Every once in a while a title or release will come along that will simply blow the others in it’s class out of the water. According to some new statistics recently released by GameSpy Technology, Rockstar Games has done it again with Red Dead Redemption.
Within the first two weeks of the title’s release, GameSpy clocked some 17 million hours of worldwide play. In the same amount of time, 132 million virtual murders took place, 1.9 million grand theft horses occurred, 862k heists happened, and 809k arsonists were ablaze. And this is just a sliver of the data that GameSpy’s ATLUS stat tracking service has released.
Looking at the math, this would also amount to 9.42 murders happening per hour within the game. And while the infographic below reveals a number of interesting facts about the in-game usage, what is missing is the time spent playing by the Joe Average RDR player. Take Two, the parent company to Rockstar has stated that the game has shipped around 5 million units, with NPD reporting that RDR sold 1.5 million units in May. This would then add up to around 5 hours of play time in the first two weeks, which sounds a bit low.
Other Red Dead Redemption stats:
- 8.6 Liters – The average alcohol consumption per year of New Austin residents
- 5.77 Million – Hats have been shot off during duels
- 300,000 Miles – Of travel have been completed
- 15 Million – Human Executions
- 13 Million – US Soldiers Killed
- 12 Million – Characters trampled by horses
- 2 Million – Cows killed
- 7.7 Million – Bears downed
- 9.2 Million – Cougars are pushing up daisies
- 28 Million – Deer now call above the fireplace mantel home
- 55 Million – Wolves no longer howling
What’s important to keep in mind about Red Dead Redemption is that this is a game that’s fresh out of the gate. No, it’s no longer in the #1 sales slot, but this is to be expected as fresh content arrives. However, my prediction is that we’ll see RDR in the top 10 for at least the next 6-9 months. And for a game that’s only released one (free) downloadable content update, the future monetization possibilities now available through a widespread acceptance of microtransactions is simply staggering. As First Planet notes, the more immersive a game is, the more likely people are to make in-game purchases. And nothing says immersion like 132 million murdered cowboys.







The survey also indicates that the increase in gaming is directly correlated to the increased availability and visibility of new and existing outlets for playing. While not an overwhelming number, overall 10 percent indicated that they’d played a game on a social network, and 5 percent said that they’d paid to download a game from the web, a 2 percent increase from the same question last year.






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