According to yesterday’s release from market research firm Strategy Analytics, the virtual worlds sector is set up for some truly phenomenal growth. The Boston based firm projects the global virtual world population to grow from today’s approximately 186 million inhabitants to a whopping 640 million (the equivalent of twice the current US population) by 2015. That’s nearly a 25 percent compounded annual growth rate (CAGR). Say it with me now….holy crap!
The largest growing sector should come as no surprise, kids between the ages of 5 and 9. Strategy Analytics predicts that this demo will grow 27 percent, while tweens and teens should see a growth rate of 21 percent. This growth rate may be effected by what I discussed yesterday, regarding NPD’s reports on a younger trend of consumer electronics consumers, particularly regarding laptop computers.
In the report, “Virtual Worlds Market Forecast 2009-2015,” Strategy Analytics goes on to predict that virtual worlds will continue to improve the overall user experience, and thus convert registrations to active users at a 38 percent CAGR through 2015.
“The high conversion of registrants to active users demonstrates that users are finding value – in the form of entertainment, engagement, and social interaction,” according to Barry Gilbert, Vice President of the Strategy Analytics Gaming Sector and author of this report. In addition, Gilbert noted, “Access to virtual worlds across a variety of platforms, from consoles to mobile devices, will help catalyze growth.”
And now for the almighty Dollar. Where’s the money coming from? Well, according to the report, the top three to take to the bank are microtransactions, subscriptions, and advertising/sponsorships. Said microtransactions are expected to grow from slightly over $1 billion in 2008 to….wait for it…..wait for it…..$17.3 billion in 2015 accounting for 86% of the revenue generated by virtual worlds.
Here’s how Strategy Analytics numbers break down (in millions):
Obviously this is outstanding news for youth focused virtual worlds, including fatfoogoo client CampFu. If there’s ever been a doubt about the staggering growth potential hidden in these virtual worlds, and the monetary potential stored away in virtual goods, if Strategy Analytics projections are spot on, these doubts could be summed up in one word: Shattered.





