Posts Tagged ‘cartoon network’

Moshi Monsters tops 15 million players – FusionFall goes free-to-play

Friday, March 26th, 2010

Moshi Goes Big

383567-aUK based, children’s free-to-play game developers Mind Candy has recently announced that they’ve passed the 15 million registered players landmark with their hit Moshi Monsters. The game, aimed at the children’s market allows players to adopt their own digital monster to play mini-games, solve educational puzzles, customize their homes, and explore the in-game world.

Players can choose from one of six unique monsters that they may then customize and nurture. Once satisfied with their custom creation, players navigate the virtual world by solving puzzles that are designed to increase the player’s skills in basic math, spatial awareness, logic, and vocabulary. As a reward for solving said puzzles, players receive Rox, Moshi Monsters’ in-game currency that can be used to purchase accessories used to customize their pets’ home.

“The ongoing global growth and success of the game has amazed us,” said Michael Acton Smith, CEO of Mind Candy. “Moshi Monsters has been adding over 150k new players a day and is now one of the fastest growing children’s games in the world.”

To commemorate this landmark even, Mind Candy will be hosting a “15 Million Monster Party” at the London Aquarium. Dubbed a “Green Carpet” event, Mind Candy is inviting hundred of the game’s most loyal players to the event.

Fusion free-to-play Fall

fusionfall-300x226Lanuched in January of 2009, Cartoon Networks’ FusionFall is based on the idea of bringing content from multiple Cartoon Network shows (Adventure Time with Finn & Jake, Generator Rex, Symbionic Titan, etc…) all under one virtual roof, and accessible via a monthly subscription.

Whether that business model is working or not, the head honchos at Cartoon Networks have decided that the free-to-play model works better for them. As noted by Virtual Worlds News, post April 19th, FusionFall will go strictly free-to-play. Those that had paid subscription time past the April 19th deadline are expected to receive a refund. As a final adieu to the subscription fee, paying members will receive a steampunk inspired exclusive armor kit.

No word yet on how or if Cartoon Network will choose to monetize the new free-to-play property. They may go the microtransactions route, charging for individual virtual goods to be used within the game. However, they might simply opt for the advertising supported route, and use the platform mainly as a marketing and promotional tool for their television based properties.

 

Italian animation studio Rainbow invests $25M to create new free-to-play MMO

Wednesday, November 26th, 2008

With over $116.3M in worldwide annual sales, Italian animation Giant Rainbow has recently invested $25M in the development of a free-to-play MMO based on its popular Winx Club franchise.

CEO Iginio Straffi said that the company plans on hiring approximately 100 Singaporean full time staff including animators, programmers and artists by 2011.  The project is also expected to generate over 200+ jobs for independent freelancers and merchandising experts.  This expansion will effectively increase the companies’ size by one-third, as Rainbow’s current staff is comprised of 185 full time staff based in two Italian animation studios and offices in Germany.

The Winx Club franchise currently has over two million register worldwide users, with animated cartoons airing around the world on cable television channels including the Cartoon Network.  The new MMO is expected to be based on a free-to-play model and monetizing via microtransaction updates, and presumably character customization.

While other locations where looked at for the expansion including, Italy, Germany, and the Netherlands, Straffi commented that the available talent pool in Singapore was one of the main reasons why Rainbow decided to develop the game there.  If the MMO does well, Straffi and Co. plan on further investment and development of the fledgling studio including animation creation for television and silver screen.  Straffi also added that the superior internal telecommunications systems, strong intellectual property rights, and government support helped swing his decision.

Manohar Khiatani from the Singapore Economic Development Board comments, “It will provide an essential avenue for us to nurture talent and push Singapore into the limelight in the field of animation and gaming.”

This can be seen as a major win for Singapore, who’s aggressively been courting digital media developers since 2000.  In September of 2008, US based DigiPen Institute of Technology set up shop and accepted it’s first batch of 60 students that will be focusing on the creation of video games.  The National University of Singapore has also earmarked $11M to start an Interactive and Digital Media Institute.

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