Posts Tagged ‘Crowdstar’

WildTangent and Crowdstar partner to bring branded sponsorships in-game

Thursday, October 28th, 2010

The world of advertising and video games has recently suffered a setback with the announcement of the closing down of Microsoft’s Massive, but on the other hand, we have Sony reporting a 60 percent increase in advertising revenues. Clearly, it seems as though more and more firms are moving away from in-game advertising to an in-game branded item/virtual goods solution. Such is the case for social games maker CrowdStar who recently announced a partnership with WildTanget to bring a similar solution to their titles.

crowdstarFacebook’s second largest game developer, CrowdStar will soon feature WildTangent’s BrandBoost advertising technology in it’s top social games including Happy Pets, Happy Aquarium, and It Girl. Players of these games will have the opportunity to be rewarded with virtual goods and premium content in exchange for watching a video or rich media ad, all from the comfort of their favorite title.

“We created BrandBoost to allow brands to build a beneficial dialogue with social game players, and we’re thrilled to work with CrowdStar to provide this solution,” said Dave Madden, executive vice president at WildTangent. “By aligning the dramatic growth in social gaming with a scalable, engagement based advertising model, we are approaching an inflection point where social games can rival TV for marketers’ budgets.”

Part of the reasoning behind WildTanget’s BrandBoost technology stems from various papers and data that points out that although virtual goods sales are projected to reach $2.1 billion in 2011, a large number of players are not making ecommerce transactions. WildTangent wants to fill this void with their BrandBoost technology, offering brands an opportunity to play a much more active part in cashing in on online gaming. Through BrandBoost, WildTangent is able to offer advertisers the ability to support access to virtual goods or additional play time – both items that would otherwise be paid for in real-world cash.

“Branded virtual goods are a hit with CrowdStar’s gaming audience,” said Niren Hiro, CEO of CrowdStar, the leading provider of social games in the U.S. and Japanese markets. “Such items are a win-win for consumers and brands as the virtual items play a central role in engaging and addictive game experiences that create affinity way beyond traditional web advertising.”

According to WildTangent, the BrandBoost platform is gaining significant ground across the social gaming space, and can deliver ads to an audience of over 100 million monthly Facebook players. Not only sponsoring virtual goods or extra play time, BrandBoost can also deliver custom branded virtual items, and supports third party ad serving and reporting. Topping off the sundae, the ad platform also supports long-form video and social engagement activities.

With CrowdStar’s reach and sheer volume on Facebook, it should be interesting to see not only how the firm implements it’s first WildTangent based campaigns, but also how gamers will react to it.

 

Crowdstar V. WonderHill – here we go again

Wednesday, April 28th, 2010

The first rumblings of trouble in paradise appeared with the Maestri V. Zynga lawsuit surrounding Mob Wars and Mafia Wars and their associated IP rights. Well, it looks like this dragon is rearing it’s ugly head again, this time we’re fighting over fish, and not the dead kind wrapped in a newspaper.

happy-aquariumAccording to a recent report at VentureBeat, Crowdstar International’s Happy Aquarium isn’t so happy with WonderHill’s Aquarium Life. Crowdstar has filed a federal lawsuit, claiming that WonderHill is responsible of unfair competition and copyright violations. And the straw that broke the camels back? WonderHill has copied a, “distinctive mating dance to a backdrop of hearts and romantic music.” Queue the Barry White.

Happy Aquarium is a free-to-play, Facebook based game that monetizes through the sale of virtual goods, and attracts around 20 million visitors every month. Crowdstar’s being reeling in the cash, with profits going back into the business, allowing for staff expansion and the launch of new games.

Crowdstar chairman Peter Relan comments, “There are similar fish games. We understand that. This particular one literally lifts not just the overall game mechanics, but words, the user interface, and even the breeding of the fish. It’s almost like you’re staring at our game. You can tell that somebody said, ‘Copy that screen.’ It’s important we protect our brand and not allow blatant copying.’”

As a point of contrast, social gaming Goliath Zynga has jumped on the Fish wagon and launched FishVille, taking obvious queues from Happy Aquariums’ success. So why isn’t Crowdstar going after Zynga as well? While there are most probably a number of factors involved, the lawsuit specifically references the user interface, claiming that the two are virtually identical.

Couldn’t the same case be made by Blizzard/Activision and the host of WoW clones out there?

Apparently the trick here is to differentiate your game just enough to avoid anti-copyright lawsuits. But who’s the great decider here? Apparently, the United States District Court, Northern District of California is about to set precedent and lay down the law as to how close to the edge of copying game developers can go.

The other option here is the out of court settlement, which in all reality is more likely to happen than not, which ultimately will parlay this very type of decision until another upstart copies another property a little too close to the bone.