Posts Tagged ‘bebo’

Playfish nets over 100 million installs

Thursday, July 2nd, 2009

London based social games company, Playfish, announced yesterday that they’ve officially crossed the 100 million installs milestone.  These 100 million installs are comprised of the company’s seven different games offerings, and has been achieved in an astonishing 18 months.

playfish_blueTo name a few, Playfish is the provider of social games such as Pet Society, Restaurant City, Minigolf Party, and Bowling Buddies.  Playfish games are most often played across popular social networks, primarily facebook, bebo, and the other one MySpace.

“Social games are bringing a fundamental shift to video games – away from a single player-focused activity to one in which people play with their real-life friends,” says Atul Bagga, vice president, gaming research for ThinkEquity. “By putting the emphasis on interaction between friends, social games have expanded the potential reach beyond traditional video games to an entirely new, non-gaming audience.”

In their official release, Playfish goes on to point out that they’ve been able to accomplish in 18 months, what two gaming classics have taken 45 years and 8 years to accomplish.  The first, perhaps the most well known game in history, Monopoly took approximately 45 years to attract 100 million players, while the best selling PC game of all time, and third most popular video game series globally, the Sims, took 8 years to achieve this number.  Fair points folks, but I think you also need to look at the delivery mechanism.  Playfish is providing games for free across a readily, almost instantly available mechanism.  They’re also comparing a collective number, seven games offerings, against one singular game.  So while I’m not going to say that 100 million installations isn’t something to celebrate, I’m also not quite sure Playfish should ready to be put themselves in the same category as Monopoly and the Sims.

With that said, Playfish is undoubtedly raking in some seriously impressive numbers.  They currently count over 30 million active monthly users across their portfolio of games offerings, each of which has been in the facebook top 10 at one point or another.  Playfish’s flagship, Pet Society is played by 12 million people every month, and their newest offering Restaurant City, has seen over 5 million players since launching only 10 weeks prior.

“When we founded Playfish, our goal was to change the way the world plays games by creating experiences that are social and connected between friends,” says Kristian Segerstrale, CEO and Co-founder of Playfish. “Reaching 100 million installs in such a short time is clear proof of social gaming’s popularity and how loyal, enthusiastic and deeply engaged the Playfish community is.”

 

Piczo calls it a day, joins forces with Stardoll

Monday, March 9th, 2009

San Francisco based teen social network Piczo looks as though they’ve called it a day with trying to make it on their own, and will be joining the Stockholm, Sweden based teen-girl dress-up site StardollPaid Content UK reports that Piczo will remain independent, however together with Stardoll, they are forming “The Stardoll Network”.  This new network will also include a third member, Paperdoll Heaven (A free title, ad supported).

stardoll1While mainly photo sharing based Piczo claims over 30 million registered users, with 10 million monthly unique views, they’re still a relative ‘unknown’ in the social networking scene.  Part of this low profile stems from the sites’ user base itself – a demographic comprised mainly of 13 – 16 year olds.  In comparison, larger social networking sites such as Facebook, MySpace, and Bebo have an average user age significantly higher.

Stardoll shares a similar story, while flying well below the ‘grown-ups’ radar, the site has been a hit with it’s not always easy to please target audience: teenage girls.  Stardoll currently reports 27 million accounts, and not only allows users to naturally dress up dolls in any way they wish, but have also been courting pop stars to create their own alter-egos.

The third member of the Stardoll Network is Paperdoll Heaven, launched last December.  The name was the original name for Stardoll itself when it launched in 2004.

What is particularly noteworthy about the newly formed Stardoll Network is that they’ve truly got a mixed bag here.  It looks as though the Network is placing one of the big three monetization modules in each child site.  Stardoll includes microtransactions, Piczo includes a ‘Piczo Plus’ option (subscription), and Paperdoll Heaven will be free via ad-support.

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RockYou – on track to be on top

Wednesday, November 12th, 2008

Virtual Reality Social Games Worlds Networks can at times be busier than Grand Central at 5:09 on the Wednesday before Thanksgiving.  There are lots of players, each with their own unique take and slice on their specific niche.  And while playfish has certainly made a lot of noise over the past few weeks, it’s often the guys in the back of the room that you’ve got to look out for.  RockYou, please step forward.

RockYou is a self described, “innovator, creator, and distributor of widgets and applications on the social web.”  Try saying that one 5 times fast.  In other words, RockYou creates a lot of those cool widgets and apps that are served up daily every time you log in to your facebook account.  RockYou is the creator of popular apps including SuperWall, SuperPets, Likeness, and HugMe while their widget stable includes Slideshows and Corkboard.  Sound familiar, chances are you’ve used one or RockYou’s apps recently?   They also made waves back in July with the purchase of popular apps Speed Racing and Pieces of Flair.  According to insidefacebook.com, at the time of acquisition #11 app Pieces of Flair was clocking 475,000 daily users, and # 27 Speed Racing weighing in with 200,000 users per day.

Insidesocialgames.com’s Top MySpace games for September 24, 2008 places 2 of the top 12 belonging to RockYou, and they consistently rank high on the Facebook Most Active Users directory (Superwall, Hugme, Pieces of Flare, Likeness, and Birthday Cards all ranking in the top 28).

In addition, RockYou also specializes in creating customized branding and marketing solutions that reach consumers in a medium that the feel comfortable with and used to via applications.  They’ve developed applications for any social network including Hi5, MySpace, Bebo, Facebook, Bebo, and Friendster.  Reaching the masses via advertisement through entertainment is nothing new, but few companies are able to do it as well as RockYou.

There has been a bit of confusion regarding just what slice of the social networking pie RockYou is after, as CEO Lance Tokuda was quoted as saying “ We want to be like the Electronic Arts of social networks, and build games for social networks,” at the Startonomics conference in San Francisco in the beginning of October.  While at the same time Brett Errill reported over at his blog that RockYou is still focusing its efforts on their ad network.

Whether Tokuda’s statement was taken out of context or not, I say: Does it matter?  With monetization models popping up all over the place, along with Google’s own entry into the game monetization via advertising, the way I see it, RockYou is already leaps and bounds ahead of their competitors.  With highly popular widgets and applications perfectly positioned in front of users of some of the world’s highest trafficked websites, along with the already existing ad network specialty, RockYou is well on track to becoming a mighty force to be reckoned with.

Find out more about RockYou by visiting them at www.RockYou.com.

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