Posts Tagged ‘Chris Deering’

Edinburgh Interactive and Media Guardian Edinburgh International take cues from SyFY and USA Network

Monday, February 15th, 2010

Edinburgh Interactive, a part of the Edinburgh Festival and the Media Guardian Edinburgh International Television Festival announced today that they plan to bring the gaming and television decision makers together in one room this coming summer.

PrintOn the closing day of the Edinburgh Interactive, August 26th 2010, the two groups will host the first creative industries event in the UK, bringing television and games industry bigwigs together for not only information sharing, but to see where to two can go together.

The MediaGuardian Edinburgh International Television Festival, or MGEITF will feature a keynote by “a games industry leader” (i.e. yet to be confirmed), while the Edinburgh Interactive branch will feature a televsion industry leader. The MGEIFT will also host a creative Masterclass, bringing games developers and artists together to discuss the game dev. process, and which opportunities for crossover into the TV market, particularly interactive television. In the UK alone, there are 13 million next generation consoles (Wii, Xbox, and PS3), all with access to the internet, as well as the BBC’s iPlayer or Sky’s Player.

Chris Deering, Chairman of Edinburgh Interactive, said: “Games have had a significant effect on the use of the television in the home. Over the last 12 months this has moved on dramatically with recent research showing that 10 per cent of all BBC iPlayer requests are being driven by games consoles. The debate between the two industries has not yet begun; it will begin in August at Edinburgh Interactive and MGEITF.”

With the dawn of the next generation 3D HD TVs just around the corner, titles such as I’m a Celebrity…Get Me Out Of Here, Countdown, Family Fortunes and Ready Steady Cook the interactivity is already underway. The question the Edinburgh conference seeks to address is: what’s next, and how do we get there?

Deborah Turness, Editor of ITV News and Advisory Chair of the MGEITF Advisory Committee, said: “This is an exciting opportunity to explore joint format development between television and games and is a natural evolution driven by major advances in technology. In bringing together executives from these two entertainment industries to discuss, network and share ideas, we place both Festivals at the centre of a new global debate in Edinburgh.”

If any of this sounds familiar, remember, US television network SyFy has already started to kick things off, most recently featuring an interactive tie-in with the release of the MMO Star Trek. Likewise, USA Network, a part of NBC Universal has been steadily building up it’s casual games catalog.  Naturally, it would be a good bet that UK developers will be closely following SyFy’ and USAs progress over the next few months, and will surely discuss what their American counterparts are up to.

 

70% of Games Lose Money, microtransactions can recoup costs

Wednesday, August 13th, 2008

Former Sony executive Chris Deering recently stated at the Edinburgh Interactive Festival that only three in ten games will ever make enough money to break even, much less see a profit.

Kicking off this week’s Festival, Deering delivered his keynote and served up some juicy predictions for the gaming industry.  Based on his findings and correlations drawn from Screen Digest and other industry sources, Deering expects that by 2011, there will be 2.5 Bn potential gamers worldwide.  Traditional gaming platforms such as the DS, Wii and PS3 are expected to have a base of 500m by 2011, with alternative mobile platforms and gaming PCs splitting the remains with a billion users each.

Looking at the numbers, Deering warned that “traditional revenue sources will not be sufficient to fund games development” and as the market grows, studios must seek alternative revenue sources now in order to avoid becoming obsolete.

Citing the growth of new players to the market; mobile network carriers, cable, satellite, and DSL providers all working towards a ‘competitive array’, this competition is only going to get stiffer.

“Something is going to have to be there to make up the difference,” he said, citing a “creative use of hybrid online/offline advertising revenue models” as one key way to succeed. “These business models must be explored.”

Deering went on to cover areas and trends that he believes will sustain a 2.5bn person market.  On the development end these include WiFi, lighting and voice recognition, massive game worlds, cinema-real presentations.  On the player end; microtransactions and in game advertising topped Deerings list.  He also covered user generated and user enhanced games.

Perhaps planting a new seed, Deering also went on to unfold his vision of another potential revenue source; gaming.  “Gambling will become a source of development funding,” said Deering. “Perhaps not directly, but this area can provide some sources of income which eventually be directed back to the developer.”

Prior to his appointment as president of Sony Europe, Deering served as the head of Sony Computer Entertainment Europe during the launch of the original PlayStation, PlayStation 2 and PSP, which gave him significant knowledge of Sony’s internal and external development strategies. He resigned from Sony in 2005.

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