Posts Tagged ‘beta testing’

Acclaim released more info about Spellborn, tags it Freemium

Wednesday, November 19th, 2008

Acclaim has recently released more info about Frogster’s Chronicles of Spellborn, the highly anticipated free-to-play, or Freemium as Acclaim has recently dubbed it, MMORPG.  The closed beta testing is scheduled to get underway starting November 27th, and has a release date of January 2009.  Acclaim has licenses for Spellborn in North America, the United Kingdom, New Zealand and South America.

European countries will go live on the 27th of November, while Acclaim plans a simultaneous closed beta opening.  Both launches will have the exact same product featuring identical Freemium (read: free-to-play, microtransaction monetization models) models, but the Europeans will act as guinea pigs, ensuring that everything is smooth sailing before the Acclaim launch.

The game has undergone some key upgrades and enhancements, now allowing more players to participate and enjoy the game.  Spellborn will feature a Freemium model whereby the game will start with a free-to-play zone, but a Premium subscription service will be required to unlock additional zone of play.

The Spellborn client will be free to download and install, and will feature said free-to-play zone with no time restrictions.  Spellborn will however, impose a level limit before kicking in the ‘Want to play more?  Pay up’ process.  Some key features of this free-to-play zone include:

  • Free players are limited to the starting zones Hawksmouth and Aldenvault.
  • A gameplay limit occurs at Fame level 7, when free players have progressed approximately 90% towards Fame level 8.
  • Upon reaching this limit, all character progression is blocked and the player will receive a pop-up informing them of this block and what is obtainable beyond this with a premium subscription.

Some element will specifically be blocked including:

  • Players will be unable to gain Fame in any way or form, frozen at a fixed amount.
  • The player will be able to accept quests, but not able to complete any objectives/quests.
  • Able to kill mobs, but the player will receive no kill credit. This means, no fame reward, no pep reward and no item reward.

Unable to travel beyond the zones Hakwsmouth and Aldenvault.

Acclaim’s freemium model is moderately priced, clocking in a $15/month to open all game content.  A decent break from the standard $30 $15 or so per month (Thanks Aetherworld and Armory Light for the catch) most MMO players are used to via World of Warcraft.    Feedback thus far has been outstanding, while MMORPG.com places Chronicles of Spellborn at #3 over the past 30 days (WoW ranks #8!), and developers have been keen to incorporate this feedback.  The hype machine is gearing up, and all I can say is, it’s worth it.  I personally played Chronicles of Spellborn at the Games Convention in Leipzig, and had a full walk through with Frogster Developers.  Spellborn really is delivering what they’ve promised; a top notch MMO at an amazing price, with a ton of features that you’d expect at this level of development.

For more, visit Chronicles of Spellborn at: www.tcos.com

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Aeria Games free-to-play Shin Megami Tensei: Imagine Online MMO opens closed beta signup

Wednesday, November 5th, 2008

Another free-to-play MMO alert.  Woot!  In a market that is increasingly flooded with free-to-play after free-to-play sometimes it’s difficult to separate the wheat from the chaff.  And while normally, I’d hold off to write about YAMMO (yet another MMO), if you know anything about Shin Megami Tensei: Imagine Online, it might be very hard for Aeria to botch this one.  In fact, I’m truly amazed that no one has developed this concept before.  Correction: I’m amazed no one outside of the Japanese market thought to deliver said MMO to the North American and European markets.  Aeria announced the development and possible release to NAE markets almost too months ago, I just didn’t notice.  D’oh!

Shin Megami Tensei: Imagine Online is a console RPG that was released by Atlus some 12 years ago.  If you had a Nintendo back in ’92, there’s a pretty strong chance that you (or a friend, or a friend of a friend) had this game.  The story is set in 199 something and pits Demons from Makai vs. the player.  The interesting twist lies in you the player having to make a choice: good or bad.  I know, not so much to get excited about today, but back in the day, this was one of my personal favorites.  Shin Megami Tensei also spawned a number of offshoots including Persona, and Digital Devil saga. So when I read the rather scant press release coming out of Aeria the other day, my pulse skipped a beat in anticipation.  Oh, and did I mention the price?  Zippo, nadda, zilch.  Aeria is a premier destination for free-to-play, microtransaction based games.

Aeria games recently opened the signup list for a closed beta testing platform for North American and European players.  They’re naturally encouraging interested players to register and get a sneak peak at the game before it goes public.  The closed beta application phase is slated to run until December 1st, at which point selected players will be allowed in to the closed beta test.

Based on the overwhelming success of the Shin Megami Tensei franchise back in the day, if Aeria Games can truly deliver on a state of the art, free-to-play MMO with all the associated microtransaction, with both primary and secondary markets, this could easily be an outstanding example of the kind of free-to-play we’d all like to see.

Interested parties can apply for the beta program at http://megaten.aeriagames.com/signup.  If you’re feeling particularly generous, feel free to register me a few more times. ;)

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Free Realms seeks to balance game play with membership and micro transactions

Sunday, July 20th, 2008

SOE’s upcoming title Free Realms promises to include micro transactions and memberships in addition to it’s free to play platform.

Massively.com sat down with Free Realms Lead Designer Laralyn McWilliams to discuss to new title, and came back with a massive amount of information about the game.  McWilliams confirmed SOE’s commitment to Free Realms saying that, “Free Realms is just as important to SOE as The Agency and DC Universe Online.  We have the same size team working on this as we do on those titles.”  Responding to the question of how exactly Free Realms will generate revenue, McWilliams responded, “The answer is two fold: memberships (which, for a monthly fee, will allow the user access to more content) and micro transactions (allowing you to buy items for your character for small amounts of money).”

SOE’s John Smedley also added, “In order for people to see the games, they have to be able to play them; we’re opening them up to that possibility by letting them play for free.”

SOE might be taking a slightly different route when it comes to micro transactions however.  It seems as though the micro transaction question has been given a lot of thought at the SOE labs, and they’re still ironing out the details.  Will micro transactions be solely based on decking out your character in custom threads?  Will the micro transactions allow players to ‘pay to pwn?’  McWilliams addressed this issue.  “We recognize the importance of people earning things in the game but at the same time one of our fundamental tenants is we don’t want to dictate to people how to play our game.  So if people want to buy a potion that increases the speed at which they gain experience, who are we to say that’s not acceptable?”

While still working on the details, McWilliams explains that a lot of these issues will work themselves out in the beta testing.  “There’s nothing in Free Realms initially that you have to work that hard for. It’s all about variety. So we don’t know how much you’ll need to buy that stuff [experience gain boosts, combat boosts, etc] at this point. We’re focusing on game mechanics that are inherently fun, so you don’t want to shortcut your own experience by buying stuff. There’s an amount of joy in buying something that’s going to make you beat everyone in car racing, but after a while, you want your own skills to be what lets you win in car racing, not stuff you buy.”

Players that want to make micro transaction payments will use an in game wallet that can be stuffed with real cash.  Parental controls are also built in to prevent a massive spending spree.  While the game currently features real cash (the title has been developed from scratch with PlayStation 3 compatibility in mind), the Free Realms currency may change in the future.

 

Perfect World coming to US with micro transaction model

Thursday, July 17th, 2008

The official English Version of the Chinese Developed MMO Perfect World has been announced and will begin closed beta testing on August 19th.

While originally a subscription based business model, Perfect World Entertainment, a wholly owned subsidiary of Perfect World Co., Ltd. decided to move to a micro transaction model in order to better benefit players and the business itself. Perfect World Entertainment says that this MMO has “established a level of quality not found in other free-to-play titles.”

The game itself has received praise around the world, and is heralded as one of the most successful 3D MMORPGs in over 10 countries worldwide and offers a deep online world with three unique races and six different classes. In addition, Perfect World provides users with on of the most in-depth character creation services available. Of course, Perfect World features all the trappings of the classic MMORPG with quests, lore, and a massive selection of customizations, items, and fashions. Presumably, these will be the main ticket micro transaction items.

Perfect World is not just limited to PVE, but also has a rich PVP section. Perfect World International hosts weekly PVP ‘Territory Wars’ whereby guilds compete to rule predetermined areas of the game. The winners can gain a massive reward in addition to added benefits of ‘ruling’ an area.

“We know that players have been waiting a long time for Perfect World International to be published here in North America, so we’re very excited to be sharing this announcement with all the gamers.” said Dr. Alan Chen, CEO of Perfect World Entertainment Inc. “Our mission is to provide the highest quality of online services to our customer in North America.”

Could Perfect World be ‘The Big One’ that breaks the micro transaction, free to play model wide open? While there’s been massive traction for free to play games, we’ve yet to see any one of them create a massive buzz, and feature truly AAA game quality graphics and end user experience. By the looks of the graphics alone and the promised super deep content experience, Perfect World might just be the horse to watch in the micro transaction pony race.

To find out more about Perfect World and the closed beta starting on August 19th, visit them at: http://www.perfectworld.com/

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