Posts Tagged ‘Don Ryan’

Oberon Media puts chips in Android Market

Wednesday, February 10th, 2010

Under it’s publishing platform I-play, Oberon Media plans to heavily invest in Google’s Android, and is currently planning to release 20 titles for the platform over the course of this year.

i-play-androidI-play’s VP of Sales and Marketing for mobile, Keith Adair states that Android does have a distinct advantage over other (read:iPhone) smartphones currently on the market, in that, “not only can game be distributed via Google’s Android Market, but increasingly carriers will launch their own portals on the platform, enabling a second point of distribution.” He further establishes that each individual carrier is still defining their Android strategy, these distribution channels will give long-established mobile developers an advantage, as they’re likely to take advantage of existing operator contacts.

“We see a big opportunity on the carrier side. I don’t believe that the Google marketplace will be the only interesting channel for Android content,” says Adair.

Given that individual carriers are still scrambling strategizing on how best to leverage Android’s capabilities, Adair theorizes that these carriers will have to differentiate themselves and attract customers into these portals.

To this end, I-play plans on releasing approximately 20 titles for Android this year, including popular I-play franchises Fast & Furious, Deal or No Deal, and Bubble Town. The company also plans on developing social and microtransactions services for Android. Some of these planned features include: multiplayer connected games. I-play’s new offerings should begin hitting the market this month, but company reps confirm that they’ve already tested Deal or No Deal and Sexy Pillowfight in the market. Neither game has performed terribly well at this point, Sexy Pillowfight garnering between 1,000 and 5,000 downloads, while Deal or No Deal saw a paltry 500 to 1,000. However, it’s important to keep in mind that Oberon has yet to really put the screws to their marketing and advertising plan to support these titles, on this platform.

And while the attitude and direction of Oberon Media might be in the right place, the New York based hasn’t exactly had it easy in the past. This re-focusing comes after the departure of COO Don Ryan, complete with a round a lay-offs. November of 2008 saw other cut backs, shortly after they’d announced an influx of $20 million via VC investments. It should be interesting to see of Oberon/I-play’s ‘all in’ but will pay off. On one hand they stand to earn big. On the other, this could very well play out as their swan song.

 

Casual games maker Oberon Media dives headfirst into the microtransaction end of the pool

Monday, August 10th, 2009

Late last week major casual games maker Oberon Media announced that they’ve made a big move, signaling “only the beginning” of a greater strategy of getting involved in the world of free-to-play/microtransaction supported titles.

logo_oberonBased in New York, Oberon Media develops and publishes games for casual web and most game platforms. Signaling a major shift in the way the company seeks to monetize their products, Oberon Media’s i-play division has launched Bubble Town: Party Planet (an upgrade to Bubble Town, a title that’s been played over 120 million times) on Facebook, featuring a free-to-play methodology. As with 99.44% of all free-to-play titles, Bubble Town: Party Planet allows players to use RMT (Real Money Transactions) to purchase virtual items and goods for their in-game characters.

“Oberon delivers a quality gaming experience for all devices and environments, and we see huge opportunity and growth potential with MTX-enabled content. It is our goal to bring a whole new casual gaming experience to players, and a profitable platform model to our Game Center partners,” said Don Ryan, Oberon Media Chief Operating Officer. “We decided to enter this category with Bubble Town: Party Planet because Bubble Town™ is I-play’s most successful online franchise. The new version will entice both new and old fans of the series as it brings the experience to an even higher level.”

Traditionally, Oberon Media has stuck to it’s founding principles of ‘Try before you buy’, whereby gamers can play an unlimited title for one hour, and if they enjoyed it, they’d then be asked to purchase the game. Not a bad philosophy, but in today’s microtransaction focused (and financially beneficial for developers and publishers) market, this concept seems a bit dated. Enter stage left, Oberon Media’s massive shift in their core business plan.

With this in mind, Oberon Media’s CEO Tomer Ben-Kiki stated in an interview that it pays to be cautious. Ben-Kiki admits that by getting into the game in 2003, Oberon Media was a bit late to the first generation casual games party. However, Oberon Media is still very well and alive today, perhaps owing some of the success to the overall quality of their offerings. This quality, combined with Oberon Media’s decision to white label their games, had led the company to publishing it’s products across 250 different sites.

Adding to his ‘caution is key’ statements, Ben-Kiki states that a diversified games portfolio is the wisest and financially sound option for Oberon Media. He says that Oberon Media doesn’t want to invest too early in some gaming platforms where profits can remain relatively small, and competition crowded and cutthroat.

“We want the platforms to be mature enough,” Ben-Kiki said. “Once we roll out the business model, we will use it across a lot of platforms where our games are. I see virtual goods as a very important addition. But it is not causing an earthquake in the casual space.”