Posts Tagged ‘beta test’

zOMG! Now open to the public

Monday, November 10th, 2008

If just writing zOMG! wasn’t fun enough, this new free-to-play offering from Gaia Online will certainly bring a smile to your face.  Unleashed upon the public last Thursday, this is Gaia’s first casual MMO game.  Having completed a successful closed beta test, the open beta zOMG! is an adventure game that pits players against monsters in 16 different zones with a wide variety of battle rings and recipes to choose from.  Gaia Online seeks to successfully meld the attractiveness of the online social community experience with a fun and enjoyable MMO gameplay experience.

“Our top priority is providing a high-quality MMO gaming experience that’s fun and challenging, and also user-friendly for all levels of players,” said David Georgeson, Senior Producer of zOMG! at Gaia Online. “We received a lot of great feedback from gamers during our Closed Beta, so we’re throwing open the doors as we update the game with new features and additional content.”

Listening to the community, and it’s needs and wants, has never been something that Gaia has shied away from, and by opening the beta doors, they’re expecting an even larger pool of feedback and suggestions to learn from.  Gaia is actively soliciting feedback from players via the site’s message boards and forums.

Lucy Newman over at gamertell.com reports on Kate Pietrelli’s announcement surrounding zOMG!

“In development since 2006, zOMG! is a fun and engaging casual game that blends social online community experiences with accessible MMO gameplay. Gaia community members currently hang out in the virtual world with their friends, watch movies online together in the theater, share artwork in the online art gallery, and chat through the Gaia Instant Messaging (GIM) system. The community asked for new ways in which they could interact and play with their friends in Gaia, and so the MMO game was designed to be an extension of the Gaia virtual world with all the fun social elements of chatting and hanging out with friends, in addition to playing a challenging multiplayer game with quests, monsters, battles and more. Gaia Online will monetize the game through the sale of virtual goods (battle armor, rings, etc.), which tie into their current microtransactions based business model.”

While I’ve yet to personally give the game a look-over, I have visited and spent some time with Gaia, and I can’t imagine they’d deliver anything less than outstanding.  Grinding rep this weekend was about as thrilling as watching the grass grow, so perhaps a break from the uphill battle is just what the doctor ordered….and with a name like zOMG!  you just KNOW there’s got to be some fun somewhere therein.

 

Aeria Games free-to-play Shin Megami Tensei: Imagine Online MMO opens closed beta signup

Wednesday, November 5th, 2008

Another free-to-play MMO alert.  Woot!  In a market that is increasingly flooded with free-to-play after free-to-play sometimes it’s difficult to separate the wheat from the chaff.  And while normally, I’d hold off to write about YAMMO (yet another MMO), if you know anything about Shin Megami Tensei: Imagine Online, it might be very hard for Aeria to botch this one.  In fact, I’m truly amazed that no one has developed this concept before.  Correction: I’m amazed no one outside of the Japanese market thought to deliver said MMO to the North American and European markets.  Aeria announced the development and possible release to NAE markets almost too months ago, I just didn’t notice.  D’oh!

Shin Megami Tensei: Imagine Online is a console RPG that was released by Atlus some 12 years ago.  If you had a Nintendo back in ’92, there’s a pretty strong chance that you (or a friend, or a friend of a friend) had this game.  The story is set in 199 something and pits Demons from Makai vs. the player.  The interesting twist lies in you the player having to make a choice: good or bad.  I know, not so much to get excited about today, but back in the day, this was one of my personal favorites.  Shin Megami Tensei also spawned a number of offshoots including Persona, and Digital Devil saga. So when I read the rather scant press release coming out of Aeria the other day, my pulse skipped a beat in anticipation.  Oh, and did I mention the price?  Zippo, nadda, zilch.  Aeria is a premier destination for free-to-play, microtransaction based games.

Aeria games recently opened the signup list for a closed beta testing platform for North American and European players.  They’re naturally encouraging interested players to register and get a sneak peak at the game before it goes public.  The closed beta application phase is slated to run until December 1st, at which point selected players will be allowed in to the closed beta test.

Based on the overwhelming success of the Shin Megami Tensei franchise back in the day, if Aeria Games can truly deliver on a state of the art, free-to-play MMO with all the associated microtransaction, with both primary and secondary markets, this could easily be an outstanding example of the kind of free-to-play we’d all like to see.

Interested parties can apply for the beta program at http://megaten.aeriagames.com/signup.  If you’re feeling particularly generous, feel free to register me a few more times. ;)

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Combat Arms set to take Europe by storm

Thursday, September 11th, 2008

Nexon Europe Limited, the European branch of top free-to-play publisher Nexon recently announced that they plan on launching ‘Combat Arms Europe’ via a closed beta test starting in late October of this year.

Combat Arms is a multi-player first person shooter that has already received praise far and wide, and features non-stop action in various battlefields where players engage enemies in different game modes.  Not just your typical FPS, Combat Arms takes the genre to a new level by allowing for massive character customizations, as well as a weapon modification system.  This modification tool allows players to attach various enhancements to their weapon(s) of choice including, scopes, silencers, and extra ammo.  Combat Arms also features a unique backpack system which allows players to combine various sets of weapons, thereby creating their own customized bringer of death.

My own personal experience with Combat Arms matches up with company jargon – it is rather easy to pick up and learn the basic and more advanced controls, thereby allowing just about anyone to have a fair chance at fragging goodness.  Racking up some in-game spendable cash is easily obtainable, but also providing a decent challenge.  Experience points and cash are handed out based on the number of victories and kills shots made.  Once accumulated, these cash points allow players to rank up and acquire mounts and new weapons and equipment.  As with most MMO’s, Combat Arms features a full clan system, allowing players to recruit, manage, and communicate with other clan members.

“The FPS genre is traditionally an area for hardcore gamers with a steep learning curve, but Combat Arms takes it to another level, offering a low barrier of entry with its free-to-play offering and low system requirements,” says Sung-Jin Kim, Manager of Europe Business Team at Nexon. “Yet, the sophisticated graphics and in-depth gameplay mechanics do not fall behind the FPS titles that are out in the market, and can therefore accommodate beginners as well as hardcore gamers at the same time. The response to Combat Arms in the North American region was huge, and we have experienced a great demand from the European audience to set up a service for Europe. Now we are happy that we are just about to bring the title to the European continent, starting with the closed beta in late October”.

Nexon’s Combat Arms is free-to-play and financed via various cosmetic microtransactions.  If you’re living in North America, or don’t mind a bit of lag with your frag, you can pick up the combat arms client at: http://combatarms.nexon.net/.  The client is currently available only to PC users, but runs just fine in either Parallels or VMWare on Mac.

While most of Nexon’s titles focus around ‘fun’ and ‘play’ offering a first person shooter is certainly a great way for Nexon to expand it’s portfolio and start bringing in a completely different type of gamer.  Response thus far as been mostly positive, from an often skeptical target audience.