Posts Tagged ‘dc universe’

SOE talks RMT with DC Universe Online

Tuesday, December 30th, 2008

Riding hot on the coattails of yesterday’s Red 5 and microtransactions conversation, Gamasutra’s Brandon Sheffield sat down with DC Universe Online’s senior producer Wes Yanagi to talk about the game itself, development, and how RMT’s will factor into the game.

While a wide range of topics were discussed, the 500-pound gorilla in the room turned out to be the ye old subscriptions vs. microtransactions discussion.  Yanagi would not comment on whether DC Universe Online will go with one monetization method over the other, he did say that he thought microtransactions still have a huge potential.  Yanagi specifically pointed to Sony’s Free Realms, which he expects will turn a profit sooner or later, furthering the opinion that SOE is gently testing the free-to-play, microtransaction based waters and learning what the Western market will and will not accept.

Thankfully Yanagi and co. have learned quite a bit about MMO’s and their development, particularly the beta phase and when and when not to release a product to the general populace.  When asked about the development of DC Universe Online and MMO’s in general, along with producing a solid Beta (think the Hellgate London debacle), Yangani responds with,

“… For us, we’re playing it with the team, with our team. It’s kind of our product, our baby, and so it’s always “the best product ever,” and then we can keep playing on that.

But once we release it internally to other parts of SOE, we want to make sure that there’s another level of polish there, so that people are excited about that and then going on to the next step of any kind of closed beta.”

Given the opinions that we’ve heard far and wide in the Western market and the negative opinions regarding the ‘pay to pwn’ theory, introducing microtransactions to DC Universe Online might be a perfect gateway for SOE, as costume customizations in a superhero game simply go hand in hand.  Sony’s already headed down this path with the customizable Little Big Planet outfits, likewise with home.  Toss in the microtransaction based Superhero costume customizations that City of Heroes has already tested the waters on, and adding microtransactions to DC Universe Online is simply a no brainer.

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Free Realms seeks to balance game play with membership and micro transactions

Sunday, July 20th, 2008

SOE’s upcoming title Free Realms promises to include micro transactions and memberships in addition to it’s free to play platform.

Massively.com sat down with Free Realms Lead Designer Laralyn McWilliams to discuss to new title, and came back with a massive amount of information about the game.  McWilliams confirmed SOE’s commitment to Free Realms saying that, “Free Realms is just as important to SOE as The Agency and DC Universe Online.  We have the same size team working on this as we do on those titles.”  Responding to the question of how exactly Free Realms will generate revenue, McWilliams responded, “The answer is two fold: memberships (which, for a monthly fee, will allow the user access to more content) and micro transactions (allowing you to buy items for your character for small amounts of money).”

SOE’s John Smedley also added, “In order for people to see the games, they have to be able to play them; we’re opening them up to that possibility by letting them play for free.”

SOE might be taking a slightly different route when it comes to micro transactions however.  It seems as though the micro transaction question has been given a lot of thought at the SOE labs, and they’re still ironing out the details.  Will micro transactions be solely based on decking out your character in custom threads?  Will the micro transactions allow players to ‘pay to pwn?’  McWilliams addressed this issue.  “We recognize the importance of people earning things in the game but at the same time one of our fundamental tenants is we don’t want to dictate to people how to play our game.  So if people want to buy a potion that increases the speed at which they gain experience, who are we to say that’s not acceptable?”

While still working on the details, McWilliams explains that a lot of these issues will work themselves out in the beta testing.  “There’s nothing in Free Realms initially that you have to work that hard for. It’s all about variety. So we don’t know how much you’ll need to buy that stuff [experience gain boosts, combat boosts, etc] at this point. We’re focusing on game mechanics that are inherently fun, so you don’t want to shortcut your own experience by buying stuff. There’s an amount of joy in buying something that’s going to make you beat everyone in car racing, but after a while, you want your own skills to be what lets you win in car racing, not stuff you buy.”

Players that want to make micro transaction payments will use an in game wallet that can be stuffed with real cash.  Parental controls are also built in to prevent a massive spending spree.  While the game currently features real cash (the title has been developed from scratch with PlayStation 3 compatibility in mind), the Free Realms currency may change in the future.