Posts Tagged ‘Console’

Survey indicates gamers going beyond consoles and PC’s – but not necessarily paying

Wednesday, October 6th, 2010

Gaming market research firm Newzoo has recently released the results of a video game usage survey that reveals a number of interesting insights into today’s “state of games.” Most notable in the survey was the finding that 2/5ths of America’s 160 million gamers regularly play social games on Facebook.

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The survey includes data from both the US (an estimated 160 million gamers) and the UK (approximately 32.5 million gamers), and segments them into seven non-exclusive groups. This segmentation is based on each gamers’ platform(s) of choice: console (including portable), MMO, PC/Mac (boxed games), PC/Mac (digital delivery), online casual, social networks, and mobile devices (iPhone, iPad, etc.).

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While consoles still take home the lion’s share of attention, with 56 percent of all US respondents and 62 percent of all UK respondents indicating consoles as their weapon of choice, the survey found that these same console users are also utilizing other platforms on a regular basis. More than half (56 percent) of all US console gamers also indicated that they are playing games on mobile devices, (59 percent) social networks, and (40 percent) MMOs. UK results were quite similar.

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Clearly these numbers indicate that gamers aren’t preferring one platform over the other, but rather, adding more options to their gaming choices. According to Newzoo, the average gamer is playing on any 3 of the 7 segments at any given time – sometimes simultaneously.

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Before we start jumping for joy, it’s important to keep in mind that the Newzoo survey also found that 72 percent of US gamers and 75 percent of UK gamers are actually forking over cash to play their game of choice. So while the numbers indicate a strong diversification of gaming tastes, at the end of the day, only ¾ of them are actually paying to do so. The survey found that console gamers in both the US and UK are the most likely to pay up, however, gamers that used mobile devices and social networks (read:Facebook) are the least likely to pay to play.

 

Consumers plan to spend same amount or more on Entertainment in 2009

Saturday, April 18th, 2009

A recent tracking study conducted by the NPD group, Entertainment Trends in America, reveals that most American consumers intend on spending as much or even more on entertainment in 2009.

While music digital downloads took the top slot, with 75% of consumers surveyed indicating that they would spend the same or more on music as they did in 2008, 65% of those surveyed said that will spend the same amount or more on video games. Indicating a favorable nod to downloadable content, in this case, specifically music, only 60% of respondents indicated that they would spend the same or more on physical CD’s. Although spending on theatrical movies did not take the top slot, tracking at 73%, this entertainment sector appears to be in the best position for growth, as the same question in the previous years’ survey logged only a 66% response from those polled.

Theatrical release films look like the big winner for ’09, over half those surveyed 51%, indicated that they’d purchased a DVD or Blu-ray disk during the previous three months. Console or portable video games took the number two spot in recent purchased with 36%, and CD purchases clocked in a 31%.

“Even in the face of a down economy, entertainment remains a popular spending category,” said Russ Crupnick, entertainment industry analyst for NPD. “Most consumers say they’ll continue to purchase at least the same amount of many entertainment categories in the coming year.”

According to the NPD survey, the current per capita entertainment budget is $160 per month. However, this number is slightly misleading, as a majority of this spend is applied to dedicated television and internet access subscriptions. While we’ve all heard/seen/read predictions that consumers would start to trim the entertainment fat during the current economic downturn, the NPD study finds the only noticeable decline in magazine and newspaper subscriptions. Bad news for an industry already in turmoil.

These numbers clearly indicate that the entertainment industry as a whole may be far better positioned to ride out the current economic storm, NPD’s Russ Crupnick advises caution, “There is anxiety about the economy among entertainment buyers, increasing use of unpaid digital options for entertainment and competition for the entertainment dollar, but consumers have clearly shown that compelling content will get them back into the stores or theatres.”

 

Premium sports broadcaster Setanta joins New Street Media in PES 2009

Monday, September 29th, 2008

New Street Media, a pioneer in in-game advertising has recently signed a deal with Setanta to deliver ads in Konami’s Pro Evolution Soccer 2009.

With over 14 years of digital strategy experience, New Street Media delivers game based marketing strategies across every digital platforms including OC, Console, mobile and iTV.  Sentanta Sports is a leading sports broadcaster with nine channels in the UK, Ireland, North America and Australia.  Their digital content is available to more the 50 million homes worldwide.

The PES 2009 title, which is set for an October 17th release date, is widely regarded as the premier online soccer game, and will feature Setanta ads throughout the game via static perimeter board advertising.  The Setanta/New Street Media deal is not limited strictly to actual in-game advertising, but extends to various PES events slated to take place throughout the year, where Setanta advertising will also receive high profile treatment.  PES competitions and PESfan.com and PESRanksings.com will also feature Sentanta ads.

Jon Murphy, PES Team Leader for Konami Digital Entertainment GmbH, commented,“We are delighted to be working with such a prominent brand in the football world and hope this will be the start of a longer partnership”

“This is a truly symbiotic relationship, where the partnership delivers extra value to both parties’ audiences. Successful in-game advertising campaigns need to consider the gamer and add value to the gameplay experience and give something back to the gamer!” said New Street Media’s Managing Director, Maryam Bazargan

Setanta’s Online Marketing and Acquisition Manager, Ben Carter said:“Setanta is always looking for new ways of reaching our core target audience of sports fans and so this was an obvious partnership for us, given Pro Evolution Soccer’s strength and position in the football games market.”

While there’s been some waves in the in-game advertising sphere over the past few weeks, most notably Google, Konami and New Street Media seem to be headed in the right direction with this one.  Gamers are certainly a fickle bunch, and often a bit put off by in-game ads, but if the advertising context mirrors the game content and ads an even more ‘real world’ feel to the game play, who could oppose it?

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ION Game Conference in Seattle: redefining online

Tuesday, May 27th, 2008

ION Game Conference in Seattle: redefining online

Under the motto “Redefining Online”, the Annual ION Game Conference took place in Seattle, WA ion between the 13th and 15th of May. The global gaming industry converged at ION to discuss the future of Online Gaming, exchange news, and set new goals for the coming years. Besides industry titans from both the US and Asia such as EA Games, Bigpoint, Crytek, and Epik; fatfoogoo was one of the few European companies present. We were here not only to represent Fatfoogoo, but also to get a view of the newest developments in online gaming. How these developments look, and where they will be taking the next generation of Online Gaming, we proudly present to you here:

Free Games with downloadable content and additional services

The first Trend that’s abuzz in the industry is the increasing alternatives to drive revenue generation. Publishers will sooner or later move further and further away from costly subscription fees and expensive stand alone games, and more in the direction of a “Free to play” platform, i.e. the game is free to download and play, but it’s also self financing by additional downloadable content, services, and micro-transactions between player to player or publisher to player. An excellent example of this concept would be South Korean publishers Nexon, who with Court Rider and Maple Story have banked over $230M in turnover, or German publisher Bigpoint whom already have over 10 million users. On average 8%-30% of these users have already, or will in the future pay for additional functionality and levels.

Outsourcing

The second trend amongst game publishers deals with competition in the global market and the often negative feelings/opinions associated with outsourcing. In order to spend more time in developing games, publishers are increasingly relying on third technologies; game engines, sound creation tools, and/or micro transactions (the selling and/or trading of objects, items and services within a game), between players or between publishers and players. The time and money saved with outsourcing should be reinvested in the core components of manufacturer; game development. There’s already a prime example of a masterful use of outsourcing in Epik’s Unreal 3. Unreal 3′s engines are pretty much the same as any 3D shooter, but they employ various sound engines from the Dolby Engineering labs, or micro-transactions from operators like fatfoogoo. The already existing cooperation with second and third line suppliers of engines and services should be worked out in the future. At it’s essence this will free up game publishers to do what they do best: Develop and publish games.

The merging of (suppossed) opposites

The third trend focuses on the fusion of the various different pieces of Social Networking and Gaming. The border between PC and Console, virtual worlds, games and personal net applications, mobile and casual games is becoming more and more blurred each day and should interoperate with each other – technically, functionally and economically. The platforms will be open to each other, and offer the end users several different levels of interaction. Nevertheless, the challenge for this kind of openness in technology lies not only in the tech sector, but the judicial as well. Copyright and tax laws vary from state to state, country to country. The challenge of a functional multinational system is a priority not only for software and hardware manufacturers, but for politicians as well.

Final Thoughts

Final thoughts and personal observations from Martin Herdina, our foogoo on the ground at ION:

A letter from America

Martin HerdinaBeing back in Europe the jetlag still doesn’t allow me much sleep at night but – and what’s a lot more relevant – I am looking back to a super exciting week at fatfoogoo.

Listening to the industry legends from EA, THQ and NCSoft talk about micro-transactions as the future revenue model for online gaming and to the success stories around Nexon’s “Cartrider” in Korea ($ 250M p.a.) has been extremely interesting and demonstrated once again that fatfoogoo is serving exactly the right market segment at exactly the right time.

Apart from these business aspects I met a full crowd of great people from the US gaming industry, enjoyed some super cool US Ska music at night (check out http://www.myspace.com/dealsgonebad) and was successful at avoiding all business-development meetings taking place in one of Seattle’s strip clubs.

Best,
Martin

 

AMD amping up gaming arm

Tuesday, May 20th, 2008

AMD is rolling out a new branding scheme to highlight hardware that is optimized for gaming software. The new AMD Game! Brand is meant to bring ‘console-like’ simplicity to desktop/laptop users.

The New logo with be plastered on all PCs that include an Athlon X2 5600+ processor, 2GB of memory, a Radeon HD 3650, and an AMD 770 or Nvidia nForce 500 series chipset or higher.

The super swanky “AMD Game Ultra” logo is reserved for top shelf systems only. These Johnny Walker Blue Label systems need to have a minimum of a Phenom X4 9650, 2GB of memory, a Radeon HD 3870, and an AMD 770 chipset.

According to AMD’s site, “We’ve tested the games, hardware, and components to make sure you get an amazing playing experience, right out of the box. And best of all, you don’t have to know every detail about your PC to get started.”

In other words, AMD will be reviewing, selecting, and matching peripherals such as mice, keyboards and controllers for max compatibility (um, where do I apply for this gig?). Again, stressing the console like, plug and play right outta the box simplicity.

Whether you prefer to build your frag machine from the ground up, or simply leave the choices up to AMD, my guess is that we’ve going to be seeing a bit more of AMD in the gamers galley.

 

My gaming Rig is better than yours!

Monday, May 5th, 2008

One of the beauties and attractions to MMO gaming is the incredibly detailed artwork and sound that goes into their creation. Many of us even support the graphics card industry by continually upgrading cards and even overclocking them (you never heard that nvidia) ;)

Well, ladies and gentlemen, hold on to your hats, as record label owner Jeremy Kipnis has created what we believe to quite possibly be “The Greatest Show on Earth”.

OMG! This is what $6 million will buy you. Kipnis’ theatre is installed in his home in a vaulted ceiling room that measures 8 feet high at the rear of the room and 16 feet high at the screen end of the room, with dimensions of 26.5 feet wide and 33 feet long. In other words: large, but not a tremendously big room.

Within this room, he’s packed one of the largest screens installed in a home in the world, measuring 18 feet wide! Just give that a think for a sec. Even if you’re gaming on a 30″ Cinema HD cinema display on your desktop, this guy plays on something 7x as large!

The main video comes from a Sony SRX-S110 Professional Video Projector and is supplied by a variety of inputs:

Sony BDP-S1 Blu-ray Player
Sony PlayStation 3 Gaming Console
Toshiba HD-XA1 HD DVD Player
JVC HMDH-5U D-VHS Recorder
SATA Drive (72 HDTV Hours Total)
Mark Levinson N° 51 DVD/CD Media Player
Pioneer HLD-X0 Hi-Vision HDTV MUSE Laserdisc Player

If the video isn’t enough to blow you away, let’s talk about the sound. Kipnis is running 13 Theta Digital Generation VIII 32-bit 8x Oversampling Dual Processors (link this) for audio processing, and then amplifying it via:

2 Mark Levinson N° 33h Amplifiers
30 McIntosh MC-2102 Amplifiers
3 Crown Macro Reference Gold Amplifiers

Being projected through:

16 Snell 1800 THX Music & Cinema Reference Subwoofers
8 Snell THX Music & Cinema Reference Towers
10 MuRata ES103A Super Tweeters
3 Snell THX Music & Cinema Reference LCR-2800 Center-Channel Speakers

Umm… yeah. Kinda makes my rig look mighty sad at the moment.