Posts Tagged ‘community features’

This week at Electronic Arts – more action than Medal of Honor

Friday, June 19th, 2009

To say that there were just a few things happening at EA this week would be just shy of an understatement.  Not only did now former COO John Pleasants more or less lay out EA’s plan to get back to the top of the gaming heap, but they’ve also stepped things up a bit by publicly posting a job ad for a “User Experience Designer”.  Oh, and shortly after Pleasants’ interview (literally his last day), he left EA to become the new CEO of Playdom.  Right.  Let’s get started.

john_pleasantsOn Wednesday, paidContent.org ran a very informative and interesting interview between reporter Tameka Kee and at the time EA COO John Pleasants.  Kee’s interview focuses mainly on what EA’s up to in regards to the strong push to an online component to their latest games, citing The Sims 3 as a prime example.  Pleasants admits that EA is, “…creating a live service across a portfolio of titles, with some social aspects and a variety of business models, including micro-transactions and subscriptions.”

Speaking to the social aspect of gaming Pleasants gives a strong nod to free-to-play/microtransaction supported gaming studios such as Playfish and Zynga, and states, “we’re in investment mode, and we’ll be announcing deals with companies that will be of note sometime in the near future.”  To this end, it’s also come to the light of day (although nearly half a month old now), that EA recently posted a job listing for a “User Experience Designer” that can “lead the design and prototyping of applications for online games, community features and e-commerce transactions” for a “new social gaming platform.”  Read: we need someone with experience in building social networks, communities AND has microtransaction experience.  To be honest, that sounds more like three jobs in one, but then again, I’m no staffing director.  This new developer would be ‘the man’ to drive the reigns at EA’s Ontario, Canada based Waterloo studio.  Looks like Margaret Wallace’s predictions on some of the old school giants investing in social gaming is right on the money.

Ok, fine and dandy, the world at EA is looking bright and shiny.

But hold the phone – what what?  John Pleasants has been named the CEO of Playdom.  Say wha now?

They say hindsight is 20/20, but if you read the interview that Pleasants did with Dean Takahashi from VentureBeat with this knowledge now in hand, you might be able to detect just a splash of animosity tossed in there.  Such statements such as, “Yeah, he tells me what to do and I do it.” In regards to his working relationship with CEO John Riccitiello, and “I don’t want to sound like I’m countering my boss. But I think quality is an overused word for a dynamic equation.  Trends are changing. You have to have quality, following the right trends. You have to make quality stuff, but it can’t be in a category that is disappearing or becoming a niche. John has been vocal about saying that our marketing didn’t work well. We didn’t manufacture hits. To make a hit, you have to both make the right thing through high product quality and also hit the market in the right way.”  Sir, it not only sounds like, but in fact, is, a direct counter to your bosses’ statements.

Perhaps there is in fact no bad blood going on here, but you’ve got to admit, the timing and the nuanced phrases are remarkably suspect.  With Playdom reporting numbers close to $10 million per quarter via microtransaction sales, it looks like Pleasants just made quite a wise move.  His departure only hails a continued mass exodus of top EA execs, but then again, former EA exec, John Schappert who left to go work with microsoft, is now heading back to NoCal to replace Pleasants.  Need a road map by now?  Me too.

While EA’s clearly trying to head in the right direction with casual gaming, social networking, and microtransactions, the question remains,can the behemoth get it together in time and can they really deliver what we want, before we know we want it?

 

Hellgate: London rises from the ashes again: now free to play

Tuesday, January 27th, 2009

Hellgate: London has already seen a roller coaster of activity over its lifespan.  From a mediocre release, to a buggy at best game experience this title has had it rough.  Fast forward to a sinking Flagship Studios with employees leaving “in droves”, and leaving Hellgate: London up in the air.  Move a bit further along the timeline, and you arrive at Hellgate: London’s newest lease on life: free-to-play.

Back in October, we covered Namco Bandai stepping in keeping the Hellgate: London servers up and running until January 31st (this coming Saturday).  Although that date still remains solid for some parts of the globe, according to a press release by Korean publisher HanbitSoft Hellgate: London shall remain open and up and running; in a free-to-play format.

And now for a game of ‘he said/she said’.  Namco-Bandai, who co-published the game alongside EA, is sticking to their guns about Hellgate: London going dark as of the 31st.  Fine and dandy.  Enter stage left Hanbitsoft, which claims they now own the IP, engines and source code, acquired during the demise of Flagship Studios, and therefore have the rights to the game globally.  Previously, HanbitSoft was responsible for Korean operations of the game.

Following this saga hasn’t exactly been easy, but personally, I’ve been rooting for Hellgate: London to go free-to-play for a while now.  It simply makes sense, as there’s clearly an audience out there still involved with the game, and given it’s tumultuous history, chances are that a subscription model just isn’t going to cut it.  So why not make everyone happy all at the same time?  Open Hellgate: London as a free-to-play, monetize it via microtransactions, and continue development.

It looks like Hellgate: London is taking this very path.  HanbitSoft’s official press release indicates that further development and updates are in the works with core gameplay staying the same, but improvements on “strengthening community features”.  To accomplish this, the next large-scale patch, scheduled for “soon” will “combine the two game play modes, unifying the split two communities into one.”

What is unclear is exactly where Hellgate: London will be available.  The press release is written in English, clearly targeting North American players, but due to the Flagship Studios situation, it’s still up in the air as to who can and can not operate the game, and where.

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