Posts Tagged ‘dlc’

Call of Duty: Modern Warfare 2 map pack shatters Xbox LIVE record

Thursday, April 8th, 2010

Slightly under a month from it’s initial reveal, and only into it’s first week of sale, Infinity Ward’s Stimulus Package DLC map pack has sold over 2.5 million copies. This data has been released by Microsoft, and confirms that this DLC has shattered Xbox LIVE records, as more than 1 million gamers around the world downloaded the new map pack within the first 24 hours of it’s release.

Call-of-Duty-Modern-Warfare-2DLC moving over 1 million units in 24 hours? Ok, not unconceivable. However, here’s the rub: the Stimulus Package is downloadable content. Most downloadable content usually falls in the ‘microtransaction’ range (with a heavy influence on micro). The “new” map pack costs $15. Looking around at various retail sources, on average, this $15 expansion pack (or 1200 Microsoft Points) costs one quarter of the game’s price. Not exactly a “micro” transaction. Especially considering that only 3 of the 5 maps that are included are new, with 2 being “slightly reworked” maps from Call of Duty 4.

Putting the world of FPS in perspective, DICE’s Battlefield 1943, which the company makes no qualms about pitting head-to-head with Call of Duty: Modern Warfare 2, is also selling a map pack for the same price, $15. DICE’s content pack broke records last month when it became the fastest game to reach 1 million units sold on Xbox Live since its July 2009 release. Obviously the two companies are now locked into a ‘one up’ing of each other, which should ultimately benefit the consumer. However, when looking at expansion packs, and granted these are bundled map packs, is the price point of a quarter of the original games’ price too much for gamers? Obviously not.

In a free market economy, the consumer will ultimately decide what is too pricey, and what is not (in pure theory, at least). If players are so hungry for additional content, does this inhibit or promote further game development? It’s a tricky rope to walk for devs, as they want to keep players interested in the current title, expansion packs, while at the same time working on the new version of the game, or even creating something completely new.

To this end, while Call of Duty: Modern Warfare 2 is also available on PC and the PS3, the title has seen much higher sales on the Xbox 360 platform, and Activision confirms that the Microsoft console has the largest player base. Thus, the new content was produced for the Xbox 360 first, but Infinity Ward is preparing PC and PS3 versions for a later this spring launch.

 

LotR MMO headed to Xbox360? Subscriptions AND Microtransactions?

Thursday, May 14th, 2009

The good folks over at GameDaily recently came across an online gaming survey that’s certainly got a lot of us wondering just what the heck Turbine (developers) and Warner Bros. Interactive (the license holders) are up to.  The survey, which points a strong finger in the direction of ‘yes, we’re working on it, are you ready?’ also reveals some juicy details about the pricing structure, including microtransactions which could range from in-game currency, and additional classes/races, to character customizations including clothing, weapons and armor, animals and mounts.  Filed under downloadable content, we could see microtransactions facilitating expansion packs featuring additional quests and maps.

lotr_xboxWhen questioned about the survey, neither Turbine nor Warner Bros. commented on any specific developments, but a Turbine representative did offer up, “Turbine has always been focused on the customer and one of the ways we do that is through extensive consumer research.” That’s about as vanilla as a statement can get, but remember, it’s not such a secret that Turbine has been working on a console project for quite some time now.

And now, let’s really throw some gasoline on the fire, and remind you that back in January of this year, Turbine put the feelers, and associated job ad, out for a microtransactions manager to be based out of their Westwood, MA offices.  Receiving quite a backlash from the PC LotRo playing community, Turbine put a statement out, “We know the recent job listing has caused a bit of a stir, but please be aware that this posting is for an unannounced future project.”  Could this ‘unannounced’ future project in fact be LotR for the Xbox 360?  And just one more piece of the puzzle might lie in the addition of Jan Robert Horsfall, the company’s newly appointed (and position specifically create for the LotR Xbox project?) Chief Marketing Officer.  If Turbine is going to make a concentrated push with this new project, and others of course, putting Horsfall’s skills to the test with a massive LotR/Xbox campaign might be a wise idea.  If all of these factors didn’t grab you, GameDaily also managed to grab a, ‘not 100% confirmation, but how can you look at this and think otherwise’ screenshot from the survey:

dlc_price

Other (possible) information about the (potential) upcoming Lord of the Rings MMO title for Xbox 360 (may) include:

  • Make the move to Middle-earth as you adventure from the Shire to the shadowed walls of Mordor! Fight for the Free People of Middle-earth as you battle against the forces of the Dark Lord, or serve Sauron as you seek to obtain the One Ring! Play as any of 8 races and set out on your own epic adventure within the world created by J.R.R. Tolkien.
  • Wage war against other players within Middle-earth in epic player vs. player battlegrounds! Earn Destiny Points that can be used to unlock powerful rewards.
  • Two Epic Stories allow you to serve the Fellowship of the Ring or the Dark Lord Sauron! More than 600 quests will mold you into an unstoppable force for good…or evil. The choice is yours.
  • Explore hundreds of hours of game play in the largest virtual world ever built on console.

Again, if the parenthesis weren’t enough of an indication, this survey does NOT confirm the release or even existence of said title, however….with E3 bearing down on us in less than a month…the timing does seem highly coincidental.  Stay tuned for updates.

 

Apple iPhone 3.0 brings microtransactions on board

Wednesday, March 18th, 2009

It was only a matter of time, but get ready to break out the DLC via the iPhone OS updates due out this summer.  In a press conference yesterday, Apple made a number of official announcements concerning the iPhone OS update, most notably, the inclusion of microtransactions, specifically called the ‘In-App Purchase’.

iphone3Obviously, news of microtransactions being made available via the app store changes the entire landscape of gaming on the iPhone, but that’ not all.  Apple also revealed that they’re tossing in a whole slew of features that could very well make the iPhone a preferred gaming device.  iPhone OS 3 will also allow for mulitplayer peer-to-peer gaming thanks to wireless play (WoW for iPhone?).  iPhone will utilize bluetooth and scan a 10 meter (approx. 30 feet) range for other handsets running the same application, allowing users to challenge each other in head-to-head competition.  At the present time, there are probably only a handful of games that could successfully pull this off, but given then lead time, I’m quite sure that a number of iPhone app developers have just rescheduled their vacations.

Another feature that Apple’s been promising for quite a some time, but until now failing to deliver; push notification.  Rather than having to manually check for updates, the new OS will allow developers to push updates directly to a users’ phone, thereby providing real time updates in socially oriented and multiplayer games.  What’s more, users do not even need to be in-game to receive invitations to play from friends to ‘come out and play’.  Likewise, the new update will also support in-game chat and even access to your iPod all from within the game.

Both EA and ngmoco were featured during this announcement, demonstrating a host of the new features.  EA showed how microtransactions will be made available in ‘The Sims 3’ via furniture and clothing options which will be available for $0.99.  ngmoco’s LiveFire is a multiplayer first person shooter that makes use of a number of the new features including in-game chat, and on-the-fly weapons purchases.

So what are the implications for developers and gaming studios working on iPhone apps?  Beyond the obvious revenue generation streams now sanctioned by Apple (don’t forget about iMafia’s backdoor microtransactions), this move releases a tremendous amount of pressure on the already cut throat Apple iPhone application store.  Amongst the 6000+ applications in the app store, price wars have been brewing for quite a while now.  A glance at the top 100 iPhone applications at any given time reveals that 98 of them are at a $5.99 price point or lower, with some top shelf apps, including Warner Bros. “Watchmen” at the shockingly low price of $0.99.  What this means is that there a lot of games available for the iPhone that aren’t making a whole lot of money.  With the announcement of microtransactions being introduced, developers now have a whole new way of looking at how they price their product on the app store.  Apple has not sanctioned microtransactions for free applications, but buy releasing a bare minimum price version of the application, developers can now walk the user through the whole experience, and not hope that they come back to the store to upgrade to the more ‘robust’ version.  What developers need to keep in mind is scalability.  If they’re going to focus on monetization via microtransactions they’ve simply got to make sure that the pipe is full and constantly being refueled.  If the available content doesn’t meet user demand, consumers will simply take their business elsewhere.

With the iGames Summit 09 coming up tomorrow in San Francisco, this iPhone OS 3.0 news couldn’t have come at a better time, and I suspect that a number of presenters are scrambling to re-write their speeches right now.  More news to come as we draw closer to OS3 launch date.

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