Posts Tagged ‘consoles’

Turbine to tackle console MMO and microtransactions?

Wednesday, September 23rd, 2009

What would a hot day in Texas be without a little dust raising? It looks like Turbine’s VP of Product Development, Craig Alexander raised a little dust himself, as well as a few eyebrows when he took the stage on the last day of the GDC Austin 2009 event. In his presentation Alexander stated that the market of MMORPG’s on consoles, specifically Microsoft’s Xbox 360 and Sony’s PlayStation 3 could be worth in upwards of $2.3 billion a year. Obviously a number no one is willing to pass on. However, up until now, no one’s taken a fair stab at making this dream a reality. To this end, according to Alexander, Turbine’s about to take a serious run at tapping this multi-billion dollar market.

craigalexanderIn his address, Alexander confirmed that the Westwood, MA based Turbine studios is in fact current at work on a console MMORPG. Citing the technical challenges of the physical operating procedure Sony’s PS3 employs, Alexander said that the team is developing for the PS3, with plans to shortly there after port the title to the Xbox. But if it sounds so easy on paper, why haven’t there been more serious attempts at addressing this market? In the end, it comes down to one simple answer: Money. According to Alexander, any decent attempt at this project is going to cost somewhere in the $20 million range just to develop. Given that Turbine has recently started receiving funding from a proposed $50 million investment round, their popular Lord of the Rings Online shows no signs of dipping in popularity, and their most recent experimentation into the world of hybrid subscriptions/microtransactions supported Dungeons and Dragons is out of the gate with a label of success, it’s fair to say that Turbine has the cheddar to make this a reality.

Alexander says that part of the difficulty in creating an MMORPG for a console is that in order to succeed, it must be radically different from the current state of play. A console MMO would need to have better graphics, less grind, and much more social interaction than is currently employed in the unofficial ‘standard elements your MMORPG must contain’ handbook. Speaking to the fact that many consider MMO’s a purely PC based form of play, Alexander was quick to point out that the same arguments were previously made when applied to sports sims and the FPS genre, but now market leaders Madden and Call of Duty have a massive console audience and following.

When talking monetization, Alexander primarily focused on subscriptions. Notably, he pointed out that reoccurring billing (subscriptions, if you will) options are already available on both platforms, and that the Xbox Live services are a clear indication that set top box players are willing to set up subscriptions and pay for additional enjoyment. If any of this sounds familiar, don’t forget that the rumor mill was rife with speculation back in May when the idea of LotRO microtransactions being utilized in the Xbox 360 item shop circulated. Alexander flatly and specifically denied this rumor of porting LotRO to the Xbox during his presentation.

And while the rumor didn’t pan out, it’s clear that with the implementation of a hybrid model with Dungeons and Dragons Online, and this confirmation that Turbine is seriously committed to a perhaps industry revolutionizing MMO for consoles project, clearly something major is afoot at Turbine. If they can truly hit the nail on the head and show us something that’s never been seen before, the pure subscription based model may have merit, but if they fall anything short of perfect, we may see them revert to something they’ve already seen work, and work well – the microtransaction/subscription hybrid model.

 

Holiday 2008 online video game sales top brick and mortar

Tuesday, January 6th, 2009

Comscore has recently released figures comparing holiday spending 2007 vs. 2008 revealing that both online sales of Sports and Fitness equipment and Video Games increased and outperformed offline sales during the holiday 2008 season.

Data compared data from comScores’s overall (online and offline) consumer e-commerce spending published by MasterCard Avisors’ SpendingPulse Unit from November 1 – December 24 of 2007.

The data doesn’t lie, with comScore showing that the top growing online product category for the holiday season was Sports and Fitness, growing 18 percent yoy, with Video Games, Consoles and Accessories growing a close 14 percent.  Naturally, the top grossing platforms include the big three: Nintendo Wii, Microsoft xbox 360, and Sony’s Playstation 3.  The only other positive growth segment was apparel and accessories, which generated higher sales as a result of retailers’ price slashing and promotions, combined with bad weather across most of the country.

And while certain categories lost significant traction across the board, the silver lining is that the online component of these sales is significantly higher than their offline counterparts

  • Sales of Apparel & Accessories was up four percent online, compared with a 19-21% decline in overall sales of the category.
  • Electronics declined five percent online, while Home, Garden and Furniture declined 14% online. This compares with a 26% decline in overall sales of Electronics/ Appliances.
  • Jewelry & Watches declined 24% online, compared with a 34% decline in overall sales of Luxury Goods (including Jewelry & Watches).

“For an online holiday shopping season that recorded a disappointing three-percent decline in sales, a positive note is that e-commerce trends outperformed overall consumer spending in several product categories, which is to say that e-commerce continued to capture an increasing share of consumers’ wallet,” said Gian Fulgoni, comScore chairman.

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NPD Group releases Games Segmentation 2008 Report

Thursday, August 14th, 2008

The market research firm the NPD Group recently released its 2008 Games Segmentation Report which reveals some staggering numbers.

According to the US Census population clock, there are currently 304 million Americans.  This includes all living breathing persons within the American borders.  While some of these people do not fall into the range of NPD’s survey (ages 2-65+), NPD found that there are approximately 174 million Americans playing games.  Even if we were to take the entire US population, that means that 1 out of every 2 Americans is playing some type of game on some type of platform.

The report divides the total number of gamers into 7 distinct “gamer segments” and analyzes their usage and ownership patterns.  The breakdown looks like so:

  • 3% are Extreme Gamers
  • 9% are Avid PC Gamers
  • 17% are Console Gamers
  • 14% are Online PC Gamers
  • 15% are Offline PC Gamers
  • 22% are Young Heavy Gamers
  • 20% are Secondary Gamers

Young heavy gamers make up the majority of the survey with a whopping 38 million strong.  These gamers tend to favor portable platforms, make up at least one third of the system owner’s group with 6 out of every 10 owning a DS and/or PSP.

On the other side of the coin, Extreme Gamers, those classified as playing a total of 22.3 or more hours per week, and having purchased nearly 24 titles across all their gaming platforms in the past three months, show a strong preference for the PS3 and Xbox 360.

“Although Extreme Gamers are heavily involved with the industry, they represent a small portion of the potential market for any new game that comes to market,” said NPD analyst Anita Frazier. “In order to promote continued growth, we must better understand all of the gaming segments.”

While the PC is used more than any single console for gaming, Extreme Gamers, Console Gamers, and Young Heavy Gamers are more likely to use consoles than a PC to play.

The study also found that Console Gamers; those that play on a console system, on average 8.2 hours/week, and purchased 3.2 games in the past three months, that own a PS3 are most likely to own other current gen consoles.  In contrast, only 10% of PS2 owners also own a PS3.

Regarding micro transactions, the NPD Group found that more than half of the Extreme Gamers and just over a third of Avid PC Gamers said that they would definitely download a feature to enhance a specific game that they own.

Speaking of downloads, 14% of games purchased in the past threee months across all segments were digitally acquired, with Avid PC Gamers making 27% of their purchases digitally.

About the NPD Group Study:

The data was collected from more than 20,000 members of NPD’s online consumer panel, ages two to 65+.  Responses for consumers ages two to 12 were captured by instructing a parent to take his or her child in this age range to the computer to answer the questions, either with or without the parent’s assistance. Qualified respondents reported they personally play video games on a PC, on a console or portable system, or on another device such as a mobile phone.  The following four key variables were used to create the gamer segments: ownership; usage; frequency; and purchased/received video games. Final survey data was weighted to represent the U.S. population of individuals ages two and older.  Fieldwork was conducted from January 11-February 5, 2008.

Note: This study was conducted in January, meaning that questions that refer to consumer behavior in the past three months include the Christmas/Hanukkah holidays.

Games Segmentation 2008 differs from Gamer Segmentation II (May 2007) primarily in the revised sampling methodology and the revised and updated Segment definitions. Gamer Segmentation II used a sample of individuals age 6 to 44. Games Segmentation 2008 uses a sample of individuals 2 to 99. By including all gamers, NPD will be able to continue to use and trend these segments for future waves.

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Blizzard: Diablo III “Theoretically possible” for consoles

Tuesday, July 8th, 2008

Blizzard’s VP of game design Rob Pardo admitted to Eurogamer in their Diablo III Preview that a console version of Diablo is “theoretically possible”.

While Blizzard told fans at last weekend’s Worldwide Invitational that Diablo III is being developed exclusively for PC and Mac, and had no plans to bring the game to a console platform, Pardo said, “I think it’s theoretically possible. It would have some control changes that I think you’d have to make… But it’s probably, of our major franchises, the one that’s most console friendly, for sure.”

Pardo previously worked as the lead designer for World of Warcraft, and now oversees design for all of Blizzard’s titles.  He was quick to point ou the practical and design issues with bringing a Blizz title to a console version.

“You’d need to think about a lot of the point-and-click spells, like point to area-of-effect, or things like line-damage in this direction,” Pardo said. “Target selection is something you’re going to lose on console, you’re really going to be able to do targeting direction, but not specific targeting.”

All hope is not to be lost though.  When asked if a console version would require a ‘from the ground up’ redesign, Pardo responded, “Oh, I don’t think it would be a redesigned game. Out of StarCraft, Warcraft or WOW, Diablo would be the easiest game to translate. But it would still take a bit of work”.

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Wii and Nintendo DS – Use the FORCE

Wednesday, June 4th, 2008

While there are plenty of Star Wars titles already available for plenty of consoles, it seems as though the public desire for all things Rebellion v. Empire is unquenchable.

The next installment in the long line of Lucas franchise material comes at us by way of Force Unleashed for the Wii. Right. If you’re thinking what I’m thinking, then the answer to your question, yes. Yes, the Wii remote will have full lightsaber functionality. Nice. The nunchuk controller will serve as a useful tool to wield your badass Force powers. I’m personally looking forward to being able to shoot lightening bolts from my hands alla the Emperor in episode 6.

Jim Ward, President of LucasArts says, “The Wii is a great platform for The Force Unleashed, because the console’s motion-oriented controllers really bring the game to life. We have worked very hard to make the Wii version of the game unique in order to truly let you unleash the Force.”

But wait…all things Force-iness don’t stop there. While most probably done intentionally, perhaps LucasArts has let the cat out of the bag via the LEGO Indian Jones Hint Book. Rebelscum.com forum member ‘JayhawkJake’ writes:

“I just picked up the new LEGO Indiana Jones Hint Book and on the inside cover is an ad for a new LucasArts game for the Wii based on The Clone Wars series due out for Holiday 2008. It lists a website of www.clonewarsgame.com which directs you to StarWars.com right now.”

This quote comes in on the 29th of May. It seems as though LucasArts watches the industry news as well, and now has a landing page in place with the simple text:

“Check back at the end of this month to find out more”

The ad also indicates that the Star Wars: The Clone Wars game is heading to both the Wii and the Nintendo DS. Smells like yummy holiday fun to me!