Posts Tagged ‘branded items’

Little World Gifts partners with WWF – location based virtual gifting

Tuesday, March 2nd, 2010

Liverpool, UK based mobile virtual gifting startup Little World Gifts has announced it’s partnership with global animal and wildlife charity the WWF (UK). And while signing a charity of this magnitude is certainly a score for any organization, it’s what Little World Gifts has in mind with the partnership that makes things particularly interesting.

little world giftsLittle World Gifts will soon be adding three WWF branded items to it’s inventory. A virtual replica of the WWF’s ‘iconic’ panda logo will take a seat as a virtual collectable box, as well as a ‘wooden tiger toy’ and an animated Adelie penguin. These virtual gifts are slated to run between $3.99 and $4.99, and may be purchased using Apple’s microtransaction mechanism. Little World Gifts reports that 36 percent of the revenue generated will go directly to the WWF.

Now if $3.99 – $4.99 sounds a bit steep, you’re not alone. To me, a virtual gift, even if a portion of the proceeds are going to charity, priced at $4-$5 is not exactly igniting that ‘impulse buy’ factor some microtransactions rely upon. Part of this may have to do with the now increased revenue split – Apple (as with all it’s apps) will take a 30 percent cut, and then Little World Gifts and the WWF will split the remaining revenue, with Little World Gifts taking 1 percent less (34 percent) and the WWF gaining 36 percent.

Coming soon to the company’s iPhone app, users will be prompted to receive, as well as purchase of course, virtual gifts. Ok, nothing particularly ground breaking here…until you add the iPhone’s GPS functionality to the mix. Users will be able to send and receive virtual gifts based on their location. Hmmm…virtual gifts based on location…ringing any bells yet? Well, if you’re a user of Foursquare or Gowalla this should sound remarkably similar.

mzl.htejstnz.480x480-75This kind of virtual gifting very well may have tremendous potential. Instead of picking up a handful of postcards with images shot years ago, a visitor to Vienna, for example, might be able to pick up a virtual Riesenrad, or a Tour Eiffel in Paris. They could then keep this virtual souvenir, or send it as a gift (a “Wish You Were Here”, if you will) to a friend or family member back stateside.

Likewise, the potential remains for advertisers, i.e. visit xyz coffeshop, and have a virtual (branded) gift be pushed to your phone if you’re using Little World Gift’s application.

According to Little World Gifts, social networking (read:Facebook) integration is in the works, and will appear later this year. Particularly good news to Little World Gifts was Facebook’s recent announcement that they plan on making implementing microtransactions easier for developers.

Little World Gifts is a 6 person operating out of Liverpool, UK, and has received seed funding from Northwest Vision and Media’s Regional Attractive Fund, and are currently pursuing a Series A round of funding.

 

Meez new offering: MeezNation

Thursday, June 19th, 2008

In case you’re not already aware of Meez, they’re a thriving 3D animated avatar shop set up in San Francisco to bring users custom avatars. But wait…there’s more. Meez has been making waves for a while now, and the site has grown into an entire social entertainment community where users can interact with each other via games and chat channels.

Meez announced yesterday that they’ve successfully launched an entire virtual world at Meeznation. This new world features a variety of neighborhoods including areas for users to explore, hang out in, and personal Roomz that users can pimp out to their own liking and share with friends. Lord help us if there’s a ‘glitter wallpaper’ option. The neighborhoods include:

  • Meez Nation’s entry point neighborhood, Burbia
  • The blissful beaches and laidback lounges of Chillville
  • Luxurious and exclusive Posh Heights
  • Metropolitan Uptown
  • A creative, other-worldly paradise called Arcadia
  • The energetic party-scene at Hell’s Kitchen

“The number one request from our community of more than 7 million users has been to add a virtual world,” said Sean Ryan, CEO of Meez. “Meez Nation is a significant addition to our already potent mix of 3D avatars, a virtual economy and casual games. It will significantly boost user involvement and brand engagement on Meez.”

The Meez nation virtual world is set up so that users can hang together, watch YouTube videos together, listen to some tuneage, and leave answering maching messages. “Hello? Hello? Is this thing on?” Similar to other online virtual worlds, text triggers such as LOL, OMG, or dance will then animate their Meez.

Meez Nation is also fully integrated with Meez virtual economy, thereby allowing users to spend their ‘coinz’ in any way they choose: Room decoration, branded items, gain access to exclusive neighborhoods, and send gifts to other Meez users.

Not to be left outta the hype game, the Meez launch features 50cent’s office where fans can chill and listen to the single from fiddy’s upcoming new album, and click through to iTunes to purchase Curtis’ music.

Meeznation features a fully integrated branding package with top lables such as Nike, Snapple, Sony and covergirl. Users can spend coniz to obtain these branded items, and follow through with a real world purchase by clicking through.

“Meez was able to extend the popularity of LG’s Rally For Music campaign by giving users tools to express their affinity for music in an innovative way that spotlighted LG’s popular music phones,” said Niels Aillaud, Digital Marketing Manager at LG MobileComm USA.

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