Posts Tagged ‘Changyou’

Changyou sees 17 percent increase in Q2 YOY revenues

Tuesday, July 27th, 2010

Chinese gaming firm Changyou announced their financial results yesterday, touting a 17 percent increase in Q2 revenues YOY, generating $77.7 million.

header-girlChangyou reports that this $77.7 million is a record setting performance quarter, alos indicating an 8 percent annual revenues growth when compared to 2009. This figure is also on the high end of the group’s estimates. If their crystal ball holds true, the company is projecting an increase, up to $80-$83 million in Q3 2010 revenues.

Known for their popular free-to-play titles Tian Long Ba Bu, or Dragon Oath as it’s known in North America, and Zhong Hua Ying Xiong, Changyou attributes most of it’s success to the former. Tian Long Ba Bu helped drive the companies’ revenues to the tune of $75.6 million, indicated a further increase of 8 percent per quarter, and 16 percent YOY. Looking beyond their own borders, Changyou points to regional expansion as an additional boost in revenues. “Increased momentum,” in Vietnam and Malaysia in particular. In total, foreign licensing of Changyou’s titles accounted for $2.1 million, a growth of 15 percent over Q2 2009, and a healthy 29 percent increase YOY.

And where is this revenue coming from? When viewing Changyou’s user base, it’s clear to see that they’re on to something, as the company reports a 12 percent increase QOQ and a 42 percent YOY increase in registered accounts. Just shy of 100 million registered users, 98.2, Changyou’s paying accounts jumped 17 percent in Q2 2009, when compared to one year before, or, an increase of 2.79 million new paying customers.

“The double-digit sequential increases in the user base of our games and the record financial results achieved in the second quarter reaffirms our confidence in the future of the online games industry in China and of our company,” says Changyou’s CEO Mr. Tao Wang, Changyou’s chief executive officer.

When it comes down to dollars and cents, i.e. the ARPU, or rather, Average Revenue Per Users, Changyou admits that the number has dropped 8 percent Q2 QOQ, and 1 percent YOY, down to $24. However, according to the company, this is fine by them, as they seek, “to have ARPU within a range that keeps the company’s games affordable for the majority of Chinese game players.”

A “Fair Enough” explanation, as these QOQ and YOY increase figures are surely planting the seeds for future ARPU conversions. In other words, the bottom line might be down for now, but the fresh load of recruits will be ripe and ready for the paying vine soon enough.

 

Shanda Interactive Entertainment spins off Shanda Games – seeks IPO

Monday, September 7th, 2009

Late last week, Chinese online gaming giant Shanda Interactive Entertainment announced that they will be spinning off their gaming division, now to be known as Shanda Games Ltd., and will be seeking a new NASDAQ IPO. The parent company is currently trading under the symbol SNDA, and Shanda Games is expected to trade under the symbol GAME.

ShandaLike many of their Chinese competition, Shanda operates a number of freemium/item sales (microtransaction based) titles, along with pay-to-play time based games. Amongst the Shanda stables of games, they operate NCSoft’s Aion: The Tower of Eternity, the company’s top money maker. This pay-to-play, time based title is singularly responsible for Shanda’s record breaking revenue highs in 2009. With 8.6 million paying accounts, Shanda operates eighteen MMORPG’s and eleven casual games, with another sixteen MMO’s and eight casual’s in development, the firm shows no signs of slowing their rapid growth.

95 percent of Shanda’s revenues are generated by their gaming unit, thereby making Shanda Games, technically the subsidiary, a much larger organization than the (technically) parent company. Outside of games, the company is also working in the e-book publishing and distribution service, as well as a digital music service. This move harkens to Shanda’s competitor Sohu’s spin off of their gaming unit Changyou, which garnered a $146 million NASDAQ IPO earlier this year.

Now in the hands of the SEC (Securities and Exchange Commission), with underwriting provided by Goldman Sachs Asia and JP Morgan Securities. Shanda Games is looking to raise as much as $800 million in this IPO. The IPO follows a record quarter of growth, with Q2 revenues up 48 percent year-over-year to $181 million.

 

Changyou reports $66.6 million in Q2 revenues

Monday, July 27th, 2009

Beijing, China based Changyou announced today their fiscal results for Q2 2009. Topping out at a company record $66.6 million, up 8 percent quarter-over-quarter, and a massive 39 percent increase year over year. Looking at the companies’ aggregate active paying accounts, or APA, Changyou’s two MMORPG’s, Tian Long Ba Bu and Blade Onlinegrew by 5 percent quarter-over quarter and an impressive 32 percent increase year-over-year. Changyou now counts 2.39 million active paying accounts. The ARPU, or average revenue per user has also risen by 4 percent quarter-over-quarter, and a 6 percent increase year-over-year to 186 RMB or approximately $27. Changyou believes that this is within the range of affordability of the majority of Chinese online gamers.

changyou“Our relentless focus on building our business for the long-term by actively seeking out and implementing feedback from game players to improve the user experience continues to pay off,” said Mr. Tao Wang, Changyou’s chief executive officer. “This, combined with the ongoing strength of the online gaming industry in China and its status as a defensive play in difficult economic times, has helped us deliver another quarter of record results. Our user-centric strategy, strong R&D capabilities and regular release of expansion packs has allowed us to maintain the upward momentum of our games, and we expect this to continue going forward. With our growing user base and expanding online and offline marketing capabilities, I am confident in our ability to deliver sustainable growth.”

Mr. Alex Ho, Changyou’s chief financial officer, added, “During the second quarter, our key operating and financial metrics continued on a healthy and upward trend, demonstrating our ability to execute our well-defined strategies. Boosted by the continued popularity of our games, particularly Tian Long Ba Bu, total revenues and net income once again exceeded guidance. With our debt-free balance sheet, rich cash flows and high profitability, we are poised to capitalize on opportunities as they arise. ”

However, while there might be an increase in a number of Changyou’s stats, the company is reporting a decrease in the PCU (Peak Concurrent Users) number, which topped out around the 950,000 mark. This is a 2 percent decrease from Q1, but, a 23 percent increase year-over-year. The most pressing issue for Changyou right now may be their decreasing overseas presence. Licencing revenues for Q2 dropped 27 percent quarter-over-quarter, and 42 percent year-over-year to a mere $1.7 million. Changyou accredits the rise and maturity over greater competition in these markets.

Based on current numbers and quarterly results, Changyou expects to post revenues between $67 – $69 million in Q3 2009.