Posts Tagged ‘capcom’

Capcom heading to Facebook, Zynga making a quiet exit?

Wednesday, May 12th, 2010

Hot on the heels of last week’s announcement of SOE’s entry to Facebook gaming, as well as EA’s growing catalogue of Facebook titles (with an obvious nod to Plyfish), Capcom is now following suit, with Bloomberg Businessweek reporting that the Osaka, Japan publisher is now setting their sites on Facebook as well.

“Gaming on social networks is poised to impact the traditional video game industry and is a presence that cannot be ignored,” Capcom President Haruhiro Tsujimoto said in an interview in Tokyo yesterday. “We have to make our move.”

JP Morgan Chase & Co. analyst Eiji Maeda comments, “Once seen as a realm of low-profit, cheap games, this market is maturing into an attractive proposition for major publishers.” Currently, Capcom generates more than half of its revenue from traditional ‘boxed’ titles. Maeda’s comments ring true, when looking forward. You’ll remember, earlier this week the Newzoo report indicated that the majority of revenues in both the U.S. and Europe are still derived from boxed game sales. However, as technology, especially delivery and payment methods improve, all this could change. “Companies that forgo games playable online, including on social networks, will be left behind as the market for packaged software shrinks long term,” says Maeda.

And while this seems to fall right in line with what other major players are doing/realizing, i.e. SOE, EA, etc.., it does however fly in the face of what current Facebook gaming king of the hill Zynga is doing. With the recent change in notification mechanisms at Facebook, Zynga has seen a significant loss of users over the past few weeks, and they’re taking action to combat it.

Zynga’s most popular title, FarmVille has been hit hardest, and the San Francisco based game development firm has been quietly pulling users off Facebook and directing them to play their favorite farming game on Zynga’s own platform(s). Having this independence and freedom has had some notable advantages for Zynga, most notably, their own currency form, and ability to cross promote their own titles, all the while, not being at the mercy of an outside party.

And therein lies the catch-22 for games developers. While Facebook gives them massive exposure, more or less for free, Facebook now wants a slice of the action (a 30 percent tax on sales made with Facebook’s own impending network wide virtual currency), and as owners of the platform, can make any changes they see fit. With more and more ‘traditional’ gaming companies now setting their sites on Facebook, the Palo Alto firm is now in a position to flex their muscle, reap the financial rewards of welcoming major players, with major budgets, into the fold. But at what cost? Is it enough to simply thank the Zynga’s of Facebook for making the social network also a social gaming platform, and push them aside in the name of more revenue?

 

Capcom scores former SCEE Prez to take on COO role in Europe

Wednesday, March 31st, 2010

Capcom announced today that they’ve appointed David Reeves to the roll of COO at Capcom Entertainment Europe. Effective April 1st (no this is not an April fools joke), Reeves will take on the Chief Operating Officer role, overseeing all aspects of the European operation with the mission to maximize potential revenue and explore new areas for growth throughout the region. In other words, Reeves is now in charge of upping Capcom’s game presence, as well as associated revenue across Europe.

Reeves has most recently served as President and CEO for Sony Computer Entertainment Europe. For the past 14 years, his primary region of responsibility revolved around setting up operations in Germany, Austria, and Switzerland, as well as overseeing the launch of the PlayStation throughout Europe. (Is this the man responsible for German being the only language option available when I choose Austria as my home country?).

Reeves’ new boss, Hiroshi Tobisawa, Preseident of Capcom Entertainment Europe comments, “We are very pleased to have secured the services of someone of David’s caliber. He brings with him an unprecedented level of industry knowledge and expertise which will be invaluable as we look to grow our European operation.”

It also appears that Reeves is eager to get started as well, as he comments, “I established a close working relationship with Capcom during my time at Sony and have always admired its commitment to push boundaries and develop innovative titles. It is therefore a real pleasure to now join this organization and be a part of its future successes.”

 

Capcom reports record Q1 2009 growth

Friday, July 31st, 2009

Rounding out this week’s financial tallies (apart from yesterday’s Chinese Government PSA), the folks over at Capcom will most certainly be breaking out the veuve clicquot tonight, as they’ve recently reported record performance in Q1.

capcom-logo-colorEven in a market (aka economic downturn) that’s hit just about everyone across the industry, the Japanese developer posted a 23 percent profit growth, indicating a 19.2 percent revenue increase in Q1. Revenues spiked at approximately $204 million, with profits totaling $38 million. Big winners for Capcom include Resident Evil 5 for Xbox 360 and PS3, and Monster Hunter Freedom Unite for PSP. Japanese market sales figures clock 3.5 million copies of Monster Hunter Freedom Unite having moved out the door. Resident Evil 5 has also overtaken the number 2 all time selling title for Capcom, edging out Resident Evil 2, and is now just 1 million copies shy of dethroning Capcom classic Street Fighter II. Other strong performers include Ace Attorney Investigations: Miles Edgeworth for the Nintendo DS and Sengoku Basara Battle Heroes for the PSP.

According to Capcom, these Q1 numbers are officially the company’s strongest showing since beginning to track quarterly results.

However, even with these record numbers, it looks like the Capcom management team has taken the temperature of the current gaming market, and conservatively not raised their overall yearly fiscal forecast. The reasoning? Capcom cites expected strong industry competition in the second half of the year. Likewise the firm has also put the breaks on the release date of Dark Void, which is scheduled to appear on Xbox 360, PS3, and PC. Developed by Airtight Games, the title was originally scheduled for release in 2009, but is now looking at a Q1 2010 launch. Capcom is enthusiastic and optimistic about the sales numbers with Dark Void, projecting at least 2 million sales of the game.

 

Microtransactions arrive in Capcom’s Mega Man 9

Sunday, September 28th, 2008

With the release of the digital download only Mega Man 9, there’s another great feature awaiting players: customized upgrades via microtransactions.

Released late last week, Capcom’s Mega Man 9 will offer players the ability to update the game via puchaseable features.  While the content is not yet available for download, the online manual lists a number of optional features and the pricelist for each.

Here’s what Mega Man 9’s got on tap thus far:

  • Endless Attack: (300 Wii Points) Test your skills on a stage without end. Try to break the record for getting the farthest. Releases October 6.
  • Hero Mode: (100 Wii Points) Play the game with a more difficult level of enemy distribution. Releases October 20.
  • Superhero Mode: (100 Wii Points) Play the game with a super difficult level of enemy distribution. Releases October 20.
  • Proto Man Mode: (200 Wii Points) Play the game as Proto Man. You can use the shield while jumping. There is no story for Proto Man. Releases October 6.
  • Special Stage: (100 Wii Points) Gives you another Time Attack stage to try, including a new Boss at the end. Results will be displayed in the rankings. Releases October 20.

After giving Mega Man 9 a go, let’s hope that there will be additional items for sale in the game, as this is proving to be the most challenging Mega Man to date.  Not quite enough to make me want to bag it quite yet, but getting very close.  There’s a fine line between challenging and downright impossible.  As with any new game, there’s always a lot of trial and error involved in boss fights (and some NPC’s as well), but Mega Man 9 presents players with a seemingly impossible trio of robot elephants that lob multicolored balls at you.  After doing a bit of digging around, it seems that I’m not the only one with elephant troubles: Patrick Kiepek over at MTV is having the same difficulty.

From what I’ve played thus far, it’s been quite a challenge, and I’m not quite ready to shelve Mega Man 9 quite yet, but as previously mentioned, hopefully Capcom/Wii intend on either a content upgrade (I’m not asking for a cakewalk…just a tab bit easier guys) or some juicy (temporary) microtransaciton goodness that’s going to help me blast said elephants (and hopefully Concrete Man as well) into next week.

“Mega Man 9” arrived on WiiWare and PSN last week and goes live on Xbox Live Arcade this coming Wednesday.  Who knows…maybe Microsoft users will have an easier time with it?

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Capcom announces Super Street Fighter II Turbo High Definition Remix beta to begin today!

Wednesday, June 25th, 2008

Capcom has ‘officially’ announced the details of the new Super Street Fighter II Turbo High Definition Remix beta today. Super Street Fighter II Turbo High Definition Remix. Could they make that any longer, or more difficult to say?

The beta will be available to anyone that’s already got a copy of Wolf of the Battlefield: Commando 3 on Xbox Live Arcade. The Wolf of the Battlefield game will set you back 800 Microsoft points, or roughly 9.60 Euro/15 US bucks.

The Super Street Fight….oh forget it. SSFIITHDR…even that is too long. SSFII? Street Fighter HD? Capcom’s new beta will allow you to duke it out as either Ken or Ryu online. Different game modes include Player, Quarter Match, Ranked Match and Tournament Mode. If fighting against the unknown isn’t your style, you can always “shoryuken” it with an offline 2 player battle.

Beta days run until on or around August 20th. It’s all up to Capcom as to when they want to close the beta doors. Unfortunately, the beta is available only to Xbox Live players right now. Sorry PS3 peeps…btu hey…you’ve got a blu-ray player.

Details on accessing the beta (from capcom’s blog):

Step 1: Buy Wolf of the Battlefield: Commando 3 for 800 MS Points (aka “render unto Ceasar what is Ceasar’s”)

Step 2: Select the “SFII HD Remix Beta” option on the main menu of Wolf

Step 3: You will be taken to a download blade where you can confirm your download (this will not be visible until the code is live on Arcade tomorrow)

Step 4: Once the Beta has finished downloading, head to the “Games” blade on your 360

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Resident Evil 5 Trailer Released

Sunday, June 1st, 2008

Oh Snap! Just what my Sunday afternoon needed, a hot off the presses sweet and sour deep fried dumpling of all things deadness.

Capcom hits us with a new trailer regarding Resident Evil 5. It seems like our favorite scare fest hero Chris Redfield is getting a new partner….

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Babes, Bullets, and those not yet embalmed. Need I say more? :)