Posts Tagged ‘combat arms’

Nexon: Q1 revenues up 59 percent

Thursday, May 5th, 2011

Free-to-play/Microtransaction based games maker Nexon is reporting that it’s North American business unit, Nexon America, grew a healthy 59 percent in year-over-year first quarter revenues. Traditionally a slow season for the gaming industry, Nexon has beat the odds, making this growth particularly notable. The secret sauce behind Nexon’s impressive showing? A steady release of new content, resulting in increased user engagement and sales of microtransaction based items.

“Our success is the result of our ability to deliver engaging content that our players find valuable, whether they are playing for free or purchasing items in our games,” said Daniel Kim, CEO of Nexon America. “The substantial growth we are experiencing in North America is a reflection of how well Nexon is doing globally. We are growing our traditional MMOG business as well as expanding into other platforms such as the mobile and social games, which will help to expand our global reach and the number of people playing our games.”

In addition to their currently available Atlantica Online, Combat Arms, MapleStory, Vindictus, Dungeon Fighter Online, Mabinogi, and PopTag!, Nexon plans on a second appearance at the Electronic Entertainment Expo in Los Angeles, and will showcase Dragon Nest, Nexon’s yet-to-be-released offering, as well as Vindictus. Dragon Nest is slated for a summer release for free-to-play PC gamers in the US, Canada, Australia, and New Zealand. According to Nexon, the title will combine fast-paced action alongside an engaging storyline and a the distinctive Nexon art style. Naturally, the title will be free-to-play, and microtransaction supported.

Likewise, as we recently reported, Nexon is teeing up a Facebook version, MapleStory Adventures, of the long running MapleStory franchise. And while Q1’s numbers are certainly impressive, with a Facebook launch of a perennial favorite, as well as a new “full” game, Nexon’s Q4 numbers should be poised to be off the charts.

 

Nexon North America reports a 42 percent jump in Q4 revenues

Friday, January 28th, 2011

Nexon America, the North American publishing arm of Nexon global, is reporting a healthy revenue jump of 42 percent in the fourth quarter of 2010. Nexon is pointing to a strong showing in December, when Nexon reports a 60 percent increase in revenues YoY when compared to 2009’s revenues.

Nexon North America’s microtransaction based revenue generators include their highly successful FPS Combat Arms, classic MapleStory, Vindictus, Dungeon Fighter Online, Mabinogi, and PopTag! While now available for consideration on the “classics” list, Nexon’s one-that-started-it-all, MapleStory continues to drive revenues and expansion at Nexon North America, as the “Big Bang” expansion was a large driver of late 2010 revenues, bringing in not only a host of new players, but perhaps more importantly, pulling back lapsed players. As a point of reference, in mid-December, Nexon reports a massive 136,000 concurrent MapleStory players, a number that shattered the title’s previous record, in fact, nearly doubling the former record.

“It was a tremendous fourth quarter and year for Nexon and MapleStory’s Big Bang had a lot to do with it,” said Daniel Kim, Nexon America’s CEO in a statement. “Nexon has perfected a formula for gameplay with a business model that attracts players and keeps them loyal. Players don’t have to pay a cent to enjoy Nexon’s games, but our players who do pay to enhance their gameplay experience tend to spend more than the typical social gamer or subscription-based game player. Evidence of the success of this formula was seen with the release of the Big Bang expansion and the resulting increase in concurrent players and revenues.”

And although Nexon has been at it for some 10 years now, first introducing the world to the free-to-play, pay small bits of money in the game, aka microtransaction, model, the company doesn’t show any signs of resting on it’s collective laurels. 2011 hold a new title in store for Nexon America, the anticipated Dragon Nest – a fantasy based action MMOG. Initially unveiled at the 2010 E3 expo, Dragon Nest has been received with fervor in Korea and elsewhere.

“Dragon Nest will continue to raise the bar for microtransaction-based games and should energize the North American market with stylized graphics, fast action and immersive gameplay,” Kim said.

 

Nexon North American up in revenue and players

Tuesday, August 3rd, 2010

Nexon North America has recently posted their Q2 2010 results with a 26 percent increase in growth as the company now reports 7 million players in Maple Story alone, up 1 million YoY. The company reports that June in particular showed strong growth (school summer holidays?), with revenues increasing a solid 36 percent when compared to June ’09.

Naturally, the increase in revenues is tied to the aforementioned increase in users. Maple Story North America has now officially surpassed the 7 million registered user mark. Likewise, Nexon’s first-person-shooter offering, Combat Arms has passed the 4 million registered user mark, and Mabinogi went over the 1 million mark earlier this year. From these three titles alone, that puts Nexon North America at over 13 million registered users, and that’s not even including Dungeon Fighter Online, PopTag, and Vindictus.

“Our player base and revenues continue to expand, which tells us that gamers find that our free-to-play business model fits their play needs,” said Daniel Kim, Nexon Americas CEO. “MapleStory is celebrating its fifth year of service in North America and shows no sign of slowing down, while Combat Arms is growing into one of the markets most popular online FPS games. With the recent successful launch of Dungeon Fighter Online and the release of Vindictus on the horizon, 2010 looks to be a big year for Nexon in North America.”

And if the numbers alone aren’t enough to back up Kim’s supposition, Nexon’s strong (and first) showing at this year’s past E3 convention in Los Angeles has firmly planted Nexon on the North American gamers’ radar. In addition to excited attendees that got their hands on Vindictus for the first time, Nexon also through what’s been reported as, “definitely a contender for ‘Best E3 Party’.” There may or may not have been reports of gaming industry figure Thresh dancing on tables with sparklers atwhirl. But again, this may or may not just be speculation.

“We made a strong statement about Nexons leadership position at E3 and we will work hard to maintain that momentum, deliver great games and continue to satisfy the gaming pubic,” Kim added.

Nexon North America has been five years in the making now, and as Kim states, it looks like the hard work and persistence are starting to pay off, and in droves. Again, the numbers above reflect only Nexon NA’s three largest titles, with a fourth, Vindictus, poised for closed beta launch on August 10th. It should be quite interesting to see how/what Nexon’s numbers will look like this time next year.

 

Combat Arm opens non-in-game shopping

Tuesday, April 13th, 2010

Nexon’s popular free-to-play title, Combat Arms is adding yet another layer to it’s available purchasing options. Players of the FPS may already customize just about every feature of their character via the games’ in-game item shop, the Black Market. Beginning April 14th, players no longer need to be logged into the game to purchase digital goods for their characters.

Slated to launch tomorrow, Combat Arms players will be able to purchase weapons and gear with NX (Nexon’s currency) directly from the game’s website. In other words, by making this possible, players no longer need to be logged in, and actually playing in order to make purchases. This option now opens an entirely separate revenue option for Nexon. Think student at school, or casual office worker. They both know that their clan is heading into a major battle this evening, but real-life comes first, and that test must be taken, or those reports submitted. They may not have time to get to the Black Market, equip, and get used to their new gear. With nothing more than a website visit, a login, and a few clicks, this new piece of pwnage will be waiting for their character the next time they log into the game.

In addition to the “mobile mall,” Nexon is also introducing a series of new achievements, as well as two new pieces of virtual gear.

The achievement systems aids players in raising their “Combat Score,” (or overall achievement score) which benefits from each of 65 different medals offered within the game. This now brings the added dimension of achievements, allowing players to compare stats, another social driver behind continued game play. At it’s introduction, medals can be earned for both general performance, as well as game mode success.

To celebrate the new gear, achievements, and alternative purchasing power, Nexon will offer a on-day sale of a permanent UMP submachine gun on April 21st. This special piece of trigger pulling fun can be purchased with 100k Gear Points, the currency acquired through game play. This is just one part of a current Combat Arms promotion, “Explosives Month.”

Thought of the Day – What is Nexon testing here? Clearly, they have a number of other successful free-to-play titles. By adding the purchasing power offsite, with a particular emphasis on, “buy on the go,” how long will it take before the rest of Nexon’s titles offer the same? And if so…how long will it be before Nexon releases an iPhone/Android/Smart Phone application that allows players to centralize their in-game purchases, with the added value of cross-promotion?

 

Battlefield Heroes raises prices – receives player backlash

Wednesday, December 2nd, 2009

The EA/DICE title Battlefield Heroes has had a bit of a long and winding road. From being ready to go, then only to be put on hold, and finally the release with a rather gradual, we’ll let anyone in beta. Back in September EA reported that the free-to-play title had passed the 2 million registered players mark, and all seemed well. Likewise, only a month prior, EA’s own senior analytics manager Rommy Ghaly revealed that on average, users spend around $20 in-game. Sounds fair, and all is fine and dandy in this free-to-play shooter n’est pas? Well….apparently not, as EA dropped the virtual bomb yesterday by announcing that the cost of in-game earned currency was going up, while at the same time, RMT (real money transaction) cost were to be lowered. In other words – earning currency by playing has fallen out of favor at EA, and cold hard cash income is coming to the forefront.

Announced on the forum, Battlefield Heroes price restructuring took effect on the 30th, and offers players incentives to purchase items using real money transactions to purchase the virtual currency BattleFunds, as opposed to the currency earned through play, Valor Points. In effect, EA has jacked up the cost of items purchased with Valor Points, while cut the cost of items purchased with BattleFunds by upwards of 50 percent.

But why? To find the answer to this, one might want to have a read through the 70+ page forum thread of players’ reactions. To say that they’re not pleased might be a bit of an understatement. However, if seen from EA’s position, they’ve got an interesting quandary on their hands now – one that can effect virtual economies if not properly planned. It seems as though EA has an imbalanced economy, in so much as players with plenty of time on their hands, ones that have acquired massive amounts of Valor Points through play, often have accounts with upwards of 20,000 points just sitting in the economy. Through not spending this currency, the in-game economy becomes unbalanced. To add to the headache, items purchased with said Valor Point are impermanent items which expire after a certain amount of time. Conversely, items purchased with BattleFunds are permanent items. In other words – those that spend real money for items have them forever, while earned currency buyers have advanced items for a pre-determined time period. The question is – will this change now upset game balance?

What’s also important to keep in mind here is that when Battlefield Heroes first arrived on the scene, they were the only free-to-play first person shooter on the market. Since then, competitors such as Nexon’s Combat Arms or Subagames’ Cross Fire have joined the free-to-play fps ranks. As expected, with the pricing change, a number of vocal players are irate, and have suggested that they’d rather move on to something else, rather than grind away for days on end to acquire items that previously only took a few hours to get. And while these vocal players often serve up empty threats, given the number of them (not counting those that have NOT voiced their opinions), a mass exodus is something that EA should be considering carefully before we see the once promising Battlefield Heroes dead in the water.

 

Combat Arms Europe counts 800k, RuneScape 105 million!

Thursday, September 3rd, 2009

Both Nexon and Jagex have recently released some impressive registered users numbers. Both free-to-play titles, Nexon’s Combat Arms is now counting approximately 800,000 registered users, while Jagex’s RuneScape has been recognized by Guinness World Records as the world’s most popular free-to-play title, with over 105 million registered users over the title’s lifespan.

Combat Arms saw a December ’08 open beta and February ’09 official Europe release date, and has recently surpassed the 800,000 registered user mark. Nexon Europe reports that their average CCU (concurrent users) number hovers around 12,000 player mark, clearly indicating that Combat Arms is one of the fastest growing and most successful free-to-play first person shooter games in Europe.

“We are thrilled by the figures and results that we see with Combat Arms Europe” said Sung Jin Kim, Director of NEXON Europe. “We receive great feedbacks from our players who love the great mix of fast-paced FPS and socialization features within the game. We are dedicated to providing an interactive and exciting gaming experience to all players at every level, and look forward to bringing far more new action through the updates we have in queue, and, consequently, to continuing with Combat Arms Europe’s great success.”

As with all Nexon offerings, Combat Arms is free-to-play, and is supported via in-game microtransaction based purchases. Titled the “Black Market” users can exchange real-world money for Nexon credits to purchase additional gear, items, clothing, etc. in order to customize their gaming experience.

And while 800,000 users for a title that’s not yet one year out on the marketplace is quite impressive, on the other end of the scale, information surfaced yesterday regarding Jagex’s RuneScape registered users numbers. According to the Guinness World Records, RuneScape is the world’s largest free game with 105 million registered users.

runescape-no-5In fairness, these numbers account for Runescape’s entire product runtime, some 9+ years. However, even if we’re looking at 9 years, that’s still on average 11.6 million users per year signing up. If that ‘somewhere around 12 million’ number is jumping out at you, yes, that’s the current estimate of active WoW players globally. And again, while this number is cumulative, according to Jagex’s CEO Mark Gerhard, approximately 10 million of those registered users are regularly logging in.

When pressed on the numbers, and asked if RuneScape is making more money than the industry yardstick, World of Warcraft, Gerhard comments that Jagex isn’t really measuring success based on financial returns. “The company is very strong financially, and it is thanks to RuneScape, but for us it’s all about active players. It doesn’t matter to us really if they’re free or paying for the expansion – as long as it’s going North we really don’t care.”
Looking to capitalize on RuneScape’s success, Jagex isn’t resting on their laurels. Currently in development at the Cambridge, England studio is MechScape, and sci-fi browser based MMO.

 

Nexon delivers a quality experience – reaps the financial rewards

Wednesday, August 19th, 2009

Hot on the heels of the Tencent.com news of posting record profits, Nexon America announced yesterday that they’ve also set a few records of their own. Looking at July ’08 vs. ’09 saw a 35 percent increase in revenues.

Leading the revenue surge was Nexon’s now 6 year old (Korean) and 4 year old (North America) free-to-play genre defining Maple Story. This past July saw a record number of more than 70,000 max concurrent users online. Nexon America counts over 6 million registered users, only a small fraction of Maple Story’s 92 million total worldwide players.

To put this into perspective, the NPD Group recently reported a 29 percent drop in video game industry revenues in July ’09, when compared to the year before. So where’s the disconnect? Obviously, the current global economic situation has forced consumers into tightening the belt, and holding off on new hardware and software purchases. When looking at the current situation and instigating the “Some things will have to go,” mentality, surely that gaming subscription might be one of the first things to go. Et viola, enter stage right the appeal of free-to-play gaming.

“The economy has been tough on great deal of the games industry, but we fought hard to retain our customers and to bring in as many new players as possible,” said Min Kim, Nexon America’s vice president of marketing. “We’re heavily investing on all fronts – in our games, our publishing platform, aggressive marketing efforts as well as customer service. The best news for Nexon America is that our success isn’t just reflected in registered users, but in actual, dramatic revenue growth.”

During the month of July, Nexon put the pedal to the metal with marketing efforts including a massive internet wide campaign for their fantasy MMOG, Mabinogi. The company also ran major television and feature film preview advertising campaigns for Maple Story. If that wasn’t enough, Nexon’s popular FPS Combat Arms currently has a major campaign underway.

Coinciding with these advertising blitzes, Nexon delivered major content updates to Mabinogi, MapleStory and Combat Arms, obviously not disappointing newcomers, and keeping long time players interested.

“We are serious about making Nexon the top brand in online gaming, and we are not backing on down our efforts to deliver more content to our customers or aggressively work to attract new players,” said Kim. “We pioneered the free-to-play business model when we brought MapleStory to North America in 2005. With the slew of new games we have planned and the BlockParty initiative, which will bring players together like never before, we will continue to be the leader in this market for years to come.”

So while this question hasn’t really been at the forefront of the battle for a while, I think with Nexon’s numbers, can we officially call this “but can it be profitable?” debate to rest? I think so.

 

Nexon’s newest, Dungeon Fighter Online gears up for beta

Thursday, June 25th, 2009

Building upon the success of their recent worldwide hit, Combat Arms, it looks like the Nexon train just keeps a rollin’ along.  Yesterday they sent over a note announcing that they’ve opened the doors on the closed beta signups for their newest title, Dungeon Fighter Online.  Signups close on the 6th of July, and no word has been given as to when the beta will commence.

dfo_teaserLooking to kill two birds with one stone, Nexon’s newest free-to-play combines classic arcade style ‘shoot ‘em up’ action with elements of RPGs that make them so addictive fun to play.  Set in the mythical world of Arad, a peaceful land that’s somehow managed to piss off some pretty nasty baddies, beta testers will be among the first in North America to explore, quest, and raid in this upcoming freebie from Nexon.

Players can choose from five different character classes: Fighter, Gunner, Mage, Priest or Slayer, with each naturally displaying unique attributes, traits, and attack combinations.  From here on out, the RPG elements come to the forefront, with characters venturing off through the world, exploring and discovering new towns, areas, etc.  Dungeon Fighter features a plethora of quirky NPC’s handing out quests and tasks (thousands, according to the official website) to further the storyline.  And as with all Nexon titles, there’s plenty of room for character customizations, weapons, armor, and new duds, at a price of course.

Again, as with all modern day online gaming experiences, Dungeon Fighter Online features an integrated chat and messaging system.  Party quests and dungeons are also thrown into the mix.  In game communication may also be used to trade and auction items.

Item equipping is limited to ten gear slots, with some limited to class, and naturally, level (what, no twinks allowed?).  Raid, or Party play features up to three other Dungeon Fighter Online players, and a PvP system is included for those wishing to fighter other players instead of the game itself.  Rounding out the ‘must haves’ in a modern online RPG, Dungeon Fighter Online includes a guild system.

In the increasingly crowded online space of free-to-play fantasy MMORPG’s, there’s nothing about Nexon’s newest effort that really makes me stand up and cheer.  Dungeon Fighter Online seems to have all the necessities, but again, nothing really outstanding that makes me think, ‘Oooo…I need to get on this one’!  I think what’s made Combat Arms a true success is that it is in fact different from the vast majority of free-to-play titles out there, both in concept and style, as well as the level of quality.  Who knows, I could be way off the mark on this, as I’ve not yet received my beta code, and this is after all, Nexon we’re talking about here, so hopefully there’s a wonderful surprise waiting for me that I haven’t quite found yet.

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Free to Play FPS new content-fest this week

Monday, May 25th, 2009

Fans of free to play first person shooters have a great week in store for them.  Both Nexon’s Combat Arms and id Software’s Quake Live have some goodies planned for this week that are sure to bring any free to play fragger back for more.

Quake Live

As announced a few weeks ago, id Software is currently progressing through their six new maps in six weeks campaign.  Last week, Quake Live players were treated to ‘Hidden Fortress’, a reworking of a classic map from the Dreamcast version of Quake III Arena.  If you’ve managed to blast your way through (or not) last weeks’ map, grab your winter gear, as this week’s addition is titled Siberia, and is a Capture the Flag style play that can accommodate 6 to 12 players.  This new area is designed by Yan Ostretsov, the same guy that brought fans the popular CTF ‘IronWorks’ arena.  Release date is scheduled for tomorrow, May 26.  As the name suggests, this map is set in a winter wonder (hell?) land and features a special style of architecture with an “excellent balance to create a fun and exciting arena.”

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Combat Arms

If Quake isn’t your thing, or you’re already knee deep in the action over on the Nexon side of the fence, the run-away free-to-play isn’t going to be outdone by timeless classic Quake, and they’re also adding a new feature this Wednesday.  Keeping in line with their commitment to fresh, new, and exciting (and yes, that does include the nut shot) content, Nexon is launching a new gameplay mode, one that players have been lusting after since the title went live: co-op mode.  Titled Fireteam, this new co-op style brings a breath of fresh air into the game, as opposed to the standard deathmatch style that’s been prevalent thus far.

Not quite as supportive as Quake, which is surprising given the client vs. browser argument, the Fireteam mode will allow up to 8 players to try and rescue hostages in multiple stages within the level.  Players must work together to achieve the mission directives, as they will also be a team doing their best to make sure said hostages are not rescued.

At only 8 months old, Combat Arms seems to be well on it’s way to carving out it’s own spot in the Nexon collection of free-to-play history.  While initially a risk for the company (first person shooter types don’t like free-to-play games), it looks like things are starting to pay off, with over 2 million players registered.

Either way you look at it, if shooters are your thing, it looks like it’s going to be one long free-to-play summer of ballistic joy.

 

Combat Arms Europe leaves beta in the dust, now officially open for business

Thursday, February 26th, 2009

Two months and ten days after the commencement of their open beta phase, Nexon Europe is proud to announce the commercial launch of their free-to-play, online first person shooter Combat Arms.  This also marks the official opening of Nexon’s revenue generator, the in-game item shop, the “Black Market”.  Players are now free to choose from additional mercenaries including the games’ first female character, and a wide variety of customizable items, gears, and weapons.

ca“We had a great beta run and have continuously received huge feedbacks after the official launch,” said Sung-Jin Kim, Manager of Europe Business Team at Nexon. “Players really love the fast-paced game play along with the socialization features of Combat Arms Europe. The opening of the Black Market will bring another dimension to the customization attributes of the game, and offer players at all levels to opt for further play options to enhance their game play without harming the fairness of play.”

The newly launched “Black Market” will now allow European Combat Arms players additional methods by which they can personalize the game and their character’s individual look while slugging it out on the battlefield.  Additionally, Combat Arms clans can now further customize their brothers-in-arms by creating their own unique clan emblem, which is then displayed in-game, as well as on the Combat Arms web portal.

Kamara, the games first female character has also now joined the battle, available as a mercenary, which may be hired as an added character for 30 days, and starts off with 30,000 Gear points.  In addition to purchasing Kamara or Zadan’s services, players are also offered new machineries including an M4A1 Desert Warrior, a Dragunov Black, a P90TR, to name a few.  The “Black Market” has also been stocked with a host of new gears and camouflage options to spice up players looks and capacity.  And if all these shiny new toys weren’t enough for you, Combat Arms official European release also includes a new battlefield to be conquered.  The “Waverider” map is set in the resort city of Rupheria, originally designed and developed to reflect a traditional European coastal resort (can you say Monaco?).

Nexon isn’t just resting on their laurels, as they have a full schedule of new items in development and will be introducing these items into the game via the “Black Market” shop over the coming months.  Also in the docket are new maps, combat modes, weaponry, and additional free content.

If you’ve yet to give this successful free-to-play online first person shooter a go, now is the perfect time; download Combat Arms for free at: combatarms.nexoneu.com.

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