In-game advertising provider, and wholly owned subsidiary of Microsoft, Massive Inc., together in concert with leading metrics provider comScore, has recently released a case study that spotlights IGA campaign results for Bing, Microsofts’s “decision engine”. Utilizing their AdEffx Action Lift for Gaming, comScore has generated a digital advertising measurement methodology specifically targeted at console in-game advertising,
The results of this case study clearly indicate that IGA works … and worked quite well for Microsoft. Massive ran an in-game advertising campaign centered around Microsoft’s “other” Google, aka – Bing. The comScore/Massive results accurately measured what impact these ads had on consumer behavior, including site traffic and searches. The study results also verify Massive’s (and presumably most other IGA providers) ability to generate a strong ROI just as effectively as other ‘traditional’ forms of advertising, including digital marketing, i.e. banners, and/or video advertising. Interpret LLC was also utilized in the study, indicating that users that were exposed to the advertising campaign showed higher ad recall, as well as an increased brand engagement.
Selected highlights:
- After exposure to the Bing ads in-game, the percentage of gamers visiting and searching on Bing.com increased up to 108 percent — two-thirds of whom were new Bing users.
- 71 percent of gamers recalled seeing the Bing ads.
- 60 percent of gamers had a more positive opinion of Bing after seeing the brand advertised in their games.
The Massive campaign under review was run in several top Xbox 360 titles including DJ Hero and NBA 2K10, from November 2009 to December 2009. comScore’s AdEffx technology effectively matches as serving data from Massive with comScore’s own data to track and measure IGA effectiveness via online activity before and after ad exposure. This tracking method falls in line with other established online media tracking and analytics measures. And like these other forms of measurement, consumers’ anonymity was protected.
“The gaming community embraced the in-game ads and interacted with the brand,” said Kirsten Ward, director of digital advertising for Bing and MSN at Microsoft. “The campaign exceeded our expectations across the board. The fact that we’re able to measure that kind of ad effectiveness is truly compelling for brand marketers.”
The full Massive/comScore report is available directly from Microsoft.




It’s no secret that there’s a very viable market in the gaming market, and Massive is one of the big three providers of IGA. They insert (in most cases) non-intrusive ads on billboards in urban landscapes for example, or slide up ads just above the scoreboard display in Madden – something very similar to what a user would see in this environment, or television broadcast. However, while the ads have shown to be popular and consumer motivators, due to the lack of solid data, and their relative newness, advertisers have still been weary to pull the trigger on launching campaigns.
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