Posts Tagged ‘browser based game’

The Google Chrome Web Store’s focus on gaming

Friday, August 20th, 2010

While there’s been a plethora of interesting tidbits coming out of this week’s GDC Europe in Cologne, there really hasn’t been anything that’s truly been “out of the ordinary.” Well, that all changed yesterday with some juicy details about Google’s upcoming Chrome webstore.

Google’s Game Developer chief Mark DeLoura and Chrome dev Michael Mahemoff presented Google’s first major stab at the browser gaming space, highlighting the upcoming Chrome app Store. Google’s goal with gaming in the Chrome app store is simple; simplify the confusion of browser games on the internet today, including discovery, and more importantly: monetization.

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If you’re thinking that the Google Chrome App Store looks remarkably like the iTunes App Store, well, you’re not alone. However, the familiar format is surely part of Google’s MO, and I’d expect a gradual shift towards a more “Google Created” design and layout. The store is expected to be powered by Google Checkout, a service the company has been trying for ages to figure out how best to utilize.

And while the Chrome App Store might look a whole lot like iTunes, there are a number of significant differences when it comes to feel. The double edged sword in the games creation process comes via the approval process. In so much as, there is none. Google’s philosophy is to make creating a web app as simple as possible. They say that a developer only need create said web app, put a wrapper on it (icons and metadata), and upload to the store. Once uploaded the app is automatically approved and published. Let’s read that again. I can create anything I want, wrap it up, and publish it to the official Google Chrome Web Store. Google definitely scores points for taking the hassle out of the approval process, but on the other hand, isn’t that approval process a quality control check? Ok, yes, Google will charge a 5 percent processing fee (in start contrast to Apple’s 30 percent cut of every sale), but even at that rate….I’m imagining a vast wasteland of buggy, poor quality, and overall crap applications flooding the Web Store. Yes, quality will float to the top, but if Google wants to simplify the process of discovery, is flooding the delta really the way to do it?

But I digress. While this is a major move for Google, let’s not forget that the Chrome Web Store is playing into a much larger Google initiative, the forthcoming Chrome OS that Google is developing, targeted at netbooks and tablets. And we all know what the best selling aps on these devices are.

And then there’s that thing about net neutrality…

source: 1up.com

 

Bigpoint acquires Radon, opens Bigpoint Berlin

Wednesday, June 2nd, 2010

German based browser games firm Bigpoint has recently acquired Radon Labs, also based in Germany. This Bigpoint acquisition of Radon is a true silver lining for the company, as they’d recently filed for bankruptcy due to financial concerns.

Radon Labs was founded in 1995, and have carved out quite a name for themselves, developing over 20 PC, Xbox 360, PS3, Wii, and NDS titles that have received a host of awards. Radon’s biggest claim to fame comes via their first two Drakensang (Dragon Song) titles. At the time of their semi-closure, Radon had Drakensang 3 in production, something that Bigpoint plans on continuing, and is slated for a 2011 release.

Heiko Hubertz, Bigpoint CEO and Founder views the acquisition as a vital strategic move for the company, “Under Bernd and Andre’s leadership, Radon Labs became one of Germany’s top three development studios. We’re excited to add their highly qualified workforce to Bigpoint as we continue to push the limits of what’s possible in online gaming. This acquisition is also greater proof that the market continues to consolidate. As such, we plan to purchase additional studios, both in Germany and abroad, to support our long-term growth strategy.”

Bigpoint has had some impressive expansion already over the course of 2010. They’ve expanded past their headquarters, Hamburg, and opened offices in Malta (Bigpoint Internationa), San Francisco (Bigpoint Inc.), and most recently Berlin. The Berlin office opening is a result of another Bigpoint acquisition. In December of 2009, Bigpoint acquired Berlin based game development studio eLOFD. The former eLOFD offices and staff officially became recognized as Bigpoint Berlin as of the end of May 2010. Bigpoint’s current employee count has surpassed the 500 mark, and with the addition of (now former) Radon employees (35), shows no signs of slowing.

 

EA furthers its commitment to browser based gaming. Free to play Tiger Woods?

Monday, June 1st, 2009

Late last week, EA furthered their commitment and interest in providing gamers with a ‘play anywhere, anytime’ experience by announcing that the newest installment in the Tiger Woods PGA Tour experience will forego the physical disk and instead be available through a browser.  Coming this Autumn, Tiger Woods PGA TOUR Online will feature all the goodies we’ve come to expect from this leading golf simulator, and will naturally zero installation time, zippo discs, no additional controllers, and be available anywhere you’ve got a browser and an internet connection (think home, office, or even the waiting lounge at busy airports).

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“Tiger Woods PGA TOUR Online is for anyone who loves golf and is on-the-go,” said Executive Producer Mike Taramykin. “Whether you have ten minutes on your PC in the office, or hours on your Mac at home, this is a golf game that makes time for you. With Tiger Woods PGA TOUR Online, golf lovers can satisfy their golf fix anytime.”

As CEO John Riccitiello recently told the WSJ, “The console business at best appeals to 100 million people,” this entry into the browser based gaming arena could just be what EA’s in need of to combat flailing game sales, quarterly losses, and subsequent staff layoffs.  Clearly, EA now has a much larger audience in it’s sights, and establishing a reoccurring revenue stream via subscriptions, possibly for premium members,  allows the gaming giants to forecast revenues long term, as opposed to projected one time sales numbers at $60 a pop.

tiger2With regards to the free-to-play model, the idle speculation chatter has been running wild with rumors pointing to a “multi-tiered” subscription model, thereby implying that some of the games features may be tucked away for premium customers.  It’s previously been reported that EA has flirted with a free-to-play version of Tiger Woods; could this be a confirmation of said reports?  The site’s closed beta signup landing page claims that the title is “Free to play during the beta period”, and who’s to say that this might not just carry over during the initial ‘try before you buy’ period?    I could imagine the front 9 at TPC Sawgrass being free, and anything there after would require a subscription.  While there’s no direct implication that the entry level play would be free-to-play, given the time line, and some of  EA’s other (Battlefield Heroes, anyone?) browser based, play anywhere, anytime games, the concept shouldn’t necessarily be ruled out.  If we take BFH as an example, one might even be able to go so far as to say that that Callaway cap that gives you a +1 power advantage, might not go for 100 EA points, or $1 or $2.

And while the vast majority of EA’s revenues are still derived from physical game disc sales, testing the online social networking waters with a title like Tiger Woods PGA Tour could open a whole new realm of possibilities for EA.  If the company were to try login information into something like Facebook Connect, whereby players could challenge facebook friends to a round at Pebble Beach, keep track of score cards (and appropriately be able to post them to their profile for bragging rights), and even run full blown Tour challenges, well then heck, I’ve already got an opera singer buddy that I’m ready to challenge.

tiger1But can’t I do all of this already?  Yes and No.  Granted, I’m not entirely certain that I personally am ready to give up my projector, 5.1 surround sound system, and comfy couch to enjoy one of my favorite games, but the play anywhere, anytime, and against my facebook friends browser based version does have a certain appeal.  And who’s to say that we can’t have the best of both worlds?  I’ll fully admit that each year when the new disc version of Tiger or Madden becomes available, I pre-order and generally have it sitting in my PS3 a day or two after it’s release.  I’ve already pre-ordered Tiger 10, and the demo has been played many a night.  If EA’s smart (and I have no doubt they are), I’d figure that they’d be working on a fair and balanced way to cross promote the two games.  Meaning, perhaps I can carry over my golfer’s attributes from my console to the browser version, or maybe I earn some extra spending points for the console version from my long drive score at Sehshan.

I certainly don’t see EA abandoning the physical disc/console experience anytime soon, but rather, see this move towards browser based gaming as an entirely new division/direction for the company.  The way I see it, EA is taking more and more bold steps in this direction, and really leading the pack in experimentation.  Battlefield Heroes is the casual shooter experiment, and Tiger Woods is the anytime, anywhere sports simulator experiment.  Both are being used as measuring sticks, and will determine the amount of resources that will be dedicated to future projects/titles.  Madden 11 Online?  We’ll see…..

 

Tandem Games launches free-to-play browser based Domain of Heroes

Thursday, November 6th, 2008

Hailing from the hot bed (literally) of gaming development, Austin, Texas based Tandem Games has recently launched a new browser based free-to-play MMO titles Domain of Heroes.  Latching on to the growing trend of ‘play it anywhere’ browser based games, Domain of Heroes is designed to be played at work (think alt/tab and/or minimize), school, or home.

Self described as a simple enough to play while working, yet deep and story-driven enough to captivate the most hardcore RPG fans, Domain of Heroes is aimed at appealing to a wide range of gaming fans.  The title is a text based game, therefore making it more like a choose your own adventure, ever evolving book, rather than a video game.  What?  No rich, stunning 3d graphics you say?  While it’s true, you’re not going to get any 3D blood flying by at a high frame rate, I personally think that’s what makes it a great game to play in the background while at work, or even while playing other games.

What’s quite interesting to note about Domain of Heroes is the community interaction.  Tandem Games has taken a massive step forward in listening to their customers by quickly integrating features and game play as suggested by the community.

“We have a program called Community Heroes where the community proposes ideas on the forums and those get filtered by other players and then added to the game quickly,” said Aaron Murray, Technical Director and co-founder of Tandem Games. “Over half of the game has come directly from ideas from the Beta players, and the next big updates are ideas from the community as well.”

A simple 2 minute signup process is all that’s needed to enter the world of Dohria and being playing Domain of Heroes.  Players have the choice of creating a character from 30 different races and 27 classes.  There are 150 skills to master as players explore the massive world of Dohria.  While solo play was quite enjoyable, pvp battles in a text based MMO while riding the subway home from work was really quite fun.  Since it’s playable in Internet Explorer, Firefox, Safari, and Opera browsers, I was able to accesses the game via my iPhone and experienced equally fun gameplay on both laptop and iPhone.  This free-to-play MMO features guild creating features along with aforementioned pvp battles.

Domain of Heroes is free-to-play, and Tandem Games is seeking to monetize the title via microtransactions.  Currently, the game supports player character customization via an in-game currency called “Wishes”.  Each player starts off with 2 complimentary “Wishes”, usually spending the first on a mule (the ability to carry more loot), and the second to create a custom name for your character (the default name enters you as Newbxxxx).  Additional wishes are available for purchase at $0.99 each, or a bundled option is available pricing some wishes as low as $0.49/wish.

Domain of Heroes is currently open to the public, and as mentioned works in almost every popular browser client (IE, FF, Safari, and Opera).  Sign up and give it a whirl at www.domainofheroes.com.