Posts Tagged ‘Bill Gossman’

Is MySpace going Hi5?

Thursday, March 11th, 2010

When then-at-the-time social network Hi5 announced almost one year ago to date that they’d failed to secure another round of financing, and were forced to dramatically cut staff members, it looked as though the social networking site was on death’s door.

Less than one month later, Hi5 had more or less reinvented itself, titling the platform as a social entertainment site, Hi5 switched from social networking – to social gaming. They brought Bill Gossman on to steer the ship, and in just over 8 months, had reached a visibility level high enough to lure Alex St. John over to the Hi5 side.

Could MySpace now be on a similar trajectory?

Announced at yesterday’s GDC events, MySpace has completely revamped the Games section, allowing both developers and players much easier access to application and analytics tools, and discovery and sharing, respectively.

MySpace_GamesFrom a users’ point of view, the new format should allow them to stay up-to-date with personalized game notifications, as well as discover new games through a system tailored recommendation system – including data from popular games charts and friends’ games. Users’ rating input will also affect future search and recommendations results.

On the developer side of the table, new analytics tools, as well as a new API, will allow devs to review application specific analytics. These tools will allow for invitation conversion, active users, notification responses, and demographic data, as well as tracking of the source of app invites. MySpace is also now utilizing the Unity 3D engine (as is Bigpoint with their Battlestar Galactica MMO), which allows developers to crank out 3D browser based entertainment. MySpace has also implemented Scoreloop technology, which allows games to share leaderboard, achievement, challenge, and buddy lists across different platforms. Rounding out the shiny new toys for developers is GroovyCortex, a cloud-based service that is designed to provide a “low latency push [data] for multiplayer games.” And just for that added extra push – MySpace announced MySpace Neon, a slated iPhone app that will give users mobile access to their MySpace games. While no mention of mobile play is to be heard, MySpace says that users will be able to interact with their games, share notifications, view their game related stream, and allows for remote installation of games.

So while the news that News Corp (MySpace’s parent company) is putting the push on focusing on MySpace as a gaming platform, this is the first solid ‘flag in the ground’ that we’ve seen come out of the games division at MySpace. But the question is…is it enough, and is it in time, to help the once King of the Hill regain it’s place back at the top?

 

5 acquires Six

Friday, February 26th, 2010

After hi5 came close to calling it a day altogether, it seems as though they’re on one heckuva rebound, and obviously putting the social networking chips in the gaming basket was the right call. Announced on Wednesday, hi5 has acquired Austin, TX based social gaming company Big Six. Announced separately, Big Six’s founders Kevin Gliner, Monty Kerr, and Chad Hansing will now join hi5’s management team. These three will now also join one of hi5’s most recent acquisitions, Alex St. John.

hi5logoThe main draw for hi5 is/was Big Six’s proprietary commerce platform. This new acquisition will allow hi5 to expand their commerce in virtual goods and games sales. hi5 currently employs a commerce system that includes a universal virtual currency that can be spent in any of their titles. This acquisition brings new technology to hi5 in terms of payment processing, fraud detection and conversion optimization. As an added bonus to the deal, Big Six have also designed a social gaming platform that will now become part of the core hi5 site.

“The Big Six team and technology are a perfect complement to what we have already developed at hi5,” said Bill Gossman, CEO of hi5. “Over the last two years, we have made a substantial investment in building out the industry’s most robust commerce infrastructure for virtual goods and gaming and this acquisition will considerably augment both our commerce platform and domain expertise.”

“We are excited to be joining a company that shares our philosophy and vision for how social gaming will evolve,” said Kevin Gliner, co-founder and CEO, Big Six. “This deal is a perfect match because it enables us to accelerate our go-to-market plans by leveraging hi5′s huge global audience.”

 

Alex St. John joins hi5

Tuesday, December 1st, 2009

It seemed for a while that once-social-network, now online gaming destination hi5 was down for the count. At the end of March of this year it was announced that the company had failed to secure a round of funding, which was then followed by a round of layoffs. These layoffs essentially left hi5 with only it’s entertainment, gaming and microtransactions unit left in tact. By the end of the month, hi5 was already beginning it’s resurgence, when they announced that industry veteran Bill Gossman was taking over as CEO, shortly after announcing a deal with Mochi Media. And now, almost 9 months to date later, hi5 has scored another major player: Alex St. John. St. John will be now filling the President and Chief Technology Officer role at hi5.

St. John’s new role at hi5 will be to primarily focus on product development, technology, network operations and audience acquisition. In other words, St. John has been brought in to add his expertise to hi5’s currently operating business model – social gaming and entertainment.

“We are very excited to add a gaming visionary like Alex to the hi5 team as we continue our evolution into becoming a dominant, next-generation social entertainment platform,” said Bill Gossman, CEO, hi5. “Alex’s background is a perfect fit for moving the company forward. His extensive experience and leadership in gaming platforms, traffic optimization, and game monetization make him a vital addition to the hi5 team.”

Prior to joining hi5, St. John founded currently operational WildTangent, which he grew to the world’s largest privately held gaming destination, garnering some 30 million unique monthly visitors. And if microtransaction based revenue is what hi5 is banking on, St. John is worth his weight in gold. While with WildTangent, St. John was involved with several revenue generators, least of which was the implementation of WildCoins, as well as an advertising partnership with WPP, offering microcurrency to Fortune 500 brands.

St. John’s most notable previous position is his work with Microsoft. He was a leading player in developing the now practically standard DirectX media architecture. This suite of tools including 2D and 3D graphics, sound, video, multiplayer gaming and input control are essentially the basis for the current Mixrosoft Xbox gaming OS. However, it was his role as Group Manager for Windows Media Strategy and Marketing at Microsoft that firmly placed DirectX as THE architecture of choice for games developers.

“The next wave of innovation and differentiation in gaming is happening in social gaming and hi5 is at the forefront of this sea change,” said St. John. “I’ve long said that the current generation of game consoles will be the last and that the future of the game business will be online. I’m thrilled to be joining a company that has the team, technology and vision to lead that transition.”

 

Industry Vet Bill Gossman takes the reins at Hi5

Tuesday, April 28th, 2009

April has certainly been an interesting month for (now dubbed) social entertainment website Hi5.  After breaking new from VentureBeat and Techcrunch reported that the social portal had failed to receive additional funding, things weren’t looking so good.  Hold that thought for 48 hours, and Hi5 jumped back into the game and headlines with their announcement of a partnership with Mochi Media.  Well, just to round out the month with a bit more news about Hi5, they’ve recently announced the appointment of a new CEO, Bill Gossman.

Gossman, former CEO of Audience Science, CEO of Sabrix and founder and COO/CFO of  @mobile, as well as a current executive in residence at Mohr Davidow Ventures, hi5’s main investor, brings his wealth of experience in online advertising, behavioral targeting, and additional forms of online audience monetization.

“The founding team at hi5 has built a tremendous asset in one of the world’s largest online communities, and a truly global distribution and monetization platform for games and other social entertainment content,” said Gossman. “I’m excited to be joining the organization to help leverage that asset by focusing on our continued leadership in the social entertainment space and building a scalable, highly profitable business.”

So another layoff at Hi5?  Not quite.  Ramu Yalamanchi, founder and CEO since the companies beginnings in 2003 will not focus his efforts on operational responsibilities and leading the product and engineering departments.  His new goal is to deliver innovative features that set hi5 apart from competitors in the social entertainment space, with a heavy focus on expanding hi5’s microtransaction infrastructure and maximizing revenues.  Not a bad thought for a company who’s recent round of funding fell through, however, interesting to note that the new CEO comes from one of hi5′s primary investors.

“It is great to have Bill joining hi5 at this exciting stage of our business,” said Yalamanchi. “We have been incredibly successful in building a huge global audience and pioneering the social entertainment space. Bill brings highly applicable, stage-relevant leadership experience, particularly in monetizing online traffic and building scalable sales organizations, that will help take our company to the next level.”