Posts Tagged ‘Conan’

Age of Conan getting some GOOOOOOD updates!

Monday, June 16th, 2008

It looks like Friday the 13th wasn’t so bad. Funcom, publishers of Age of Conan announced that a whole new horsecart is gonna be pulling into the station soon with a booty full of goodies.

You can have a read of AoC’s official newsletter here, or…sit back and let me give you the highlights:

Decent, as we’ve come to expect it, none of this schoolboy baby business, PvP implemented. Yay! For anyone that’s accustomed to playing PvP roles as opposed to PvE has come to realize that AoC is lacking a bit where others make PvP pretty darn close to white knuckled combat.

One tiny little jab at Funcom if I may? There’s one sentence that sticks out like a sore thumb in the newsletter:

“Following the launch of Age of Conan we sat down immediately and started fleshing out some ideas for what we wanted to do with the PvP (player vs. player) features in the game, and now we are ready to reveal it to you.”

Ummmm. Following? I mean, I don’t mean to sound like a jackass here but uhhh…wouldn’t you want to map out the PvP strategy and development BEFORE you launched the game? Call me crazy….

Colors! Yes, color codes. A new fugitive system is being implemented whereby a color coded system will correspond to the appropriate wanted status of each character. This is based on how many lower level players they’ve killed. The basic David v. Goliath scenario is set here, as there are greater PvP rewards for killing a more wanted player. Theft of items and money will be awarded to death of the player with the highest fugitive status.

Awwww yiy….LOOT baby! The AoC loot system is being retooled. In case you haven’t noticed, loot in AoC thus far has been…well…almost insignificant. Funcom is changing this presumably to make loot a more integral part of character progression. The AoC street sweepers union is rather happy about this.

Powerpoint FTW! No, thankfully you’re not going to have to sit through a 32 slide presentation in order to play. Powerpoints refers to the new achievement system being put into place. These are points earned primarily during endgame play, but…you can continue to receive them in a steady influx provided that you keep your subscription status active. Powerpoints are pretty much, more or less similar to WoW’s Marks of Honor, and can be spent on special abilities and/or gear. Fear not…Funcom’s been tracking you, and these Powerpoints will be applied retroactively once launched. In other words, all the time you’ve already spent ingame has been tallied, tabulated, and will be waiting for you once the patch is applied. And in this slide, you’ll see our productivity vs. cost and performance is increasing due to….(sorry, I couldn’t resist)

Chit Chat. Ummm…yeah. Funcom. Funny that the name com (as in communication?) is part of the brand’s name, but yet, communicating ingame should provide an achievement award in itself. A completely new chat interface will be hitting your UI soon.

Strap your seatbelts on riders, as all this a few more improvements are heading your way in late June/early July.

All in all, I’ve been OK with AoC. Funcom’s latest offering gets the OK seal with a bit of trepidation. It’s got a lot of things going for it, and I’m almost pulling for it like the little engine that could. Graphically, the game is stunning, sound is not so bad, but there’s also that nagging suspicion in the back of my head that just keeps saying to me “They rushed it to market, they rushed it to market….”. Does this sound familiar with any of Funcom’s other offerings. Yes. Me too. Ok, I’ll say it: Anarchy Online. Do it with me now….roll eyeballs….groan. Yes, it was bad. Very bad. But…on the other side of the coin, Funcom got their $H@& together might fast, and within a year the game was actually pretty decent. The Shadowlands expansion pack changed the whole face of the game, and if you hadn’t been in on the original release (or lived on rocks and never read forums) it might have even passed as a good game. I have the very same hopes for AoC. It’s got good bones, and hey let’s face it, even market leader World of Warcraft wasn’t perfect when initially released upon the world.

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Funcom puts the F back in effed up

Thursday, May 15th, 2008

Hyboria may look hotter than hell from the screenshots and trailers, but not so with client downloaders. It seems as though the early access offer that allow(ed) players to start playing the new offering on May 17 has sold out, leaving a LOT of fanboys and girls screaming bloody murder. Funcom sites that their servers couldn’t any more peeps downloading the 14GB client. Let me say that again, 14 effing GB?!?! Not being prepared for a release is just bad business. An easy fix would have been to make a patch available whereby users could simply patch the beta version they’d been testing and bring it up to the release version. Instead, users are forced to uninstall the beta and then re-download the 14GB access client again. Ouch.

To add insult to injury, plenty of peeps experienced the “ERROR: Filesize incorrect” message when installing the game. WTF? Granted this can be fixed, but not exactly what I’d call a nice Welcome doormat. To fix the error, you’ll need to go into the AoC directory, find and run the SimpleConfig.exe program, click on “Verify/Repair” button, check the repair checkbox, and start the verification. This repair checker will then download the correct version of the corrupted files. As if I haven’t downloaded enough already?

Ok, so we’ve now spent 22,000 hours downloading a corrupt 14GB client, patched the what should have been correct files in the first place, and are ready to fire up some juicy blood spilling action. Hold the phone boss, we’ve got a few MORE of funcoms eff ups to fix. You’re probably going to launch the game and get nothing more than a black screen now. Be sure to check if you have anything between your teeth with this now very expensive mirror you’re sitting in front of.

To fix the black screen of WTF, head back to ye old SimpleConfig.exe, and give ‘er a run. Now look for the graphics tab and select DirectX 9 (your default may or may not be DirectX10). Restart AoC. If this still doesn’t work, rinse and repeat the above steps, but now set the resolution to something lower than your standard screen rez. Fear not, you’ll be able to change these settings in game mode once you’ve managed to raise Conan from the black screen of WTF.

I wish that I could say after funcom’s last release, Anarchy Online, that they’ve learned a thing or two. Unfortunately it doesn’t seem so. With such a sweet looking game, let’s hope that funcom can fix the flubs and bring on the fury!