, 2008

Turbine Inc. makers of top titles ‘The Lord of the Rings Online’, ‘Shadows of Angmar’. ‘Dungeons and Dragons Online’, and ‘Asheron’s Call’ have sealed a $40M financing deal with top investors Time Warner Inc. and CGV Captial.

Time Warner Investments target non-control strategic investments, and is an integral part of the Time Warner parent company, a leading (if not THE leading) media and entertainment company in the US.

CGV Capital is a leader in expansion-stage venture capital investments in the U.S. and China.  The firm manages over $1B in global capital from it’s offices in Silicon Valley, Shanghai and Singapore.

“Our investment in Turbine is an important addition to Time Warner’s entertainment initiatives,” said Rachel Lam, Senior Vice President and Group Managing Director of Time Warner Investments. “Online interactive
entertainment is a huge growth market and we are very excited about Turbine, its unique capabilities and the obvious opportunities that exist with our own broad portfolio of IP.”

“The demand for massively multiplayer online worlds is exploding both geographically and in terms of platforms served,” said Hany Nada, managing partner, GGV Capital. “Turbine is a proven leader in massively interactive online entertainment and the incredible technology that supports it. We look forward to marrying our strengths both here and in Asia with Turbine’s unique capabilities.”

Turbine CEO Jim Crowley says, “This is truly an exciting time for Turbine. The addition of Time Warner, one of the world’s largest media companies, and GGV Capital, one of the financial community’s most sophisticated investors, adds a level of access, perspective and experience to Turbine that is singularly unique in the global online entertainment space. Turbine has an extraordinary team, incredible technology and a growing portfolio of games based on some of the most popular brands ever created. With this funding we are uniquely positioned to change the future of online entertainment as we bring new titles to market, expand the platforms we support and introduce new technologies to sustain self-evolving game worlds.”