Posts Tagged ‘ben cousins’

EA’s foray into free-to-play, Battlefield Heroes now counts over 2 million registered players

Monday, September 28th, 2009

Late last week EA announced that their free-to-play, or Play4Free as EA likes to dub the genre, shooter Battlefield Heroes has officially topped the 2 million registered users milestone.

bf_heroes_fall_mapOfficially launched only three months ago, the third person shooter initially attracted over 1 million players in July, suggesting that overall game growth is slowing. A member of the successful Battlefield series, Battlefield Heroes comes out of Sweden based DICE studios. BFH is a sibling of another Battlefield title currently offered in a digital distribution only format, a more traditional rendering of the genre’s World War II action themes, Battlefield 1943.

Looking to not only hold on to these 2 million registered users, as well as draw in a completely new crowd, EA/DICE will be releasing a host of new content, as well as offering users the possibility to name the new content pack. Titled ‘Heroes of the Fall’ and set against the yellow, orange, and red shades of autumn, the new map will be focused on infantry fighting in close quarters of a village with intersecting canals. This new geography will funnel players to clashes at bridges and crossways, while also allowing stealthy players to use backstreets to launch flanking and rear attack maneuvers.

A new map isn’t the only thing being introduced to the popular free-to-play, as this content update will introduce an entirely new class to the game: the Gunner, as well as improvements and upgrades to the friends system. “Along with this new map, ‘Heroes of the Fall’ includes a slew of changes including upgrades of the Gunner class and improvements to the friends system,” said Ben Cousins, General Manager, Battlefield Heroes team. “We’ve also added a brand new ranking system for the game – players can earn cool new titles for their heroes as they play – showing everyone on the battlefield how dedicated they are.”

And sticking true to their already community heavy involvement and interaction, the folks at EA/DICE are offering users the chance to name the new map. While the development team will be selecting the name, this promotion seems like a great way to get the already engaged community even more involved.

There’s been no official word on updates to the in-game item shop, but given that Battlefield Heroes is primarily advertising and microtransaction purchases supported, I’d not be surprised to see updates to this aspect of the game as well. The new Gunner class will most certainly offer players a new way to play a game that they may or may not have already played a number of times, thereby giving the user a whole new class to customize.

 

Battlefield Heroes coming to Xbox and PS3?

Monday, May 18th, 2009

The eagle eyed folks over at GOONL!NE caught what might just be a typo over the weekend, but…it begs the question: OMGZ rlly?  The ‘probably just a typo’ in question concerns a listing in the press release section of EA’s site, listing Battlefield Heroes as having a June 2009 release date for both the Playstation 3 and the Xbox 360.

Driving suspicion even further, the ‘official’ release date slated for the PC version of BFH is September 2009.  If that is in fact the case, then a June release of both PS3 and Xbox 360 version seems highly unlikely.  Throw a bit of Battlefield Heroes track record of ‘Hold your fire’ in there, and the rumor becoming even more less likely.  But then again…we’ve seen stranger things happen.

bfh

Adding to the mystique, DICE has said in the past that they’re not interested in porting a PC game to a console version, “We could port the engine and do it I just don’t know what we would gain from it. Everyone’s who’s got a 360 or PS3 also will have a PC that can run this game.”  If I can just think out loud for a second, ’ummm, how about millions of gamers around the world that would rather have a seat on the couch instead of behind a desk, something we do all day long?’  The comfort and convenience of a console factor aside, both Xbox and PS3 have been delving further and further into the realm of microtransactions, and is it just me, or would a premier DICE/EA shooter featuring microtransactions not make both the Sony and Microsoft folks’ mouths water with anticipation?

Again, perhaps this is just one big ol’ typographical error on the part of EA, but with E3 just 12 days away now, the timing does seem slightly suspect.  DICE’s comments about no interest in porting the game to a console version were made over a year ago, and as evidenced by this years GDC and the growing interest by developers and publishers worldwide in microtransactions, perhaps the Swedes have changed their minds, and are now interested in opening the floodgates wide open and letting the sofa surfers have a whack at BFH?  No doubt we’ll hear more about this in the coming few weeks, stay tuned….

Update: The head honcho, Ben Cousins of DICE made a statement on the Heroes Dev. Blog:

Contrary to rumours spreading around the internet in the weekend we have no plans to release Battlefield Heroes on either PlayStation 3 or Xbox 360.

Battlefield Heroes’ mixture of free download (funded by micro-transactions and advertising) and our extensive use of the web for social features means that Heroes is tailor-made for PC.

Ok, fair statement, but are microtransactions and advertising something we’ve not seen on Xbox 360 or PS3?  As far as using the web for social features, I can’t really see how bringing this to a console would kill said features.  With that said, if DICE has no interest, so be it, but wouldn’t it be truly freakin’ awesome to see this one come to consoles?  Rumors (and associated interest) have made the impossible possible in the past.

 

Battlefield Heroes ‘Already Out’

Wednesday, August 27th, 2008

We got our first look at EA’s free-to-play ‘Battlefield Heroes’ last week at the Games Convention in Leipzig.  While I’ll admit, I didn’t spend as much time with the game as I’d like, I did return the next day to sit down with BH again the next day – a clear signal that EA is doing something right, as I was/am already addicted to this seemingly simple game.

There’s been a whole lot of noise over the past few days regarding BH, with everyone from gamespy to arstechnica to wired has written about the ‘already out’ Battlefield Heroes.  While this comes to a surprise to some, if you think about it, it really shouldn’t.  Since Battlefield Heroes is a free to play title, what exactly is EA selling?  In essence, for now at least, EA is selling only advertising space.  So in theory, they could release the product at any point in time with as little or as great fanfare as they so choose.  Producer Ben Cousins says that the game is essential “already out”, but has been a steady ramp up and release in bits and pieces.  The ‘official’ pomp and circumstance release is slated for the end of 2008 when all the facebook style social networking features will be implemented.

What does this mean for EA’s first foray into the free to play space?  By slowly releasing bits and pieces and letting more and more players in without calling the product ‘officially’ released, EA is playing it safe.  Not a bad move when you’re testing the waters of an unknown/unaccepted business model.  Let’s think of the BH ‘beta’ along the lines of Gmail and Flickr.  Google’s Gmail is still technically in beta, but grew virally by allowing one user to invite a number of other users.  Battlefield Heroes is following more or less the same path as Gmail (sans the ‘a friend can invite you in’ factor), Facebook, and Wikipedia.  That is to say – viral marketing.

While more and more reviews and thoughts and opinions are released surrounding Battlefield Heroes, there are a few key phrases that stick out: Fun, Addictive, Back for more.  In the untested Western waters of free-to-play, microtransaction, and in-game advertising world, this is music to our ears.

 

New updates on the Battlefield Heroes front

Friday, August 15th, 2008

EA demoed it’s cartoony entry to the free to play, microtransaction title Battlefield Heroes again yesterday at the EA Summer Showcase.

Lead by Swedish development firm DICE, Battlefield Heroes builds upon DICE’s successful Battlefield franchise.  After making a name for itself with Battlefield 1942, DICE moved on to tackle Battlefield Vietnam, created a futuristic offshoot, and successfully reinvented it for console play.

While Battlefield Heroes shares a number of traits with it’s predecessors, it also differs in a number of ways.  Obviously, first and foremost is the free to play, microtransaction based business model.  While the game will be supported primarily (for now) by in game, between battle, and website  advertisements.

The second departure stems from the overall graphics of the game.  Bucking the trend of ever more ‘realistic’ shooters, Battlefield Heroes play centers around a cartoony, ‘feel good’ design.  If Team Fortress 2 comes to mind, you’re on the right track.  However DICE’s Ben Cousins is quick to point out that, “Battlefield Heroes focuses on a mixture of vehicle and infantry combat in large, open environments.  We’ve also got a full MMO-style leveling-up and character-customization system. We’re also free to play, with really low system specs. We’re designed for a much more casual audience than Team Fortress. We’re third-person, and we’re really focused on a fun, easy-to-get-into, accessible gameplay. I’m a big fan of Team Fortress and have been playing it since the Quake version, but it’s still a pretty hardcore game. Heroes, with our matchmaking system, is much more focused on bringing a new audience in to shooters.  Everything else we’re doing is different. “

The third and biggest differentiator is the skill system.  Each class has several skills that are activated al la World of Warcraft.  Vehicle repairs, healing, shields, special attacks (think fiery bullets and repetitive grenade launches), etc. which are/were traditionally bound to items, are now activated at the click of a button.

When questioned about the entire microtransaction system, Cousins had quite a bit to say.  Gamespot.com recently interviewed Cousins:

GS: This microtransactions model hasn’t taken root yet in the West. What do you look at in terms of successful predecessors for the microtransactions model in the US? Yohoho Puzzle Pirates? Acclaim’s games?

BC: MapleStory is doing really well, and Puzzle Pirates is also doing well. I’ve been going to a microtransactions roundtable at each Game Developers Conference over the last few years, and there used to be maybe a few guys operating small businesses, small-scale role-playing games and that kind of thing. When I went this year, it was clear there were a large number of [successful developers].

I think it’s interesting Heroes is the first microtransactions-based game from a major publisher. So we appear to be breaking the ice and doing something cutting-edge, but there’s a good precedent in the West for reasonable success for a smaller-scale business. There’s an audience there and a demand for this sort of game, and we think we can bust it open with Heroes with a higher profile and the higher-quality game we’re offering.

GS: Is there anything to be gleaned from the fact that none of those successful microtransaction games you mentioned were action-oriented?

BC: There’s little precedent for action-oriented microtransaction games in the West, you’re right, but the predominant microtransactions genres in Korea and the Asian markets are action games like Special Force and Sudden Attack. Having studied the way they do it in Asia–we’re also developing a specific Battlefield game for the Korean market which is separate for Heroes–we’ve learned quite a lot about what you can do and can’t do with item sales in an action game.

While it may appear as a setback for EA and DICE that the release has been rolled back to ‘late 2008’ (we’re wagering on the Christmas Holiday season 2008), it looks like this story has a silver lining.  While Battlefield Heroes is currently in a closed beta, DICE sites that they have approx. 10,000 users testing the game right now, logging in an impressive 16,000 hours of gameplay.  Obviously, they’re doing something right.   Battlefield Heroes is a risky play for EA, and the extended buildup and hype may just prove to be a winning marketing and advertising strategy that others could learn from.  While EA and DICE take this time to iron out any potential wrinkles, they continue to drive the buzz mill with posts just like this one.

I for one am looking forward to seeing YOU on the Battlefield this Christmas.

Reblog this post [with Zemanta]