Posts Tagged ‘download’

ION Game Conference in Seattle: redefining online

Tuesday, May 27th, 2008

ION Game Conference in Seattle: redefining online

Under the motto “Redefining Online”, the Annual ION Game Conference took place in Seattle, WA ion between the 13th and 15th of May. The global gaming industry converged at ION to discuss the future of Online Gaming, exchange news, and set new goals for the coming years. Besides industry titans from both the US and Asia such as EA Games, Bigpoint, Crytek, and Epik; fatfoogoo was one of the few European companies present. We were here not only to represent Fatfoogoo, but also to get a view of the newest developments in online gaming. How these developments look, and where they will be taking the next generation of Online Gaming, we proudly present to you here:

Free Games with downloadable content and additional services

The first Trend that’s abuzz in the industry is the increasing alternatives to drive revenue generation. Publishers will sooner or later move further and further away from costly subscription fees and expensive stand alone games, and more in the direction of a “Free to play” platform, i.e. the game is free to download and play, but it’s also self financing by additional downloadable content, services, and micro-transactions between player to player or publisher to player. An excellent example of this concept would be South Korean publishers Nexon, who with Court Rider and Maple Story have banked over $230M in turnover, or German publisher Bigpoint whom already have over 10 million users. On average 8%-30% of these users have already, or will in the future pay for additional functionality and levels.

Outsourcing

The second trend amongst game publishers deals with competition in the global market and the often negative feelings/opinions associated with outsourcing. In order to spend more time in developing games, publishers are increasingly relying on third technologies; game engines, sound creation tools, and/or micro transactions (the selling and/or trading of objects, items and services within a game), between players or between publishers and players. The time and money saved with outsourcing should be reinvested in the core components of manufacturer; game development. There’s already a prime example of a masterful use of outsourcing in Epik’s Unreal 3. Unreal 3′s engines are pretty much the same as any 3D shooter, but they employ various sound engines from the Dolby Engineering labs, or micro-transactions from operators like fatfoogoo. The already existing cooperation with second and third line suppliers of engines and services should be worked out in the future. At it’s essence this will free up game publishers to do what they do best: Develop and publish games.

The merging of (suppossed) opposites

The third trend focuses on the fusion of the various different pieces of Social Networking and Gaming. The border between PC and Console, virtual worlds, games and personal net applications, mobile and casual games is becoming more and more blurred each day and should interoperate with each other – technically, functionally and economically. The platforms will be open to each other, and offer the end users several different levels of interaction. Nevertheless, the challenge for this kind of openness in technology lies not only in the tech sector, but the judicial as well. Copyright and tax laws vary from state to state, country to country. The challenge of a functional multinational system is a priority not only for software and hardware manufacturers, but for politicians as well.

Final Thoughts

Final thoughts and personal observations from Martin Herdina, our foogoo on the ground at ION:

A letter from America

Martin HerdinaBeing back in Europe the jetlag still doesn’t allow me much sleep at night but – and what’s a lot more relevant – I am looking back to a super exciting week at fatfoogoo.

Listening to the industry legends from EA, THQ and NCSoft talk about micro-transactions as the future revenue model for online gaming and to the success stories around Nexon’s “Cartrider” in Korea ($ 250M p.a.) has been extremely interesting and demonstrated once again that fatfoogoo is serving exactly the right market segment at exactly the right time.

Apart from these business aspects I met a full crowd of great people from the US gaming industry, enjoyed some super cool US Ska music at night (check out http://www.myspace.com/dealsgonebad) and was successful at avoiding all business-development meetings taking place in one of Seattle’s strip clubs.

Best,
Martin

 

Best Gaming Mouse? Logitech vs. Razer

Friday, May 23rd, 2008

So here’s the thing, how are YOU controlling your gaming experience? I ask only because I recently got a new rig, and of course I had the “shiny new toy, let me buy some other toys to go with it’s shopping” experience afterward.

That being said, I use my machine not only for pwning some n00bs, but also for graphics (photoshop and illustrator) and purchased a wacom bamboo graphics tablet. I also like to edit video, and purchased a NuLOOQ to rapidly scrub through unedited video (it also makes for a very handy iTunes controller).

But when it came time for a main HID, I really started to look around. I’ve had the Logitech MX Laser pretty much since the first day it came out (before it was even labeled the MX1000 laser) and have been very happy with it. But lets face it, we’re all techno junkies, and if there’s something better out there: well goddamnit, I gotta have it!

So I started searching various other forums and pages, reviews and corporate homepages. The two names that I saw over and over were Logitech and Razer.

Logitech:

Logitech offers 5 ‘Gaming Grade‘ mice with only one cordless option. Sure, everyone tells me that I’m going to get a better response from a corded mouse, but personally, I’ve used a wireless mouse for so long now, I’m not sure I could really go back to giving up another USB port. But hey, maybe I really don’t know what I’m missing.

The two Logitech that showed up most often were the G7 (cordless, btw) and the G5 (corded, but with a swanky skin over it). While the G5 offers a custom weighting option, it looks as though the G7 does not. Similarly, Logitech’s newest offering the G9 also offers the included weights that you can either insert or remove from the mouse to fine tune you playing style. Neat concept, but I haven’t read any “OMFG u gotta get the G9, FTW!” reviews. It also looks slightly odd in my opinion. And alas, none of these mice have Mac support, which may not be the death bell, because technically, the MX1000 Laser doesn’t offer mac support either, but yet, a quick trip to the support downloads does offer a Mac OSX driver. Again, I know it’s time for a new mouse.

Razer:

Razer’s got 10 offerings currently available for your pwning pleasure. Until recently, Mac users were forced to deal with the (in my opinion) cheesy cousin of razer’s badboys. But, as of April 29th, Razer’s added the DeathAdder Mac edition for those of us playing on Jobs’ OS.

What can’t be said about Razer? I had the opportunity to use the Boomslang Collectors edition at a friends place, and I can honestly say that it’s the smoothest, most comfortable, most responsive mouse I’ve ever used, gaming or no gaming. Alas, no mac love for the collectors edition. Sure, I’ve read the forums where I can try and trick the mac into believing that it’s a mouse (as it normally shows up as a keyboard upon a simple plug in), but really, it’s just not as good as original drivers.

Fair enough, I’ll grant that Razer is not offering a cordless option, and maybe I should be taking notes on this one. Razer offers a wide variety of mice each with it’s own twists and quirks, sizes and weights.

So really: now it’s your turn *peeps* hit me back in the comments, what’s your personal preference when it comes to the mouse FTW!?

 

Funcom puts the F back in effed up

Thursday, May 15th, 2008

Hyboria may look hotter than hell from the screenshots and trailers, but not so with client downloaders. It seems as though the early access offer that allow(ed) players to start playing the new offering on May 17 has sold out, leaving a LOT of fanboys and girls screaming bloody murder. Funcom sites that their servers couldn’t any more peeps downloading the 14GB client. Let me say that again, 14 effing GB?!?! Not being prepared for a release is just bad business. An easy fix would have been to make a patch available whereby users could simply patch the beta version they’d been testing and bring it up to the release version. Instead, users are forced to uninstall the beta and then re-download the 14GB access client again. Ouch.

To add insult to injury, plenty of peeps experienced the “ERROR: Filesize incorrect” message when installing the game. WTF? Granted this can be fixed, but not exactly what I’d call a nice Welcome doormat. To fix the error, you’ll need to go into the AoC directory, find and run the SimpleConfig.exe program, click on “Verify/Repair” button, check the repair checkbox, and start the verification. This repair checker will then download the correct version of the corrupted files. As if I haven’t downloaded enough already?

Ok, so we’ve now spent 22,000 hours downloading a corrupt 14GB client, patched the what should have been correct files in the first place, and are ready to fire up some juicy blood spilling action. Hold the phone boss, we’ve got a few MORE of funcoms eff ups to fix. You’re probably going to launch the game and get nothing more than a black screen now. Be sure to check if you have anything between your teeth with this now very expensive mirror you’re sitting in front of.

To fix the black screen of WTF, head back to ye old SimpleConfig.exe, and give ‘er a run. Now look for the graphics tab and select DirectX 9 (your default may or may not be DirectX10). Restart AoC. If this still doesn’t work, rinse and repeat the above steps, but now set the resolution to something lower than your standard screen rez. Fear not, you’ll be able to change these settings in game mode once you’ve managed to raise Conan from the black screen of WTF.

I wish that I could say after funcom’s last release, Anarchy Online, that they’ve learned a thing or two. Unfortunately it doesn’t seem so. With such a sweet looking game, let’s hope that funcom can fix the flubs and bring on the fury!

 

Apple offers Eve Online Demo

Wednesday, May 7th, 2008

Sure, you could/can download it directly from eve-online.com, and I’m sure most gamers that are interested in having a crack at a free 14 day demo probably do. But: CCP games has done something very smart by making a demo version of the game available directly from Apple.com.

For Mac gamers the choices have always been a bit thinner than PC users (although that number is steadily growing, given to apple’s rising sales numbers) , and putting a short description about the 200K+ gaming community along with the link in Apple’s download section is a genius idea.

Along with Eve Online, there are quite a few other demos and freebies on the Mac site for Apple users. If you’ve not already checked them out, head on over and see what goodies Mac is giving out.