Posts Tagged ‘blizzard entertainment’

Battle.net + Facebook = Blizzard luv

Friday, May 7th, 2010

Facebook means a lot of different things to a lot of different people. To some, it’s a pure social network. To others it’s a multimedia sharing space, while others see it as a “quick-play” casual gaming platform. And up until now, social/casual games were/are all the rage on Facebook. Well all of that is about to change; at least from one angle.

starcraft2fb505x-largeAnnounced yesterday, Blizzard Entertainment revealed a bit more of their strategy surrounding the revival of Battle.net, and perhaps why they’ve forced all users of Blizzard products to be registered here. Beginning with the (projected) July 27th launch date of the long awaited StarCraft II: Wings of Liberty, players will have a Facebook opt-in option. What this means is that players on Blizzard products (e.g. WoW, StarCraft, Diablo) will have the option of connecting to their friends who also have Battle.net accounts.

“Step one in our relationship is to have this Friends Importation,” says Battle.net project director Greg Canessa. “Really what you are going to do once you buy StarCraft II and you take it home and install it and log onto Battle.net for the first time, you’ll be able to essentially hit a button and bring all your Facebook friends that are also on Battle.net into Battle.net and create (Real ID) relationships.”

As with all forms of progress, there are obvious up and down sides to this move. On the up side, I’m quite certain there’s bound to be the “Oh no way, you play WoW too?”, as I discovered a few summers’ back when chatting with an old college buddy (on Facebook chat, none the less). On the other side of the coin, this move essentially eliminates gaming anonymity. Certainly, one of the draws, especially of MMORPG’s and RTS’s on the scale that Blizzard is creating IS that fantasy of being something pixilated that you are not in real life. For example, yes Humans (Alliance) are the most populated of all World of Warcraft races, but if players wanted to be something they already are, then why the other racial options? Why the Horde for that matter?

Either way you look at it, this is a huge nod from one of the largest and most influential gaming companies in the world towards to convergence of social networking and social gaming.

“We’re pleased to be working with Facebook to integrate their platform with Battle.net to enhance the social-entertainment experience for our players,” said Paul Sams, chief operating officer of Blizzard Entertainment. “This new functionality will make it easier than ever to connect with friends on Battle.net and play StarCraft II and future Blizzard Entertainment games together.”

Looking down the road, let’s just put it out there right now: Blizzard may just have found a way to appease the “hardcore” gaming fans who will never lay down a cent for a microtransaction, and are very happy with their monthly subscription, while at the same time, opening up a number of inroads to those that enjoy the social gaming/microtransaction model. Remember, Blizzard’s mystical pony raked in a boatload of cash, clearly indicating that players are willing to fork over even more than their monthly subscription fee. My prediction is that Blizz will launch the service, build it up, and then begin releasing social ‘missions’ based on current titles. A WoW fishing championship for example, or a StarCraft Assault on XYZ…share with your friends, etc…

 

Lucky number 7 for GDC Austin

Wednesday, September 16th, 2009

It’s time again for the annual Games Developers Conference in the great state of Texas. Officially kicking off yesterday, the 7th annual GDC features a number of perennial standbys, but also adds a few new panels this year including sessions centered around Independent Game Development and iPhone Gaming. Featuring over 130 talks, panels, keynotes, and roundtable discussions, presented by over 200 leading industry figures, and 80+ exhibitors, this year’s Austin GDC is shaping up to be a showdown in the Lone Star state.

GDC Austin 09 LogoThree main keynotes are expected, with SOE President John Smedley kicking things off with his talk today. Titled, “From Dragons and Daggers to Kart Racing, Cooking and Concerts…It’s a Whole New MMO World,” Smedley is expected to not only address that rapidly changing landscape of today’s modern MMO, but also make official registered users numbers from SOE’s white-hot kid/tween hit Free Realms. The under 13 MMO has recently surpassed the ‘unofficial, industry certified, you’ve got a hit’ benchmark of 5 million registered users. While a number of industry analysts projected the 5 million milestone to find a home at Sony sometime in July, Smedley says that the actual time was sometime in August. However, no matter how you look at it, Smedley and the entire SOE team dedicated to Free Realms are doing an outstanding job marketing and delivering a free-to-play product to one of the toughest market segments on the planet.

Thursday will see J. Allen Brack and Frank Pearce, Production Director and Co-Founder & EVP of Product Development, respectively, of Blizzard Entertainment. The two will deliver their keynote, “The Universe of World of Warcraft.” In this talk, the duo are expected to address the challenges not only in design and implementation, but how maintaining a player based and achieving sustain success requires a collective effort from all departments outside the development team. The two will share important lessons learned by one of the world’s largest MMO producers, and how other developers can learn from their miscues.

Rounding out this year’s Austin GDC will be Sebastien de Halleux, COO and co-founder of Playfish. Delivering his keynote, “A New Social Era for Games: How Your Friends Are Chaging the Way the World Plays Games,” Mr. de Halleux will share his insights into how and why Playfish’s innovative social games were created and how they’re attracting millions of players every month. The talk in particular should be of high interest to those in the free-to-play market, as de Halleux will address the current shift in the gaming industry and how it effects monetization and distribution. If these juicy bits of insider information into one of the most successful free-to-play gaming companies around wasn’t enough for you, de Halleux will also discuss how social emotions can be tapped to drive catalog-free distribution, how to make free-to-play titles profitable, and why your friends hold the keys to success in this new social era.

“GDC Austin 2009 is a must attend event for aspiring game developers to learn the craft from seasoned experts in the field, and a place for veteran developers to engage in the future of connected game development” says Izora de Lillard, Event Director at Think Services. “Beyond that, GDC Austin is a great opportunity for the game development community to come together and learn more about the developers and the titles that will define the future of connected games.”

Naturally, fatfoogoo will be in attendance, if you’d like to talk to Martin Herdina, our CEO, drop him a line at martin [at] fatfoogoo [dot] com

 

IGA provider Massive Inc. signs Blizzard – workin’ hard for the money

Thursday, December 4th, 2008

Holy smokes is Redmond turning up the heat.  In less than a week, the relatively quiet IGA (in game advertising) arm of Microsoft: Massive Inc. has sent up two very loud and clear flares, signaling that they are indeed very real, and mean business.  Last week, THQ, this week Blizzard, next week????

Massive announced yesterday that they’ve inked a multiyear deal with Blizzard Entertainment Inc. as exclusive advertising service provider for Blizzard’s website and Battle.net game service in the US, Canada, Europe, South Korea and Australia.

Sadly, Massive wasn’t able to achieve complete and total ad world domination, BUT…to really put the icing on this chocolate slice of IGA love, they’ve also announced that they’re teaming up with Intergi Inc., the world’s largest web-based video game and interactive entertainment network and advertising representation company.  This duo will power and provide ads to the massive (yes, pun intended) Blizzard audience.  Integri is currently powered by Microsfot Atlas AdManager platform, delivering advertising across it’s 700+ sites.

“We are thrilled to work with two industry pioneers; both Massive and Blizzard are two of today’s leading names in the world of gaming, and their confidence in our network and advertising representation services is a true testament to what Intergi offers when it comes to reaching today’s gaming enthusiast,” said Jayson Dubin, CEO of Intergi.

Massive will be delivering ads to an already captive audience across Blizzards’ network of heavily trafficked sites including Battle.net.  Titles across these sites include StarCraft, Warcraft, and Diablo series of games including the upcoming StarCraft II and Diablo III.  And naturally, Massive will be serving up fresh advertising goodness across the jewel in Blizzards crown: ‘World of Warcraft’ website.

COO Paul Sams has already anticipated the questions coming from all sides, and decided to squash any rumor mills before they even ground to life, “Our decision to partner with Massive was based on several important factors, including their technical expertise, global sales presence, and willingness to work with us to ensure advertisements appear only in contexts and environments that make sense,” said Paul Sams, chief operating officer of Blizzard Entertainment. “This partnership does not include in-game advertising, as Massive understands and respects our stance against advertising that might detract from gameplay or offend our players.”

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Website Beta is for real…emails are not

Monday, July 7th, 2008

Broxxigar of Frostmane reported another email claiming to get you into Wrath of the Lich King’s beta. This is not real. Repeat…this is NOT real. Do NOT go to any site via an email reporting to get you into the beta testing of the Wrath of the Lich King.

You may receive any email similar to:

Greetings, You have been selected by Blizzard Entertainment to take part in our special World of Warcraft: Wrath of the Lich King BETA testing. To participate simply log into your account at the special World of Warcraft: Wrath of the Lich King site at http://www.worldofwarcraft.com/wotlkbeta . After logging in and confirming your identity, you will be taken to a download page for the Worlf of Warcraft: Wrath of the Lich King BETA Client. We thank you for your help and participation in this process, as customer feedback is one of our most powerful tools in creating an outstanding game for all of our customers. If you do not wish to participate, simply take no action, and your account will remain as it is now.

Blizzard Entertainment Inc
Account Administration Team
P.O. Box 18979, Irvine, CA 92623

Regards,
Wrath of the Lich King Development Team
Blizzard Entertainment Inc.

Ign’s wowvault.ign.com first grabbed my attention with the story, and I followed the conversation over here.

Coming directly from a Blizz forum administrator:

The email that you received and depicted in that screenshot is a fake/scam.

This is a ‘phishing’ website, pretending to be a Blizzard site asking for your username and password for “log in purposes”. Instead, upon entering your information here, it will save the information and give it to the creators of the fake website, granting them access to your account.

Please be sure to note that we have not started the Wrath of the Lich King beta program for public play, only the opt-in for a chance of winning access to the upcoming beta. More information about this opt-in can be found here: http://forums.wow-europe.com/thread.html?topicId=4754136099&sid=1

Following this link brought me to a familiar message about Blizz opening up the Lich King beta through a lottery system (more or less).  If you’ve not yet signed up i.e. expressed interest in participating in the Lich King beta, do so by going to you account.  Scroll all the way to the bottom where you’ll see an option to ‘opt-in’ to the beta.  This is THE ONLY WAY you can get your paws into the beta.  DO NOT go to a phishing site and enter your details.  Unless of course, you enjoy losing all your gold, gear, and generally p#*(&%ing off your guild members.

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Diablo III revealed!

Saturday, June 28th, 2008

I’m not even going to pretend that you didn’t hear about this already.  :)   The gaming world pretty much did a backflip on itself today, when Blizz dropped the clams and officially released Diablo III today.

Blizz made the announcement at the 2008 Blizzard Entertainment Worldwide Invitational with only a tad bit of fanfare.  Here’s a peak at the cinematic trailer:

YouTube Preview Image

It appears as though Blizzard has put the fears to rest that they would massively change the play style/structure of the game.  They’ve already got the super (not so) secret recipe of loot dropping, blitzkrieg attack, slash and burn play that’s made them the success that they are today formula perfected.  Why mess with it?

Naturally in Diablo III we’re presented with the norms we’ve come to expect: mobs of zombies and minotaurs, a dungeon, gore, and a dash of magic thrown in for good measure.

Following the release, the Blizzard team confirmed that Diablo III will be available in PC and Mac platforms, also saying it had “no plans” for console versions, and added that it was too early to talk about a release date.  Frank Pearce did however add, “as much as possible it will be our goal to release simultaneously worldwide”.

Lead designer Jay Wilson took to the stage and gave viewers a walkthrough and introduced the barbarian class.  Using a new streamlined interface, Wilson took his barbarian cross water covered walkways in a dark table, slaying hundreds of demons along the way.  Quick skills are now an addition to the mouse wheel and tab key, along with left and right mouse buttons.  Wilson said, “It will all be so simple that you can play it with just the mouse”.

A nice nifty new drop is included in Diablo III, red globes that allow a speedy return to full health.  The environment is also fully destructable, with Wilson taking out tens of demons with his barbarian smashing down a destructible wall over their heads.

….and that was just the beginning.  Our mouths are certainly watered…what are your thoughts on Diablo III?

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Parlez vous l’essay?

Thursday, May 22nd, 2008

Canadian residents are not required to pay an entry fee for Blizzard’s upcoming arena tournament. Instead, Canadian residents are required to write a 250 word typewritten essay comparing the video gaming culture in the Great White North to the video gaming culture in the States. Click here for the tournament main page and then click on rules (Blizz isn’t allowing direct linking to this page).

Canadian residents are not required to pay an Entry Fee in order to enter. Instead, Canadian residents may enter by submitting a 250 word typewritten essay comparing the video gaming culture in Canada to the video gaming culture in the United States on 8 1/2 x 11 inch paper and mailing their essay to Essay Entry for The North American Blizzard Entertainment Arena Tournament, P.O Box 18979, Irvine, CA 92623. Essay entries must be received no later than March 31, 2008 in order to be eligible. Essay entrants represent and warrant that the essay is their original work and does not infringe the rights of any third party. By entering, essay entrants hereby grant, without further consideration, all right, title and interest in and to their essay to Sponsor.

Ok, so the deadline has passed, so if you’re living somewhere in a province under a red maple leaf, sorry, but you missed the boat. On the other side of the coin here, gotta hand it to Blizz, excellent crowd sourcing and market research all within a highly specialized field. I’d LOVE to be sitting on the marketing review and research and development panels on the receiving end of these essays. Nice work Blizz!

On a side note, all Canadian contests involving a game of skill or chance must have a no fee entry clause. Normally this is covered by the STQ. The STQ is a skill testing question, used in order to qualify a ‘potential’ winner. While this question is usually mathematically in nature, sometimes a trivia question has also been used. I’m assuming that a 250 word essay will be a perfectly acceptable STQ.

A skill testing question is a legal aspect attached to all contests that Canadian residents can enter. Some contests may require you to answer the STQ when you enter the contest, other may require it only after you are declared a ‘potential’ winner. Because Canadian law prohibits “for-profit” gaming or betting, but does allow prizes to be given for skill (or mixed games of skill and chance), chance-based games (which, a random draw for contesting is), stays legal when contestants are required to answer the “skill” testing question. The STQ is a mathematical question, which you must answer correctly to be declared the contest winner. Contests which are run by sponsors in the USA are required to include a STQ if the contest winner is a Canadian resident, even though STQs are not required by contest winners in the USA. Some Canadian contests will ask a trivia question in place of a mathematical STQ.