Like any good party, some of us woke up after three days of pixel-fueled bliss and had to re-enter the ‘real’ world. It’s often easy to get distracted by the flashiest gadgets and titles on hand, but there where a bunch of other things going on at E3. Case in point: OnLive went live.
Cloud computing has seen a steady increase over the past few years. As SaaS platforms and downloadable content are becoming the norm rather than the exception, there are a number of gaming industry related firms trying to bridge this gap as well. Thus far, there are two main players, Palo Alto based OnLive and Los Angeles based Gaikai.
In the “First!” category, OnLive took the prize, as they announced last Thursday that the subscription-based cloud gaming service is now live and open for business. Thanks to a sponsorship from AT&T, the first year of the subscription (normally a $50 annual fee) has been waved. That’s not the price of a game purchase and/or rental, only access to the community features, including the ability to try every game in the OnLive catalogue for 30 or 60 minutes. OnLive’s games pricing structure seems in line with Steam’s, anywhere from $10 – $60 depending on the publisher. Speaking of publishers, OnLive’s managed to pack a number of hot titles into it’s debut including Splinter Cell: Conviction, Borderlands, and Just Cause 2.
On the other side of the coin is David Perry’s Gaikai. In contrast to OnLive’s glitz and glamor booth at E3, David Perry held a small get together in a cubicle, stressing that Gaikai is “the ultimate lead ever for a publisher.” Perry is positioning Gaikai as a ‘try before you buy’ service. If this sounds remotely like InstantAction, you’d be correct, however with Gaikai, all the heavy lifting is done in the cloud, ultimately giving gamers instant access to PC games. Perry says that the ultimate goal is to let publishers and eventually gaming sites to embed games directly into a browser, circumventing the norm of trailers and/or screenshots.
Perry has previously said that Gaikai’s servers will “end up in rings” around OnLive’s servers. That may be the case, but OnLive’s director of media and games development Joe Bentley says that he has yet to see Gaikai working in a real world environment. Yes, Perry had a number of streaming games on display (we’ve already seen WoW on an iPad courtesy of Gaikai), but with one small hitch. Perry was demoing the technology with a server in the same room. OnLive’s servers are 400 miles to the north, and currently serving more than just one user.
With that said, Gaikai does have some pretty strong players on-board, as EA recently signed on the dotted line to go with Gaikai. Slated for availability via Gaikai are EA’s The Sims, The Battlefield: Bad Company Series, Dragon Age, Mass Effect, Medal of Honor, and Need for Speed.
“Gaikai’s innovations open whole new experiences for both current players and new customers looking for the best of interactive entertainment. It also brings new opportunities and capabilities that will improve both our craft and products, including secure beta-testing and the ability to instantaneously bring the latest games into the hands of our waiting audience”, said Richard Hilleman, Chief Creative Director for Electronic Arts.
It should now be interesting to see where these two head. Originally based on the same idea, it’s now clear that they’re both heading in two different directions. And the bigger question is – is the market big enough for both of them, considering that their services are, at the end of the day, complimentary. Who’s going to buy who first?




This Sony/HBO deal marks the first time that HBO content is available for purchase (Menu>TV Shows>Networks>HBO) on any gaming system within the U.S. And while a great step forward, it appears as though Sony is still playing catch-up with Microsoft’s Xbox, which while not offering HBO, has a massive amount of consumable entertainment available to it’s users, and of course, the massive content beast that is iTunes. No, iTunes itself is not a gaming system, but chances are, you can play games on the device that you run iTunes from.
The VUDU service will allow Walmart to brand a digital delivery service providing consumers with on demand access to thousands of movies and TV shows directly to their broadband connected HD TV’s and Blu-ray players. Presumably one of the largest draws for Walmart is VUDU’s licensing deals with just about every major studio, approximately 16,000 available titles, as well as the world’s largest collection of 1080p on-demand video.
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