Posts Tagged ‘consumer electronics show’

CES 2010: Virtual Goods go from Zero to Hero

Monday, January 11th, 2010

While it’s often a short but sweet affair, this year’s Consumer Electronics Show came to a close on Sunday, but not without a multitude of new gadgets and gizmos, the associated press that comes with them, and of course, a number of industry talks.

ces_logoOne talk in particular revealed some great numbers for the virtual goods sector. In his opening speech on Thursday, Consumer Electronics Association President and CEO Gary Shapiro acknowledged that 2009 was, “a year none of us would wish to repeat,” noting that the industry overall dropped 7 percent over the course of the year.

However, for those working in the virtual goods and online gaming sector, 2009 might have seen a number of twists and turns, but overall, it was a very good year. A random sampling of vendors at CES estimated that U.S. virtual goods revenues went from zero to hero during 2009. That is to say, the sector went from almost negligible numbers in 2008, to a $1.2 billion dollar industry in 2009, with many saying that these numbers will at least double in 2010. If this were to be the case, the U.S. virtual goods market would not still not equal even half the global industry’s take, which current estimates put around the $6 billion mark, with the Asian market leading the charge.

But what exactly is driving this massive upswing in virtual goods purchases? While initially created to thwart pirates, the microtransaction business model has it’s birth in the MMO world, but has taken on a new character of it’s own. A number of industry experts point to social networking is a major force. David Laux , IBM global executive of games and interactive entertainment clearly agrees with the Q Interactive study that was released earlier this year, stating, “Midwestern housewives are willing to spend on virtual goods,” when referring to Zynga’s FarmVille.

The days of creating that one solid ‘killer app’ may be a thing of the past, but there are a number of ‘critical apps’ that have spawned a generation of similar applications and products. If one were given the choice, it’s not far off to say that Zynga’s FarmVille may just be the one that broke the camel’s back. That is to say, it’s a wildly popular, simple game that just about anyone can play – including Midwestern housewives. Through promotional work, word of mouth, and the ever crucial monetization method that makes it fun for all, Zynga managed to tear down the walls of buyer trepidation through cute virtual cows and corn rows. And how? By designing virtual goods into the virtual world from the very beginning. “People are in these worlds to play and socialize,” says Mark Hansen, Lego director of business dev and project leader from the upcoming Lego Universe MMO. “Items that help gamers accomplish those objectives will be successful.”

 

Sony rolls out impressive numbers at CES 2010

Friday, January 8th, 2010

Sony has spent much of 2009 not only slimming down it’s flagship console the PlayStation3 in both size and price, but ratcheting up their virtual world hosted on said platform: Home. And while not exactly first on the scene with lower prices, or a slimmed down version of it’s previous self, Sony’s work has been rewarded, especially this past holiday season. At yesterday’s presentation at the Consumer Electronics Show held this year in Las Vegas, NV, Sony revealed sales numbers for this past holiday season. During the traditional consumerfest that occurs between the American Thanksgiving holiday and Christmas, Sony moved nearly 4 million PS3 consoles worldwide. To put this in perspective, looking at year-over-year numbers, Sony increased sales by 75 percent.

At the end of the day, this upswing in sales, combined with increased efforts to make ‘Home’ a serious part of the package bodes extremely well for Sony. As with size and price, Sony’s Home hasn’t exactly lived up to the hype. It’s already been through a few iterations, but it seems as though Sony might very well now be on the right path. They recently drove the “we’re serious about Home, MMO’s, and microtransactions” flag into the ground with the launch of Sodium One. Early reports have indicated that players have taken to Sodium One, which again, bodes well for Sony. They’ve now got an attraction within Home that has not only generated a bit of press, but is also getting the people through the door.

Electronic Theatre ImageNot coincidentally, VEEMEE, an independent creator of branded and original content for platforms and virtual worlds, yesterday launched The London Pub for PS3 Home users. Priced at €4.99 the virtual watering hole and hangout features a mulit-player darts game, a roaring open fire to chat by, comedic beer taps, crank phone calls, and hand dryers that don’t dry your hands. Kirk Ewing, Creative Director at VEEMEE comments, “It’s always nice to inject a bit of humor into the games industry. In a virtual pub you can get all the banter but obviously none of the booze. Also offering a real world tie-in, VEEMEE has partnered with Unicorn, makers of fine dartboards, and will be giving away 30 real Eclipse Pro Dartboards within the first 30 days of the London Pub’s opening, and tops the pub darts leader board on PlayStation Home.

Late last year at Sodium One’s introduction, Sony rolled out some Home user numbers, touting a decent 10 million users. With a lot of wrapping paper now making it’s way to the incinerator, there’s sure to be a whole new onslaught of Home users, as they plug-in, fire-up, and (hopefully for Sony) start enjoying home so much that they’re ready to make a microtransaction. Or two. Or 10 million.

 

New, legal, iTunes alternative App Store premiers at CES 2010

Thursday, January 7th, 2010

While it’s waned in the overall ‘must see’ show of the year, the CES (Consumer Electronics Show) is still alive and kicking. This year’s CES, held in Las Vegas has already had a notable highlight, and just on it’s opening day. The mind behind one of iPhone’s earliest hit apps, Steve Sheraton of Hottrix (iBeer), announced a fully legal iTunes app store alternative.

YourAppShopTitled YourAppShop, Sheraton says that the platform was created out of the frustration he, and a majority of other developers have faced in the past of Apple’s highly restrictive (and time consuming) approval process. Sheraton seeks to bypass the middle man with YourAppShop, and allow developers to ship directly to consumers.

“For years, developers of all sizes have been denied access to the world’s largest app store for a variety of reasons thanks to a lengthy and convoluted corporate process,” Sheraton said. “These policies have hampered certain labels from creating personalized, branded apps. Your App Shop is a brilliant opportunity for companies with content not allowed on iTunes or those that just want to bypass Apple completely.”

The YourAppShop platform will provide developers with a ‘one stop shop’ solution that will allow developers and companies to reach customers with specific, targeted apps. On the other end of the spectrum, users can access these apps in very much the way the do now, however, instead of going to the App Store found within iTunes, users visit yourappshop.com to access apps. Apps are then downloaded for free and are available immediately via a cloud based admin. This method will allow for both on and offline content delivery. Notably, the platform also offers a integrated micropayment system that allows users to use the similar ‘one click purchase’ method familiar to iTunes App Store users. No word yet on the availability of microtransaction monetization for developers, but if the project is a success, I wouldn’t be surprised to see this be one of the first features added to the lineup.

YourAppShop isn’t a project that’s been born overnight. It’s already been tested and based on technology used by two genre specific app shops – the Premier App Shop, and store for magic trick apps, and the Sex App Shop, do I even need to describe this one? Incidentally, the Sex App Shop has already seen 2 million downloads since it’s launch.

“It’s amazingly simple for content owners to sign up, create an app and repurpose their content with our technology,” said Maria Gara, owner of Premier App Shop LLC. “The Premier App Shop was created out of our own need to find an alternative to iTunes. This means we did all the hard work so others can enjoy the benefits of having their own licensed, branded app store with the content they want, delivered when they want it.”

While market competition is always a good thing, there IS a word to be said about Apple’s approval standards. The App Store is already an overcrowded party, with special award ceremonies and spotlight features needed to help consumers separate the wheat from the chaff. And there seems to be arguably, quite a bit of chaff in the silos already. By letting just about anyone into the iPhone party, is YourAppStore simply letting poor quality/gimmicky apps in the front door? If the safeguarded iTunes App Store is already packed with useless apps, how will YourAppStore guarantee the same experience, without the corporate bureaucracy? And if they don’t…would you want YOUR business’ app swimming in a sea of mediocrity?